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Goals can get pushed back. No game is a stranger to this. Hell, I'm still waiting for Phasmophobia to """eventually""" release their Horror 2.0 update.
The difference is Phasmsphobia dev's are working on a single game, they aren't splitting up their small development team to push out another game while their first game is baking.
Did you know Palworld started with a team of 4? FOUR, if you make a new game while your in EA and you start with 4 people, imagine the size of Craftopia's dev team(assuming by the pictures they've shown of the dev's im assuming it was 7) But regardless, FINISH CRAFTOPIA FIRST.
I'm gonna post something that Pocketpair posted on the reason why they stopped development on their first game Overdungeon without telling anyone.
"After its release, we have been working crazily to release patches daily to make our favorite game a finished product. We signed a contract with a publisher to that more players could enjoy our game, but it didn't work out well as opposed to our expectations, and we needed to figure out what to do.
At some point, we gave up on updating Overdungeon. We couldn't make a living with that.
Instead, we decided to start developing "Craftopia".
It really was painful for us to start the development of Craftopia while Overdungeon still had bugs. And we've always wanted to update the game. However, after hard work, we were a bit tired and struggled with our contract with the publisher to put our hands on updates."
What they said also doesn't make any sense. Publishers directly fund a game's development team. The Publisher literally pays the developers to make a game, Overdungeon has also always been Developed & Published by Pocketpair, so this feels completely bs.
I hate to say it, but Craftopia is probably done.
- dayz, devs take dozens of millions, take vacations right away and then directly leave the company and run with the money
- ark, company takes over a billion, eat up all the money, throw some out of the window, keep scamming people, never finish anything, get in debt by their own fault and, to make up for it, double down on blackmailing the customers themselves and make them pay for it by messing the game up, removing features, spamming ads in it, and re-releasing it as another version that requires yet another purchase
-star citizen : how many hundreds of millions ? playable in 2034 when nobody cares anymore and people realize the game concept was always a failure since the beginning
and these are just 3 notorious examples. they will most likely just go from "well we ♥♥♥♥♥♥ up but we want more money so we keep what you paid us and go ♥♥♥♥ yourselves bye" to "well you paid us dozens of millions upfront but well here's a crafting station texture fix and a klingon translation bye". if someone does that in a regular job they would have to pay fines/reparations and potentially go to jail