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TLDR; Mixed opinions. As usual, the unhappy ones are the most vocal.
sure it isn't as easy as before seamsless, progressing ages and such but it is refreshing having quests, like in a RPG.
While on steam sale its $15, i find that a great deal especially with a game that has no fomo / micro transactions unlike conan exiles >.<
Honestly if comments aren't helping you figure out on what you wanna buy just look up play throughs on youtube, best advice i can give ya. I bought this game for myself awhile back and with the seamless update bought it two more times for 2 friends while it was on sale. Enjoying the game so far ^_^
-The old version encouraged you to fight a variety of enemies to get the best enchants. Now 90% of the enchants are in the instanced dungeons end chests. Kinda defeats the purpose of the open world. A few are out in the open world though and hopefully future content will help fix this. On the plus side(not everyone will agree with this) enchanting is much more streamlined in the new version. RNG has been moved away from the crafting for enchants and been placed on the drops for the enchants.
-As you have mentioned less content. There was a variety of regions in the old maps. Deserts, Snow areas, lava zones, jungles, swamps, etc. Now there are just 2 regions. The basic green meadow are with trees scattered about and an areas with high pillars of land and more trees some of them sakura trees so it's not all green at least. There are more regions coming in the future though you can see them in the distance so this will eventually get fixed.
-More missing stuff is there is enemy/bosses. There are a few new ones but way more was removed than added. Tech progression is lower than old version resulting in less of well everything craftable.
-Progression feels far more linear oddly enough despite now being open world. This is do to a main quest chain you are meant and forced to follow if you wish to progress through the ages to unlock more things to craft.
These are for me some of the biggest downside of seamless to me. There are positives though. Combat has been enhanced with a few new mechanics, The game visually looks better and the experience is more streamlined and easier to understand. I think seamless will be the better version EVENTUALLY but that's gonna be a while. I think it's worth the price you can still play the old version if you want. It's not the most polished game in the world but if you enjoy survivalcraft games with the ability to automate things eventually it's a fun game.
although, I wonder, and I understand this will go off topic but I hope to save an extra thread on the forum: how does loot and resource/mob respawn work?
from my googling, this was all I could find:
https://steamcommunity.com/app/1307550/discussions/0/2946998508797659953/
and
https://gamesgds.com/craftopia-how-to-work-respawn-resources-and-get-bones/
however, these links date back to 2020, so I'm unsure how they hold up in today's times. can anyone clarify the resource/loot respawn mechanics for me please?
although I am aware of some type of metal monster that drops you some iron and stuff upon killing it, which happens to be the first dungeon boss so I suppose that mitigates the issue. I dunno, though, just making assumptions based on what I've heard and seen.
thank you for the clarification.
Really? I assumed that was on purpose since open-world meant you can't just respawn an island and farm, once you suck all the copper for example or iron, you're left with the veins. Guess not, but still it made more sense to me.
but yeah to repeat, tools-guy, game is better in general but the optimization is obviously way off and much worse than pre-seamless. Hopefully with the updates being so close the performance gets better and doesn't just stack like before ^^"
You might be right and maybe they are supposed to respawn. I just remember a mod on the discord channel saying they aren't supposed to respawn, but that might have been from before the seemless update.
Sadly the bedrock breaks even with a green mono breeder healing it. Could be a bug though has happened to me twice now. I'll go back to it the green mono heal is still going off but the bedrock ore is gone. Had to cheat in the artificial bedrock to get it running again.
I see. I hope that some in game settings could be a simple solution for the time being, even if it means playing on the lower end of graphics. then again, I've played my fair share of poorly optimized games with hundreds of hours cough cough *Darktide* so I'm hoping it's something that won't be AS bad as people might make it seem. thank you for clearing this up, too.
and there's, like, one small lava zone, just kind of randomly in the middle of a field, lol
I feel like monos healing a bedrock would be a bug if anything, no amount of first aid kits is going to restore iron to the mines :P
Buy it, try it for an hour, if you don't like it, refund it. But for what it's worth, we've been getting updates very frequently fixing a lot of stuff. There's one right now as I'm typing. lol
I am not a critic of the content changes in Seamless, but a critic that it was assigned too few resources because of the new game the studio is developing, and they released a half-baked janky mess that should have been polished for hundreds of staffing-hours before it was released.
I have hopes for the future of the game, but the old version was more AA than AAA, and I just expect them to keep that up. My expectations are, I think, reasonable. This version was released with untranslated dialog, and the rest of the dialog is terrible English. It has performance issues.
All that said, I've spent many hours in the new update despite the flaws, and have seen them putting out maybe two patches a week trying to play catch-up.
If I were new to the game, I think I'd wait a month or two for things to catch up to where the actual release should have been.