Children of the Sun

Children of the Sun

View Stats:
Larz Feb 6, 2024 @ 2:10am
Great demo But i got some questions,
Got to say i love the demo.

But i wonder what the future plans are for the full game, will the game be deeper then what we have seen so far in the demo? like way more mechanics and such. If so im sold,

A big ask but i would love to see what the community could create with just the things that got shown in the demo if a possible level creator is considered for full release.

How many of these re direction abilitys can you load up? becuse on the final map i was able to store up to 2 of them.

Also im wondering what it counts in regards to shots and time spent on the level is it like overall time including restarts or just the time you spent directing that one go?. and you only shoot once. so feels like a strange penalty. i would rather have something like accuracy if you are playing a harder difficulty.
< >
Showing 1-3 of 3 comments
primaerfunktion  [developer] Feb 6, 2024 @ 3:29am 
Hey, thanks a lot for giving the game a moment of your time! And also for leaving some feedback!

There are definitely a few more mechanics in the full game to keep things fresh.

I think a whole level editor is unfotunately out of scope for the moment. I can see how that would be a cool thing to have, but it would be a LOT of work.

You can load up a maximum of 3 Re-Aims at the moment. Of course it depends in the level how many enemies you have available to hit their weakpoints.

About the scoring, I think you are right! There are a few things which are not very ideal. The Demo is a really helpful tool to see how people play the game.
Last edited by primaerfunktion; Feb 6, 2024 @ 3:35am
Larz Feb 6, 2024 @ 4:15am 
Originally posted by primaerfunktion:
Hey, thanks a lot for giving the game a moment of your time! And also for leaving some feedback!

There are definitely a few more mechanics in the full game to keep things fresh.

I think a whole level editor is unfotunately out of scope for the moment. I can see how that would be a cool thing to have, but it would be a LOT of work.

You can load up a maximum of 3 Re-Aims at the moment. Of course it depends in the level how many enemies you have available to hit their weakpoints.

About the scoring, I think you are right! There are a few things which are not very ideal. The Demo is a really helpful tool to see how people play the game.

Yeah, the scoring creates alot of akward moments. For example in the later maps with the redirection mechanic. there isen't much to motivate me to go for it. as it's often placed on body parts that give me less score. adds more time so im more rewarded to not use that mechanic and try to go for a more instent go with as many headshots as i can go with.

But that feels like the oppsite effect. Keep a less gameplay mechanic players more rewarded or try to encourage them to use it more. Not a easy situation.

Also explosions can be a bit inconistent. Sometimes they work great. but when a target lines up pretty close to a car and you try to go for a multi kill they somehow survive it.
Keksus Feb 10, 2024 @ 9:12pm 
Originally posted by primaerfunktion:
Hey, thanks a lot for giving the game a moment of your time! And also for leaving some feedback!

There are definitely a few more mechanics in the full game to keep things fresh.

I think a whole level editor is unfotunately out of scope for the moment. I can see how that would be a cool thing to have, but it would be a LOT of work.

You can load up a maximum of 3 Re-Aims at the moment. Of course it depends in the level how many enemies you have available to hit their weakpoints.

About the scoring, I think you are right! There are a few things which are not very ideal. The Demo is a really helpful tool to see how people play the game.

Would a level editor in terms of "Place enemies yourself" be feasible? Don't need to design full maps. Just create challenges on the existing ones. And then add a typical "Need to beat it before sharing"-mechanic.
< >
Showing 1-3 of 3 comments
Per page: 1530 50