Cult of the Lamb

Cult of the Lamb

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Necromancy vs Funeral doctrine
So basically necromancy allows you to bring back a follower from the dead as many times as you like. Their biological age seems to revert to youthful but their chronological age remains consistent. This has led to all of my cult members being pretty high level, to the point where I'm starting to question where the cap is.

My question is this; why would anyone ever go for the funeral doctrine over *that*?
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Devilfish 12. aug. 2022 kl. 3:01 
♥♥♥♥, I picked "funeral" because I assumed the other one would resurrect them for a day or two, maybe even as an elderly to sync with that doctrine that gives faith when for every elderly person in the cult, but that's what it is? Just... perpetual S-tier follower in exchange for some bones? I really wish this game explained things in just a little more detail. It's not replay value, it's being deliberately obtuse.

(Just built propaganda speakers and it turns out they need gold bars to work. Things like that, I'd like to know in advance.)
Sidst redigeret af Devilfish; 12. aug. 2022 kl. 3:01
Knavenformed 12. aug. 2022 kl. 3:21 
Oprindeligt skrevet af Devilfish:
♥♥♥♥, I picked "funeral" because I assumed the other one would resurrect them for a day or two

I really wish this game explained things in just a little more detail

Well even then you could save up on bones for a triple ritual of raise-sacrifice-dance to powerlevel your character once or twice before the cap.
And you can have a more controlled way of having a great demon ally for your later game runs.

While yes some information is hidden, there's some outisde the box thinking you didn't do.
But overall the choice is still useless from the point of Funeral, since you already have bonfire for a faith boost and you can unlock a couple of other better bang for your buck faith upkeeps anyways.
Aerion 'Alex' B. 12. aug. 2022 kl. 3:57 
Tier 1 graves (the only kind I've made) DO generate devotion, after a funeral. So it's not a total loss.
But I too expected it to be useless against elderly followers. If I'd known, I'd have gone with resurrection (even if I'm constantly low on bones), especially as I struggle to grow my cult (to be fair, I do keep killing them in the night... But they keep giving me reasons to!)
Icing 16. aug. 2022 kl. 9:15 
Yes, it sounds rather unbalanced ... I chose the funeral by mistake, now I regret it.
But infinite resurrection sounds too broken.
It seems to me that this doctrine needs to be changed: it is necessary to make it so that one follower can be resurrected only 1 time. Sounds fair.
アゼム 16. aug. 2022 kl. 9:18 
Oprindeligt skrevet af Icing:
Yes, it sounds rather unbalanced ... I chose the funeral by mistake, now I regret it.
But infinite resurrection sounds too broken.
It seems to me that this doctrine needs to be changed: it is necessary to make it so that one follower can be resurrected only 1 time. Sounds fair.
No thanks. Its fun.

Let's not start the habit of making everything ELSE suck to get on the level of one thing. The solution here is to buff funerals, not the other way around
Zenkazio 16. aug. 2022 kl. 9:27 
You could switch doctrines with a one week cooldown or something like this. would also solve the fishing doctrine problem.
Smug Kot 16. aug. 2022 kl. 9:31 
The true question is how much you care about your cult and how much are you planning to play? Resurrection is extremely strong and no brainer for long runs while funeral is just a boost to early game.

If you are rushing the game then funeral would be better with all other doctrines focused in big boosts.
Sidst redigeret af Smug Kot; 16. aug. 2022 kl. 9:31
N/A 16. aug. 2022 kl. 9:32 
Honestly resurrection should be a reward for beating the final boss and a totally new doctrine should replace it. It's just too neat to be optional.
Sidst redigeret af N/A; 16. aug. 2022 kl. 9:39
Spookitchu 16. aug. 2022 kl. 11:10 
If I were doing a hardmode type run with self imposed rules, I could see myself going with the funeral option so that I am not allowed to bring back cultists that died or were sacrificed.

A nuzlocke style run with self imposed rules, but... Cult of the Lamb edition.
Sidst redigeret af Spookitchu; 16. aug. 2022 kl. 11:11
Smug Kot 16. aug. 2022 kl. 11:24 
Oprindeligt skrevet af N/A:
Honestly resurrection should be a reward for beating the final boss and a totally new doctrine should replace it. It's just too neat to be optional.

putting stuff after the final boss are always ehhh if theres no other objetive, resurrection is strong but at the cost of being expensive and long CD, I would prefer a change to funeral like being able to pass traits and even levels to other followers then it would be as good as resurrection.
Lunacy 16. aug. 2022 kl. 11:31 
I still have my very first followers thanks to resurrection and skull necklaces.
swolblu 16. aug. 2022 kl. 11:37 
It helps max out divine inspiration faster. Then when it's maxed it generates gold instead. I have something like 50 graves which generate 500 gold every few days. Though tbh at that point you don't need gold.
Ninian 16. aug. 2022 kl. 11:48 
I do want to point out that a great deal of this game is in roleplay and sometimes it's not a bad thing to have a mechanically better solution versus a less ethically questionable solution that's magnitudes less effective. It's sort of how the murder doctrine is arguably magnitudes better than the "send one person to Heaven" doctrine, but maybe you WANT to have a wholly benevolent, largely un-sketchy cult.
NekoiNemo 16. aug. 2022 kl. 12:06 
Same thing with tax collector vs the loyalty enforcer. One gives you about 10 coins a day from a 20 follower cult, and you need to collect that gold manually (in a world where ritual of enrichment exists, and with upgrades could be performed every 2-3 days for 40 bones, giving ~1200 gold from the same amount of followers), while the other just passively levels up your followers by a somewhat decent amount. But game never tells you any specifics, so you wouldn't know that one is useless without a guide or something.

Oprindeligt skrevet af Devilfish:
♥♥♥♥, I picked "funeral" because I assumed the other one would resurrect them for a day or two, maybe even as an elderly to sync with that doctrine that gives faith when for every elderly person in the cult, but that's what it is? Just... perpetual S-tier follower in exchange for some bones? I really wish this game explained things in just a little more detail. It's not replay value, it's being deliberately obtuse.

(Just built propaganda speakers and it turns out they need gold bars to work. Things like that, I'd like to know in advance.)
Yeah, that was a big "wtf" with the speakers, because you can unlock them early, but they are completely unusable until and IF you get the ritual of enrichment.
Sidst redigeret af NekoiNemo; 16. aug. 2022 kl. 12:11
Rei 16. aug. 2022 kl. 12:09 
Oprindeligt skrevet af Yes, I have a Mic.:
So basically necromancy allows you to bring back a follower from the dead as many times as you like. Their biological age seems to revert to youthful but their chronological age remains consistent. This has led to all of my cult members being pretty high level, to the point where I'm starting to question where the cap is.

My question is this; why would anyone ever go for the funeral doctrine over *that*?

Yea, that's something I also thought is annoying.
You have to choose between two doctrines, and ALMOST always one is clearly better.
I have 3 LVL 30 Followers I use for Demons in runs on Very Hard, they are all well over 100 years old.
There are other doctrines that are CLEARLY way better.
Stuff like the Followers giving you moner is insanely broken early on.

They also should allow (for a price) to change doctrines (at least lategame)
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