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https://steamcommunity.com/sharedfiles/filedetails/?id=2338943994
It'd be also nice to be able to highlight or select from a list all buildings that have no card yet (or sort by card in a list...)
Your description of "Why this card system" could not be more on point.
It's not an additive feature, it's an UI system and it add rythm without removing freedom (which can be fun as the point of a deck building game, but i like the parallel thinking here and it works well in my opinion).
I think you could favor the "remove card" card past a certain threshold to help "personalize your toolbar" in a dynamic way. There are a LOT of late game buildings that you don't need in quantity.
It does take quite a bit of space on the screen.
I asked how i can disable it entirely and not if you like it or not.
If they are all random there could be an option at the start to sync the card draws to the world seed and have all players receive the same card list, so everyone gets the same cards and no one can blame RNG.
I hope it isn't something that is coded out, but I literally cycle through decks picking up 100 wildcards so I can just build in freedom.
The "extra" cards like steal etc are also useless. I've never once had a need to buy and use one. And the seeds card... Why? Who doesn't automatically just click it and activate it? What is the purpose of holding onto it? And the town cards.. There are too many to hold vs can be used until you have multiple cities.
Personally (and it does pain me to say because I do think the card system is very well executed overall), I'd get rid of the cards in favour of a build UI. They're a really nice touch, really well executed; so bravo for this... But in this kind of game they are obsolete and obstructive in late game. If you insist on keeping them, then use them for more perk actions as opposed to build actions or re-work it so that you can semi-control the deck by selecting what cards you want by type: Food producer, heavy industry, mining, city services etc; so that you cycle through fewer cards. I say this, by the way, without any consideration for how easy it would be to just "change it out" because it is a core mechanic.. You just know that there will eventually be a mod that swaps the deck for wildcards on each hand because the players will take this decision out of your hands...