Craftopia

Craftopia

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Man Palworld run better than Craftopia
is the dev is more skillfull using unreal engine than unity??
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Showing 1-15 of 25 comments
Phoenix Cat Jan 26, 2024 @ 3:58am 
It's just the difference in engines. UE is way better than unity. Can do so much more.
Monstervillia Jan 26, 2024 @ 4:02am 
Originally posted by brnphoenix75:
It's just the difference in engines. UE is way better than unity. Can do so much more.
naah genshin run like butter with that giant scale open world even tho they using unity.
tbh it depend on the dev
Ydyp Jan 26, 2024 @ 5:22am 
2 different teams, as they have clearly stated when Palworld was announced and started to raise concerns of Craftopia abandoment.
Also the Unity engine has other strengths then the Unreal Engine. So just because Genshin runs well in Unity doesn't mean Craftopia will as last time I checked Genshin has no automation or custom base building.
And same goes for Palworld its focus is different from Craftopio in the aspect of automation etc. So not even sure if the game would run better if they switch over to Unreal Engine.
Monstervillia Jan 26, 2024 @ 6:32am 
Originally posted by Ydyp:
2 different teams, as they have clearly stated when Palworld was announced and started to raise concerns of Craftopia abandoment.
Also the Unity engine has other strengths then the Unreal Engine. So just because Genshin runs well in Unity doesn't mean Craftopia will as last time I checked Genshin has no automation or custom base building.
And same goes for Palworld its focus is different from Craftopio in the aspect of automation etc. So not even sure if the game would run better if they switch over to Unreal Engine.
im not even build my base the game performance is already struggling dude. im okay if they scrap the game and redo with unreal engine tbh. since they likely have more skill on that engine.

ooh yeah im forgot when craftopia release the dev is just passionate amateur who just buy game asset and really don't understand what rigging is. the game is real definition of janky kusoge.
Last edited by Monstervillia; Jan 26, 2024 @ 7:04am
~ Fabulous ~ Jan 26, 2024 @ 6:56am 
The veteran that join them is really good at using Unreal engine, most of the dev that develop Craftopia learn on the job and are greenhorns.
Monstervillia Jan 26, 2024 @ 7:03am 
Originally posted by ~ Fabulous ~:
The veteran that join them is really good at using Unreal engine, most of the dev that develop Craftopia learn on the job and are greenhorns.
yups just like i thought, redo this game with unreal engine i guess.
TEAM_K20 Jan 26, 2024 @ 5:38pm 
Wow Craftopia made with Unity im astonished you could muster this much action ^.^ seems like it would harder than Unreal4/5:summercat2023:
Monstervillia Jan 26, 2024 @ 5:40pm 
Originally posted by TEAM_K20:
Wow Craftopia made with Unity im astonished you could muster this much action ^.^ seems like it would harder than Unreal4/5:summercat2023:
more like they recruit people who know unreal more and switch out engine.

remember GENSHIN IMPACT exist and they run smoothly if you compare to other open world game using unity.
The Grand Mugwump Jan 27, 2024 @ 5:10pm 
Originally posted by Monstervillia:
Originally posted by TEAM_K20:
Wow Craftopia made with Unity im astonished you could muster this much action ^.^ seems like it would harder than Unreal4/5:summercat2023:
more like they recruit people who know unreal more and switch out engine.

remember GENSHIN IMPACT exist and they run smoothly if you compare to other open world game using unity.

Genshin had $100 million invested into it during development and had the manpower and skillset to build their own rendering pipeline in order to get Genshin to run smoothly with Unity. Or kind of smoothly on mobile and last gen consoles.

I'm pretty sure that Craftopia doesn't have any of that.
Last edited by The Grand Mugwump; Jan 27, 2024 @ 5:11pm
sintri Jan 27, 2024 @ 9:44pm 
Finally got around to playing Palworld, the fidelity and performance difference is just ridiculous. Sure Palworld does have hiccups and the multiplayer syncing definitely could use some work, but for the most part it's a pretty smooth game.
https://steamcommunity.com/sharedfiles/filedetails/?id=3♥♥♥♥62070
https://steamcommunity.com/sharedfiles/filedetails/?id=3♥♥♥♥61927

At this rate it's like even if you do somehow increase the performance by twice the frames, and then somehow increase the graphics quality a bit (even if you do keep the style), you're still left to deal with the clunky gameplay. The first two of which I highly doubt it. Unity is just meh specially when you're trying to scale.
Monstervillia Jan 28, 2024 @ 6:03am 
Originally posted by sintri:
Finally got around to playing Palworld, the fidelity and performance difference is just ridiculous. Sure Palworld does have hiccups and the multiplayer syncing definitely could use some work, but for the most part it's a pretty smooth game.
https://steamcommunity.com/sharedfiles/filedetails/?id=3♥♥♥♥62070
https://steamcommunity.com/sharedfiles/filedetails/?id=3♥♥♥♥61927

At this rate it's like even if you do somehow increase the performance by twice the frames, and then somehow increase the graphics quality a bit (even if you do keep the style), you're still left to deal with the clunky gameplay. The first two of which I highly doubt it. Unity is just meh specially when you're trying to scale.
well don't blame the unity engine when you got something like genshin impact run buttery smooth. the team just suck using unity engine.
Last edited by Monstervillia; Jan 28, 2024 @ 6:03am
きょすけ Jan 28, 2024 @ 7:10am 
Originally posted by sintri:
Finally got around to playing Palworld, the fidelity and performance difference is just ridiculous. Sure Palworld does have hiccups and the multiplayer syncing definitely could use some work, but for the most part it's a pretty smooth game.
https://steamcommunity.com/sharedfiles/filedetails/?id=3♥♥♥♥62070
https://steamcommunity.com/sharedfiles/filedetails/?id=3♥♥♥♥61927

At this rate it's like even if you do somehow increase the performance by twice the frames, and then somehow increase the graphics quality a bit (even if you do keep the style), you're still left to deal with the clunky gameplay. The first two of which I highly doubt it. Unity is just meh specially when you're trying to scale.

How did you even reach 60 fps on craftopia? Since the seamless update it runs REALLY bad, I'm struggling to keep 40 fps while even reaching as low as 25 if not more, despite every setting being at low.

Kinda frustrating because I like both games (both of them scratch a different kind of itch) and really like the spells on craftopia, but damn, the performance is killing the fun for me.
Zoku Jan 28, 2024 @ 8:14am 
Out of the box, Unreal's 3D render pipeline beats Unity's. That's the point of using Unreal Engine over Unity for out of the box development.

Unity has a different development pipeline than unreal does. Unreal is for people who like C++ and using a lot of visual scripting, and also do not like developing 2D games. Unity is for people who like using C# and like reading code, it's also for people who like engines that are actually properly developed for both 2D and 3D.

It is possible to make a poorly optimized game in any engine (it's easier than you'd think!)
The hard part is actually knowing how the engine works to optimize it for that buttery smoothness.

Does Palworld run better than Craftopia? Maybe, I'm not buying that ♥♥♥♥ unless I see some real updates, not just I-O-U's in the form of a roadmap. I was excited to be able to engage in gun-e-mon with forced labor, potentially with an actual end game from the get-go so that I could have my fun with the game too?

Should we really care which runs better? What really needs to happen is to have an actual conversation about this developer and them seemingly dropping low quality content updates.

The fact of the matter is, both of these games appear to be made with store bought assets and a LOT of duct-tape. I'm very used to developing games with duct-tape, I've made plenty of small tech demo games for myself when learning both unreal engine and unity. If the teams for either of these games had any real skill, they'd have fixed some of the most basic issues in less than a week.

Optimization? That's the hard part of game design, and it's even harder once a game is already out, considering you might break all of the textures in the game when trying to make it use less calls. I don't believe pocketpair is going to even touch the rendering systems at all to make the game run smoother, the only thing they could realistically do is optimize their files, which they can't do if they didn't make the models, textures, sound files, and effects in the first place.

The sad thing is Craftopia doesn't inherently look bad either. It just needs some graphical tweaking and it'd be on par with Palworld.

Edit:
Honestly the Craftopia/Palworld debacle has inspired me to try to make my own monster capture game, maybe one that's actually good from the get-go though. I have enough experience in making small projects, i'd probably be able to make an alpha in like a month or two. Maybe once I'm done my megaman style platformer i'll look into it.
Last edited by Zoku; Jan 28, 2024 @ 8:19am
sintri Jan 28, 2024 @ 12:24pm 
Originally posted by きょすけ:
How did you even reach 60 fps on craftopia? Since the seamless update it runs REALLY bad, I'm struggling to keep 40 fps while even reaching as low as 25 if not more, despite every setting being at low.
With really overpriced gpus. Had friends with 3080/70s that ran mostly fine until a few hours in and then there'd be really bad stuttering specially in dungeons.

People bring up Genshin alot, but for one Genshin achieves that performance by severely limiting the number of units on the screen at a time. Not only does this lesson the load on the gpu but the cpu as well since there's far less behaviours you need to calculate at any given time. Also ultimately there's still some bottleneck somewhere in Craftopia that preventing 100% gpu utilization.
The Grand Mugwump Jan 28, 2024 @ 12:29pm 
Originally posted by きょすけ:
How did you even reach 60 fps on craftopia? Since the seamless update it runs REALLY bad, I'm struggling to keep 40 fps while even reaching as low as 25 if not more, despite every setting being at low.

Kinda frustrating because I like both games (both of them scratch a different kind of itch) and really like the spells on craftopia, but damn, the performance is killing the fun for me.

If I recall correctly, shadows was a really big one. Turning them off completely massively improves performance. There's probably some other stuff I'm not remembering right now since I haven't touched Craftopia's settings for a while now.

Originally posted by Monstervillia:
well don't blame the unity engine when you got something like genshin impact run buttery smooth. the team just suck using unity engine.

Funny thing. The graphical ability of Unity you are defending is the part that Genshin tore out and replaced. They are not an example of how Unity works for most developers.
Last edited by The Grand Mugwump; Jan 28, 2024 @ 12:32pm
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Date Posted: Jan 26, 2024 @ 3:52am
Posts: 25