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Also We've got no way to gauge as to whether or not 1,000+ food in your stores is enough. Having this much in your stores though, indicates that they probably died trying to get to it.
How much population did you have when they all started starving? Exactly how spread out are you? A screenshot would also be prudent. It's difficult to say exactly what is wrong without. Difficulty level is also a big factor. I assume you're not on easy. It's almost impossible to starve your population to death on that one unless you're trying. Allllmost.
Or does this happen despite having them?
They mostly solve the starving problem. They don't solve the freezing problem. Peeps can only do that at home. They either go for the fuel first, which is at home, and then starve to death on the way back to the food (at a market or storage) or they go for the food first and then freeze to death on the way back home. Markets can actually exacerbate this because once you have markets, the people that are near enough to use the market will only use the market and stop using storage to get food. I'm not sure if peeps will use just any old market or only their local.
The main problem is that you can't localise your labour force inside any one city. So if you spread out far enough, you'll get mass migrations of labourers when you lay down some work for them. Hauler posts and Storage Depots can help this a lot, but they're only half effective.
However they also provide fuel. So if your markets have enough fuel then so have the houses. If you have a stable fuel supply then markets should even on larger (up to a point) have no problem in getting fuel. Maybe you are not stockpiling enough fuel? maybe you could have alarger buffer in both the markets and the warehouses, maybe you are only producing up to a 1000 or you sell off coal over a valua wich is consumed during winter to fast.
No they don't :D Well sort of. You're half right. They only deliver within their circle but citizens will regularly trip to the market to get stuff if they are out of the visible circles range.
I've seen 'em go through multiple provinces to get stuff from the markets.
Also, markets distribute fuel but citizens won't use the fuel there like they would for food. They take the fuel from the market to the home and then use it. I've never seen 'em use the fuel at the market to warm themselves. They take it home first and then they'll use it. Just stalk your peeps a lil bit and you'll see for yourself.
I ain't tried deity in a while but I tend to stay away from DS fishing. They don't bring back enough fish to make it worth it. you're better off with fishing lodge if you can fit one in. The only time DS fishing is worth it is if the Tuna are located reallly close to a shore that you happen to have access to.
Therefore requiring to be babysitting and boosting an uphill battle even at extremely close fishing grounds.
devs should seriously just disabled hunger while on the sea or ensure they consume from their load or something. it's really annoying and basically makes deepsea fishing close to useless or at least, extremely inefficient and unsatisfying.
:/
Just put them near areas without storage nearby, they'll do their jobs just fine.
Use them as a faux-town-center when making a settlement further away from your main town.
That one's a you problem. You're too spread out. At a certain point in the game you HAVE to centralize your goods and food distribution places using markets and local area storage. This is also a thing with entertainment and other needs.
No, it really is a villager A.I. problem. I'm well aware of how to use markets to my advantage and have done testing at length. If you check my history, I've actually sped run this game on Deity difficulty in a previous build.
https://steamcommunity.com/app/1307890/discussions/0/5855270367469871060/
Again, I will re-iterate. The major problem is villager A.I. priority and random tasking. The higher difficulties are the result of villager needs dropping at an increased rate, and because villager A.I. doesn't compensate for that correctly by filling their needs to full when given the chance. Even with stocked markets in play, villagers will chose a random market, that isn't necessarily near them or their house.