Craftopia

Craftopia

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Metaright Jan 14, 2021 @ 11:41am
The storage limitations are really grinding the game to a halt for me.
Even just letting identical items from different sources stack in chests, like they do in your inventory, would basically eliminate the problem.

I really hope the developers plan to address this issue.
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Showing 1-15 of 17 comments
Ruego Al Alba Jan 14, 2021 @ 12:20pm 
There's a way to ease the burden.

Top left corner in the inventory button there's a "Select Multiple" tab or whatever and what you wanna do is select enchanted item duplicates then use Remove Enchantment, then press middle mouse button to sort. Really helps me out when I have 3 or 4 different types or ingot. This works for every storable and usable item IIRC.
guitarguy24279 Feb 1, 2021 @ 8:34am 
Originally posted by Septima:
There's a way to ease the burden.

Top left corner in the inventory button there's a "Select Multiple" tab or whatever and what you wanna do is select enchanted item duplicates then use Remove Enchantment, then press middle mouse button to sort. Really helps me out when I have 3 or 4 different types or ingot. This works for every storable and usable item IIRC.
That helps a litle bit but I agree. The storage size is WAY too small per chest for this type of game about hoarding and gathering. I would love to see about 4x the storage in a chest.. even if it costs more. The real estate of having 20 chests, not to mention the headache of remembering where everything is at, really hurts the fun of the game
Dethwynd Feb 1, 2021 @ 6:28pm 
When you are running a bunch of dungeons and pick up 30 different enchants on the same type of ore who wants to spend so much time micro managing the inventory to wash the enchants off? too bad it also includes all food , buildings etc as well. at what point do they realize this was a terrible idea?
jhiddle Feb 1, 2021 @ 7:47pm 
I've never seen any game that does not limit inventory in some way. However based on my experience Craftopia has one of the largest storage options of any game I've played. It sounds to me like you're pretty new and have not fully realized WHY certain items don't stack....

Short lesson on "enchantments" which is a huge part of Craftopia and probably the cause of your space shortage. So the reason your items do not stack is NOT simply because they are from different sources, it's because they are ENCHANTED with different stats. Equip-able items never stack so there's that but items such as Ingots, Wood, or even Chicken Feces when used to craft items these enchantments have a chance to be passed to the item you create. So when gathering items it's actually worth while to learn the enchantment names and eventually learn what you want to scrub or wash and what you want to keep for crafting.

You can see prefix bonuses listed in the section directly above the Details button.

Here is an example:
https://docs.google.com/spreadsheets/d/1gA-w0E7j6eN1xcOiCdtuSCEwQNH68YjnC06MmtTXzUY/edit#gid=0
guitarguy24279 Feb 2, 2021 @ 8:58am 
Originally posted by jhiddle:
I've never seen any game that does not limit inventory in some way. However based on my experience Craftopia has one of the largest storage options of any game I've played. It sounds to me like you're pretty new and have not fully realized WHY certain items don't stack....

Short lesson on "enchantments" which is a huge part of Craftopia and probably the cause of your space shortage. So the reason your items do not stack is NOT simply because they are from different sources, it's because they are ENCHANTED with different stats. Equip-able items never stack so there's that but items such as Ingots, Wood, or even Chicken Feces when used to craft items these enchantments have a chance to be passed to the item you create. So when gathering items it's actually worth while to learn the enchantment names and eventually learn what you want to scrub or wash and what you want to keep for crafting.

You can see prefix bonuses listed in the section directly above the Details button.

Here is an example:
https://docs.google.com/spreadsheets/d/1gA-w0E7j6eN1xcOiCdtuSCEwQNH68YjnC06MmtTXzUY/edit#gid=0
the issue is why enchant bones and stuff with attack enchantments and so on? It makes sense on weapons, armor, etc. Also if you play rust, ark, atlas, 7 days, or even subnautica.. most survival games, even ones that limit your storage, have more storage than this game.. then you combine that with no upgradeable storage that I've seen and having to wash enchantment for basic items (like even stone) is a bit overkill.
jhiddle Feb 2, 2021 @ 3:36pm 
That is actually a key concept to the game, the enchantments come on both items that you find and materials that you find. The reason being you can craft those materials into items that you want to use. Often I personally end up finding materials and crafting them into anything that I can equip just so I can get the bonus attached to the material.

Here is an example:
https://docs.google.com/spreadsheets/d/1gA-w0E7j6eN1xcOiCdtuSCEwQNH68YjnC06MmtTXzUY/edit#gid=0

Now as far as upgrade-able storage you can literally craft hundreds of chests to place at your main base. Right now they come in space quantities of 8, 24, and 32 spaces in each chest depending on what you craft.

With the washing machine or remove enchantment which you can use to remove prefixes from materials you don't want them on effectively allowing you to carry 400 of anything in the game in 1 inventory space on your character (except for main equip-able items).

How far have you progressed in the ages? If you're still early on my suggestion is continue to progress, work on harnessing the power of mass production through automation as best you can... then your concerns will disappear.

Also on a side note they have these nifty signs that you can craft with basic materials to label all your chests if you have a hard time remembering what is where... I just end up scrambling through my chests until eventually I remember until the moment I put something where I don't usually put it lol.
guitarguy24279 Feb 3, 2021 @ 1:42am 
Originally posted by jhiddle:
That is actually a key concept to the game, the enchantments come on both items that you find and materials that you find. The reason being you can craft those materials into items that you want to use. Often I personally end up finding materials and crafting them into anything that I can equip just so I can get the bonus attached to the material.

Here is an example:
https://docs.google.com/spreadsheets/d/1gA-w0E7j6eN1xcOiCdtuSCEwQNH68YjnC06MmtTXzUY/edit#gid=0

Now as far as upgrade-able storage you can literally craft hundreds of chests to place at your main base. Right now they come in space quantities of 8, 24, and 32 spaces in each chest depending on what you craft.

With the washing machine or remove enchantment which you can use to remove prefixes from materials you don't want them on effectively allowing you to carry 400 of anything in the game in 1 inventory space on your character (except for main equip-able items).

How far have you progressed in the ages? If you're still early on my suggestion is continue to progress, work on harnessing the power of mass production through automation as best you can... then your concerns will disappear.

Also on a side note they have these nifty signs that you can craft with basic materials to label all your chests if you have a hard time remembering what is where... I just end up scrambling through my chests until eventually I remember until the moment I put something where I don't usually put it lol.
I'm on the 2nd to last age (one more progression until it's done. The steel chests do help some, however I do find it annoying that you get things like Iron ore with consumable enchantments that cannot be used. Also all the various naming of leathers and such seems redundant without any real purpose.. like croc, bear, and lizard leather have no bearing on what its used for or it's stats, it's just something that you have to wash to stack. Yeah, you can deal with it, but it serves no purpose and just adds extra steps.

Most of the game is fun just a few key features that need to be fixed.. like make the enchantments make more sense (if you're adding consumable enchantments, keep it to just consumable items, same for food with combat enchantments. The naming of talons, leathers and such are redundant, The vehicles taking random damage seems weird and should be handled differently, whether it's consistant durability drain during use or have like most games and durability only drops when you hit something.

I feel like the AI needs a serious overhaul too. Many creatures either don't aggro at all, or don't do much. Being able to shoot something with a bow and it not responding needs to be addressed.

All in all a pretty fun game. Feels like a BotW clone meant to be multiplayer that became its own thing. Hoping a lot of this gets polished in the near future
Ivara Ara Feb 4, 2021 @ 5:08am 
It is honestly the biggest downside of the game, pair that with the atrocious system of mats having enchantments on them as well and it is just even more of a mess. I would much rather grind bosses for a low percentage drop chance for gear with god rolls, than needing to sit around microing through dupli mats with enchants.

A big vault craftable or something that would let you stack items within the container far past the normal inventory limit would be good to help keep things organised.
jhiddle Feb 4, 2021 @ 2:20pm 
I guess we'll see how development goes... I don't see that big an issue with it personally it's similar to many games where you just tend to identify and eventually you just stop picking up what you don't need and you just leave it behind. When I first started I was constantly leaving with full inventory... now... I carry around all kinds of stuff because I just never fill my inventory up. Most of the stuff I get from dungeons I just throw into the picture book because I don't need it when I'm farming a boss.
I agree with this. I also think that there shouldn't be different types of enchantments for every single mob. There are what, 4 or 5 different type of goblins, they all have their own enchantment. There should just be one Goblin enchantment for all of them. And they could always remove the enchantment for the livestock and other animals just by naming it "Animal", and eggs can just literally be called eggs. I mean, why does a werewolf even drop an egg? They always drop eggs.... I didn't know werewolves could even do that.
Ivara Ara Feb 8, 2021 @ 9:13am 
Originally posted by DarknessShallFall:
I agree with this. I also think that there shouldn't be different types of enchantments for every single mob. There are what, 4 or 5 different type of goblins, they all have their own enchantment. There should just be one Goblin enchantment for all of them. And they could always remove the enchantment for the livestock and other animals just by naming it "Animal", and eggs can just literally be called eggs. I mean, why does a werewolf even drop an egg? They always drop eggs.... I didn't know werewolves could even do that.
Yeah it becomes tiresome needing to filter out drops, because after a while you start only looking for the specific good enchantments. Not the horrible ones normal skellies and animals give out... Not to mention the ♥♥♥♥♥♥♥♥♥♥ ''dried'' versions of things.
guitarguy24279 Feb 10, 2021 @ 6:59am 
Originally posted by DarknessShallFall:
I agree with this. I also think that there shouldn't be different types of enchantments for every single mob. There are what, 4 or 5 different type of goblins, they all have their own enchantment. There should just be one Goblin enchantment for all of them. And they could always remove the enchantment for the livestock and other animals just by naming it "Animal", and eggs can just literally be called eggs. I mean, why does a werewolf even drop an egg? They always drop eggs.... I didn't know werewolves could even do that.
Exactly. Clean up the enchantments for sure. Also why is edible enchantments on materials and weapons? Or weapons on edibles? They need to add filters to the enchantments to keep certain types of enchantments on certain types of items. I agree about there being an unnecessary amount of variations of materials without any purpose. Like if you need a wolf hide over a bear hide for a recipe, fine, great. If it adds different stats, great.. if it does nothing then it serves no purpose and just creates extra work for no reason.. Personally I'd like to see smaller animals give hides and bigger animals give pelts and those be used for different levels of armors and such.
STuRoK Mar 2, 2022 @ 11:12am 
I completely agree. Even with improvements, Inventory and Storage management is such a chore.

I wrote a kinda long essay asking them to incorporate an auto-sort mechanism that you can dump your inventory into and it sends it all to the appropriate vaults that you have pre-selected those items go to, regardless of enchant. Also, the storages need way more space. I'm told they get to 64, which will be nice, but until that late stage, its a massive chore. and bigger storages won't fix the jumble of tons of items you need to sort into 50+ vaults.

I know they are adding sorting features and I can't wait to try them.
But when I have to jump back to base cuz my bags are full, I just want to offload it quickly and go back out. Not spend an hour sorting it.
Love the game tho
Last edited by STuRoK; Mar 2, 2022 @ 11:18am
Guh~hey~hey~♫ Mar 2, 2022 @ 1:45pm 
nah... i think the problem lies in the enchant system. They should completely separate crafting and enchanting.
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Date Posted: Jan 14, 2021 @ 11:41am
Posts: 17