Craftopia

Craftopia

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Atouk Jan 31, 2021 @ 9:12am
Very Low Frame Rate
I realize this game is still early release, but maybe the designers skim through the discussions to see what issues the players are seeing. So after that disclaimer...

My gaming computer is pretty decent where I can play ARK on Ultra settings with no problems. In Craftopia, there will be times when the frame rate drops to 5fps. Oddly, it only slows down in one direction and on the map were it occurs. If I teleport to a different map (same world), the slow frame rate doesn't follow me.

My first world on the starting map had a lot going on with several large buildings, breeding farm, and conveyor belts up to Anubis. Thinking I had too much added to the map, I started a new character with a new world then built a more compact building on the beginning map. No conveyor belts and no breeding farm (although I did play around with the breeding farm). Now the new world is starting with the slow frame rate as soon as my character appears on the dock (not every time).

It feels like something is triggering the slow frame rate (as opposed to it randomly rearing its ugly head). Maybe if I do no breeding on the first map?? More experimenting on my part to see if that is the case. Unfortunately, NVIDIA doesn't support an optimization for Craftopia like a few other early release games. Hopefully soon, the creators will optimize the game in the next couple of releases.
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Showing 1-12 of 12 comments
Nayomix Jan 31, 2021 @ 10:29am 
got same FPS problem, game ran fine the first few hr's but the more things we made the worse my FPS got. Had a avg of 100 when we started and now im down to 40-60 and after a few hr's of playing the game will just drop down to 4fps for a 30sec up to 1min before recovering :/ So have to restart the game to fix it

My specs are:
- msi 3080 gaming x trio
- I7-8700
- 16gig ram
- Windows 10
- m.2 SSD

So nothing wrong with the specs for this game. But ive seen other people with lower spec get around same fps or a bit lower. So the game dont seem to fully use your computer or there is something else that is ♥♥♥♥♥♥♥ with the FPS
jhiddle Jan 31, 2021 @ 11:42am 
Since this game is in early development optimization is probably not a key focus, and slowdowns/performance issues are often expected. If re-loading the game (going to the title screen and back) or re-loading the entire application does not help there are a few things I know for a fact cause slowdowns.

I have a fully developed world (all islands unlocked) that I've built a pretty extravagant main base on. I know as a fact this island and even slightly the entire world (other islands) are effected by the amount of objects spread throughout the world. If you are having issues with the game entirely that may be a different issue. However if it is a specific island then it is likely an issue with things within that island. Here are a few things that will for sure cause slowdowns on a specific island ranked by severity that I have experienced myself:

50 - A FULL chest, with an Absorber attached to it w/ items trying to be absorbed (this is literally 10x worse than anything else I've seen)
5 - A very productive Breeding Facility with so many animals on the map it cannot create any more (visible warning on it)
1 - Large quantities of Absorbers on a map (likely due to the visible animation) but generally this combined with large amounts of other items conveyors, animals, etc.
SDuna Feb 1, 2021 @ 6:01pm 
Try turning off shadows and bending grass
Atouk Feb 7, 2021 @ 8:42am 
Originally posted by jhiddle:
Since this game is in early development optimization is probably not a key focus, and slowdowns/performance issues are often expected. If re-loading the game (going to the title screen and back) or re-loading the entire application does not help there are a few things I know for a fact cause slowdowns.

I have a fully developed world (all islands unlocked) that I've built a pretty extravagant main base on. I know as a fact this island and even slightly the entire world (other islands) are effected by the amount of objects spread throughout the world. If you are having issues with the game entirely that may be a different issue. However if it is a specific island then it is likely an issue with things within that island. Here are a few things that will for sure cause slowdowns on a specific island ranked by severity that I have experienced myself:

50 - A FULL chest, with an Absorber attached to it w/ items trying to be absorbed (this is literally 10x worse than anything else I've seen)
5 - A very productive Breeding Facility with so many animals on the map it cannot create any more (visible warning on it)
1 - Large quantities of Absorbers on a map (likely due to the visible animation) but generally this combined with large amounts of other items conveyors, animals, etc.

I may have found the culprit causing the low frame rate in my case. When I started this new world, the frame rate would drop almost every time I faced my base whereas my previous base on another world had way more stuff going on but would only get triggered when going to the cow farm. The main difference (besides the amount of buildings) was I used wall torches & lamps at the new base. On the old base, I used the standing lamps.

Once I removed the wall torches/lamps, the frame rate returned to normal. Since I have barely tested out whether the low frame rate is gone for good, it may be too early to blame the torches. And when I say "gone for good", I mean just in this case where there is not much going on.

On my old base, I did have something similar to your example of a "full chest." I tried to automate the generation of cups of water. It was a bit of a disaster. I attached a dropper on each well for a total of 3. Using the giant cooking pot, I added an absorber to suck in the buckets of water. The cup of water takes so long to craft that the buckets start piling up. The part that was a disaster was the absorber & droppers wouldn't stay in place. Each time I returned to the Lvl 0 Island, the droppers had slid down the side of the well & the absorber would have more of a horizontal movement around the pot. Eventually, I would get the warning of illegal placement of items.
jhiddle Feb 7, 2021 @ 8:47am 
You know what's funny about that? I had actually made my water farm similar except slightly elevated so the droppers would stay connected even though they were airborne below the wells. So I made a new version REALLY high in the air so that it would take a REALLY long time for the droppers to go down until they eventually fell off.

https://www.youtube.com/watch?v=_YhcEXUZM50&t=3s

That being said... I think they fixed the well attachment in the current alpha because after I created this video my droppers have stayed exactly where I installed them. :steamhappy:
weirdchamp Feb 7, 2021 @ 9:22am 
I wish they would improve on what they already have instead of adding more and more every patch.

Once the game is working decently then they would start adding more stuff.
Atouk Feb 8, 2021 @ 6:18am 
Originally posted by jhiddle:
You know what's funny about that? I had actually made my water farm similar except slightly elevated so the droppers would stay connected even though they were airborne below the wells. So I made a new version REALLY high in the air so that it would take a REALLY long time for the droppers to go down until they eventually fell off.

https://www.youtube.com/watch?v=_YhcEXUZM50&t=3s

That being said... I think they fixed the well attachment in the current alpha because after I created this video my droppers have stayed exactly where I installed them. :steamhappy:

That is pretty clever.
jhiddle Feb 8, 2021 @ 12:27pm 
Originally posted by Atouk:
That is pretty clever.

:steamthumbsup:
incredible26069 Feb 8, 2021 @ 12:51pm 
i am having the same issue i have posted here in the past. the more automation the less fps but my GPU is only hitting 30% its barely utilizing any GPU power. i have felt a not recommenced review was best till they fix that. options for video do nothing make such little difference. they need to fix this issue for the people that want to build to the moon. its a crafting game. some maps are worse than others but you can get down to 5fps in hours tho in any map. the maps with more stuff going on are worse like the 4 island map. i have a decent size base, two farm automation and one auto mine on 4 nodes. automated biofuel and wheat brings me to 1-10 fps and unplayable. the new vid has so much stuff thats not in the game i hope they fixed the fps issue. ive tried it on 3 different pc and all have the same issue. low fps on automation. i play games like this a lot and should be stomping a solid 144 all the time. its got graphics like old school runescape. i also play satisfactory and have insane amount of automation 300 plus hours of work on one map. still get the same fps as a empty map always well over 120 fps. this game is 1//10th the graphics as satisfactory so it should run like butter.
incredible26069 Feb 8, 2021 @ 12:54pm 
Originally posted by weirdchamp:
I wish they would improve on what they already have instead of adding more and more every patch.

Once the game is working decently then they would start adding more stuff.
agree more people post and complain the better
hinteregions Mar 24, 2022 @ 11:55am 
Here we are a year later and the problem remains. The game ran fine on my feeble system, that nonetheless can manage Ark and Satisfactory, and Dyson, and Automation Empire, and Mechanica and of course Minecraft, the closest comparison, with really a lot of moving parts on reasonably high settings and manages over 100FPS for WoT (Intel 5 processor, 16 gig RAM and GTX 950, yes, I know, please don’t venture to suggest a better card because that definitely is not the issue here). This game ran beautifully for a good month during which time I was very happy with this delightfully clever, funny and well made game. Finally I was ready to build in earnest and I made the beginnings of a proper base and with that a few nice inventions, as you do, and then all of a sudden the game began having problems. Now when I open the game it runs fairly well for a while but slows down gradually over about 20 minutes until I am in slow motion and the game is more or less unplayable. That is what has been so upsetting and confusing with this game; I am used to managing low performance as a constant and not a variable ie if it won’t run you bump down settings until it will and try to make videos out of render distance from your base, possibly even invent a method for fixing lag spikes and call it ‘manual pseudointerpolation’ (if you don’t have a supercomputer check that out on my channel). What I am not used to is a game running progressively slower and slower until after half an hour I must restart or go for a quick trip to a new island which is, I assume, unloading chunks and clearing caches or whatever. Restarting earns me a reprieve but I have learned that a quick trip to the home island and back again does the same and is faster. But then I went to a new island (Cherry Blossom) which has nothing built on it and was very soon mired in suboptimal treacle. I went in a dungeon and that helped but not when I came back out. I reinstalled Windows and researched and applied every optimisation under the sun (disabled unnecessary W10 services and set performance to bare bones leaving only smooth fonts and display thumbnails, increased page file, fiddled game settings in NVIDIA control panel as per advice online, set Craftopia.exe to High Priority and of course dusted my fans). Finally with a heavy heart I set graphics in-game to low but curiously that didn’t make much difference, just slightly delayed the inevitable, so I put them back to the ‘recommended’ High. And now I am writing all this in the hopes of sparing other players who might blame themselves and their puties and go through days and days of sheer hell and nearly spend their entire savings on new RAM but also because I agree with those other commenters here in that if we don’t say anything those artful and witty developers won’t wake up and come down to earth and get their priorities straight. AU$35 is actually quite a lot of money (for me anyway) and Early Access fine, sure, but from the player’s perspective if the game simply won’t run, even on the quite respectable systems other commenters here have, that is Early Access Denied and that is bad for business. Developers: we are not talking ‘optimisation’ here, we are talking ‘basic functionality’ without which you are seriously hurting your beautiful game. And me who cannot describe how disappointed he is.
hinteregions Mar 24, 2022 @ 12:11pm 
Originally posted by jhiddle:
You know what's funny about that? I had actually made my water farm similar except slightly elevated so the droppers would stay connected even though they were airborne below the wells. So I made a new version REALLY high in the air so that it would take a REALLY long time for the droppers to go down until they eventually fell off.

https://www.youtube.com/watch?v=_YhcEXUZM50&t=3s

That being said... I think they fixed the well attachment in the current alpha because after I created this video my droppers have stayed exactly where I installed them. :steamhappy:

NOW I understand why you built up to the sky. I had concluded it was just because you have no small sense of style and it is GOOD that buckets of water should fall from the sky like rain. My own is at minimal height and I put the wells on medieval kerb stones so their support is hardly visible and I only need one conveyor belt XD

PS love your work ♥️
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Date Posted: Jan 31, 2021 @ 9:12am
Posts: 12