Craftopia

Craftopia

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Beldhan Oct 10, 2021 @ 6:03pm
magic thought about it
i'm about level 38 playing elf and using magic staff, so far i like the magic staff, they offer a ranged attack, can debuff the enemy and the right click give you an increase of damage.

however... it pain me to say this, but i found most of the spell underwhelming...
i mainly use time lock, frost mine, lightning ball and the healing...
why not the other spell....

- wind edge don't ramp up enough against high level enemy... meaning even with more of 1500 matk the damage are subpar and since it aim alone, what can be a good part, it leading to situation where your blade split between enemy reducing them impact.

- water creation and fire creation are spell.... that are don't worth invest the skill point we have... we don't have infinite skill point, plus our bar will be really cramped between spell and item spell.

- runic barrage, same reason than wind blade and worst it don't aim and the spread force you to be really really close of the enemy.... what we don't want as mage.

- lightning bolt... 2 reason that make me avoid it.... 1 the spell is not instant meaning enemy can simply move out of the spell... 2 you don't really decide where it land... and i feel it can become better if we was able to visualize where it will end up if we maintain the button for launch it.

- magic quiver is clearly for archer not for mage then....

- hell blaze... well needing to have a bonfire for use it kill it for me... i kind get that it for justify the bonfire creation but... i didn't even try it...

- mana siphon, on paper it's look nice, but honestly.... no simply no. the reason is the super long cooldown... 180 sec for 45 sec of uptime even with the skill for reduce the cd is far too long for be really usefull... like said we already have too many spell and we don't need another buff that is more hard on us... i means 250% of spell cost is kinda... harsh, without gear a spell a 50 mana get ramp up to 125 mana... at high level it can be mitigate but against boss is simply not possible.

- life siphon, the mechanic to launch a spell for cast another spell behind is bad, don't forget i use the magic staff, meaning if i want to increase my damage i need to use the secondary attack of this weapon what is kinda long + cast life siphon, before be able to cast my spell.... in same time my friend in dual did.... 3 to 5 time my damage...

- protection another spell i don't use for a reason more simple, i play a mage.... not a cleric... and i will touch on this later.

and here we arrive to the big spell that recquire us to invest 25 skill point, then we can expect them to be usefull... right...

- summon meteor 3 point that make this spell.... fun, but useless
1) this spell for the full duration block your character in place
2) it only touch around you and is not even well placed... it's around the front of you...
3) not usable in dungeon where we generally face boss.
for a spell that have 60 second of cd and a 120 mana cost i found the negative point too many

- unlimited fake blade, 4 point this time...great:
1) the spell you kinda aim... you are not sure to hit the boss or the enemy with the whole attack
2) the attack bump the ally... what can be a bother
3) the mechanic to make the blade explode is cool on paper in utility where enemy and boss move a lot it's pointless
4) the blade itself, you can grab a nameless blade and begin to slash like crazy one a blade is 1200 ATK! (not Matk) or get a blade of repulsion and dual wield 2 of them that have a crazy 1500 ATK (one more time not Matk) and here we have a huge trouble if you are a mage, you have no stats in physical damage, critical or ATK.... then this spell is nice, for a magic knight but for a mage.... bad?

- mantra, honestly i didn't even bother to try it, why? because of blessing of mana, when you get this baby to max with meditation to max, your mana and regen are already really good and you don't need to nerf yourself for get more mana and regen mana... worst 180 sec as cd and 60 sec as duration....

- miasma.... ermmm... super small range barely any impact of the matk on the damage (really....) and a lot of monster have super high resistance to poison.

- execution... i wil make it short, low damage, decent chance to kill normal monster and almost no chance to kill boss (2%) and 30 sec of cd...

and that all.... for the spell i use...

-time lock, honestly one time per monster, the description said that monster can resist more you use it, is more it will do nothing from the second time. still 3 sec cd and 10 mana cost, can save you when boss or enemy get a bit too close.

- frost mine, really good damage, really good area.... bump enemy and teammater (my friend hate me when i use it but it's really too good for not use it) and 7 sec of cd for 50 mana cost is really good...

- lightning ball, it's my boss killer (and i guess is because of a bug) when you use the secondary attack of the magic staff your next spell is enhanced, however your ranged attack don't consume it and lightning ball is affected by the buff even after you have casted it... i means if i cast it before only the first hit is enhanced (what need to be changed since we did summon something with buff) however, if you recast the buff, the spell will get enhanced and all hit will be increase without consume the spell.
important point, without this the spell will have good damage but not amazing.

and before people come tell me you must have subpar gear i have over 1500 matk and without the magic staff buff lightning ball hit for 480-530, with 1000-1100 and if i debuff the target with the staff, about 2000...

but here the trouble, a melee fighter with dual can deal about 1500 per hit and hit far more than me (that what do my friend)

my thought about magic, we lack too many spell, we need a cleansing spell for debuff, because honestly from island level 4-5 boss drop slow, confuse and such reallly often.
we need more magic that are fast casted, because honestly i have tons of mana and i can regenerate tons of mana but i have nothing for use it... if you look at actually use 2 attack spell that all... because most of the rare attack spell are either bad or unbalanced around the role of a mage.

i understand that they did want to create them spell and honestly some can be fun like unlimited fake blade... but it work for a very very very specific build, not for mage... mostly because even if it's a spell, the blade itself are considered like a melee weapon and depend of combat not magic, worst i feel this spell is more an ultimate for the combat branch more than a magic branch

and i didn't even talk about the passive of the magic they are.... for most of them balanced around combat.. more than magic, i use wisdom, blessing of the mana and that all...
rune stream will be nice if we had spell to cast fast what is not the case most of the spell have 7-10 sec cd for the short spell what is too long... magic grasps need to be changed into increase damage of spell when you use the magic staff attack... not melee attack. it will solve a lot of trouble of the mage with this change.
oh before i forget... as mage you have acces to 5 passive in the magic branch... when in comparaison melee did get access to 18 passive (i don't count the not available)

don't get wrong i understand that it's an early access and that magic maybe will get more love and i can't wait for this, but i'm coming simply for point out what i feel are weakness and what need to be adressed.


ps: about the cleric stuff, you have 5 spell that are clearly cleric spell, heal (for yourself only), arch heal (for group), protection for increase the defense and 2 ressurection... no cleansing and such, then if you want to play a cleric or healer you are extremely limited especially since 1 the area are super short and 2 people can simply invest at least 2 point in heal and can cast a 50% of hp back every 5 sec for 10 mana... then no need for healer.

pss: i feel magic must be divided between mage, cleric and debuffer (maybe necro) like the melee are divided between 1h+shield, dual, 2h sword, spear and bow... instead to drop what can look cool in magic. or you have no reason to invest soo many point in playing a mage, cleric or anything else that is heavily depend on magic.
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Showing 1-7 of 7 comments
GundamP_02 Oct 14, 2021 @ 1:35pm 
Have you tried "Skilled Fighter" rank 6 drops the cd by 75%. It makes so you can spam wind blade and rune barrage
Chupz22 Oct 14, 2021 @ 4:14pm 
True alot of magic spells are underwhelming. You can try my build. easy kill almost all bosses.

Lightning bolt - You can control where it will appear. try to experiment if you do not believe me. Lightning appears on where you point the cursor. There is a range limit ofcourse. Even better with staff buff, the lightning will be concentrated in one spot. If you can do headshot in that scenario, easy boss kill

My buff would be - life siphon(due to unlimited duration. It is a on/off buff. requires a small % of Hp per cast. but if you got heal and mana shield, it would not matter much)

Mana Siphon - I only use this for boss battle due to ♥♥♥♥ ass increase in mana cost but damage increase is huge as well. So use sparingly.

Honsetly I can kill everything easily with lightning bolt as my only damage spell. I use Frost mine as well as I have left over SP. Also good filler when waiting for lightning bolt CD.
Chupz22 Oct 14, 2021 @ 4:16pm 
Also you will love mantra when you get the glittering enchant (certain % of mana turn to damage). You can get from elite goblin shaman level 90+ on elemental dust. Go full mana with slates and use mana shield so your low life would not matter. Also life siphon costs less life if your max life is low as well because it takes % of HP
76561198979684710 Oct 15, 2021 @ 3:59am 
Without Mantra and Meditation - to replenish mana and increase its supply for a time, Wisdom - to reduce the cost of mana for casting spells by 40%, I do not use the Manna Siphon, Meteorite Fall and Unlimite Fake Blades. Without a powerful enchantment to increase the supply of mana and its regeneration, the player does not have more than 300 units of mana up to level 20, even for elves with bonuses to mana and magic.

Thanks for the advice about the Skill, an experienced fighter - I missed it, with him and the Manna Siphon (siphon without cooldown) you can calmly spam with Runic Barrage and Wind Blades spells, dealing with them two or 3 times more damage than without the Manna Siphon, they cost little in manna.
Last edited by boykoym1; Oct 15, 2021 @ 7:07am
Beldhan Oct 19, 2021 @ 5:48am 
i know about skilled fighter, the trouble is we lack choice and good spell, i don't say it's not possible to kill boss and stuff, just it's not balanced and need a really good rework for be fun.

same i didn't touch about the enchant, but the number of enchant for magic is ridiculous or placed on element we don't use for our gear. i know they simply adding new stuff but i'm sharing what i have feel while playing an elf magic user.

by the way not everything is bad, i enjoy the gameplay of the staff even if i wish i had skill to use it or a better synergy with the passive making the one that ask to use melee attack to work woth the staff.
honestly a good staff can be a beast, between the special attack and the debuff placed by the ranged attack you can easily deal tons of damage from range quite fast. sadly most of the boss are resistant to magic... nerfing more the damage.
Logical Insanity Oct 19, 2021 @ 12:34pm 
from what I've seen the only type of combat system that isn't underdeveloped according to what you've described is dual wielding and 1-hand with shield, the bow and two handed weapons have just as little attack variety and skills as the magic unless you want a hybrid build using them, and spears have even less. from what I can tell the main reason to bring up magic over something like using demon with two handed is that if you want to progress the combat tree you almost have to take either dual wield or shield skills at some point to get what you want making it easy to swap over to one of those once you realise how limited a spear or two handed weapon is. in all honesty this feels more like the skill trees haven't been completed due to it's early access state and will likely become more usable in later builds after some feedback about how the various skills feel like what you've posted here, it seems like the dev has a lot planned though so it will likely take a while.

mostly the biggest thing and the easiest way to make magic feel better to use would be generally lowering the cooldowns of spells and making it easier to recover mana during combat
Last edited by Logical Insanity; Oct 19, 2021 @ 12:35pm
Mia Jan 22, 2022 @ 8:54pm 
Magic in Craftopia does seem a bit lack luster, but generally you can get a good amount of value out of it. I think a magic build is based around buffing and debuffing mainly, which I'm sure most people have seen. Once you get to a place in the game that is reliably easy for you to farm higher tier mats, it becomes much easier. At around lvl 30 is when that comes into play. If you stack magic bonuses from gear, then you can increase your MATK greatly. From the perspective stated above, with the buffs life siphon and mana siphon, fully upgraded, allow you to boost your MATK even further. I'm currently lvl 58, with Freezing Ray, ( yes you do have to carry around water, but with wells, that's not much of a problem. Frost mine, mana siphon, life siphon, then just some utility spells, barrier, both heal, and arch heal, protection, great escape to help maneuver, and time lock. When using a staff, and fully buffing yourself, including staff right click, as long as you hit the weak point on a boss, it will consistently hit for 20k+ not including crits. This build relies on two factors, one is whether the boss can be time locked, if they can, you initiate with that, and then maneuver yourself to hit their weak point, and channel freezing ray, if this doesn't kill them within time lock, then it will apply the frozen debuff, allowing for continual damage, which will usually kill them. The second is whether they cannot be time locked, and if so, its up to you to find a point to channel freezing ray without getting hit by attacks, and the frozen debuff will follow suit, allowing you to continue combat this way. Generally you can solo every boss, not matter what level as long as you follow this. I will agree, that lower level magic isn't quite as powerful, and generally I supplemented using melee and bows occasionally to help deal damage, but once you get to a certain level, you'll no longer need those supplementary weapons. To also point out, when not dealing with bosses, generally you can use frost mine to kill normal mobs, as it is a fairly ranged, cone AOE spell, making world roaming easy. Again, this does mean you need to level to get the full benefit, but once you get there, everything dies within seconds.
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Date Posted: Oct 10, 2021 @ 6:03pm
Posts: 7