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At least I know it replaces arrows, so it's probably good early on, but not later on. Still worth keeping, can be useful in a pinch if I somehow run out of arrows. I guess I'll do some experimenting.
In short: Only Atk matters, Arrows you have equipped are replaced by a magic arrow, and enchants on your arrows do not matter either. Max out Magic Quiver if you want to use it, or at least get it to Lv 4.
Longer explanations:
Magic Quiver ignores MAtk for the purpose of calculating your damage. Only Atk counts (and any Damage Increased / etc. upgrades, ESPECIALLY those, since theye will skyrocket your damage once you got decent Atk).
Magic Quiver will completely replace the arrows you fire. Any effects / enchantments on the arrows you have currently equipped will not apply to Magic Quiver arrows. So, if you want to stack status effects from your regular arrows, you want to reactivate Magic Quiver to disable it. On the flipside, you also don't consume any arrows while the buff is on. HOWEVER, you need at least a single arrow equipped to draw a magic arrow, otherwise the game will tell you that you have no arrows equipped and you won't draw a magic one, even if the buff is active.
(Did not test this myself!) Getting into more technical stuff, Magic Quiver changes the "Motion Value" of your shots. Consider these your damage multiplier - the higher the value, the more damage any given attack will do, which is then based on how much Atk / Damage Increase / etc you have. Magic Quiver's Motion Value is stronger at Lv 4+, but worse at Lv 3 or less - in other words, pre-Lv 4+, shooting without Magic Quiver active deals more damage than having the skill active. At Lv 6, the Motion Value is more than 50% bigger than shooting without Magic Quiver on (12.5 vs 9). Whether that translates into a raw +50% damage or not is unknown to me.
So basically, priority to ATK, and magic quiver is more of a utility buff than a power buff, but can still provide a decent boost in some conditions.
However, for skills, I think Magic Quiver doesn't add anything to them (aside from whatever Atk the Magic Arrows have). Would have to test that one. Where Magic Quiver does lose to normal arrows is status effects.
Speaking of bow damage: Not hitting the weakspot / head severely lowers your damage, but you probably noticed that. I think in Legacy, it was 3x damage on a Weakspot, but only a measly x0.1 if you were hitting anything else. Neither Magic Quiver nor normal arrows will make a massive difference there!
I need to investigate this motion value thing. Looks interesting, but I haven't seen it mentionned in the game itself, or maybe I missed something.
As for the damage, yeah, I had noticed, but thanks anyway :)
"Motion Value" is mostly a term for a base multiplier - how strong an attack is. Something like a fast attack usually has lower Motion Value than a bigger attack.
I wonder if the Craftopia Discord has this kinda stuff figured out... a friend of mine gave me a .pdf a while ago where Motion Value has been figured out, but again, that was during Legacy times.