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The limiter at the moment for (much) bigger maps is how the game would perform. We'd need to rearchitect the world generator and fog-of-war a bit to support larger worlds, but if we see a significant increase in units it would probably not offer acceptable performance. Slightly bigger maps are possible, but we'd have to prioritize features and efforts that can boost player numbers before we can make (much) bigger maps.
Thanks for your feedback - I agree with the OP points!