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Some things you should know about Enchanting
You can mix multiple enchants per individual ingredient with just 1 ingredient per ingredient and the rest base. Here's what I mean.

Take for example body armor. 20 leathers, 20 iron ingots.
Here's a possible craft setup:
  • 1 Lizard Sword Leather
  • 1 Bear Leather
  • 1 Wolf Leather
  • Rest of the ingredients are non-enchanted ingredients

You have a possibility of getting Lizard Sword Bear Wolf armor. IDK if the max enchants is 4, but if it is, then you have a select 4 out of 5 ingredients if you forgo the Wolf leather for Ancient Veteran iron ingot (and hope you don't get ancient). From my experience the probability seems to be uniform. They just need to be added to the enchant pool.

You can also do neat tricks with arrows. You make Palm log, Freezing stone into a wooden arrow and then that with Spirit+/Demon of Fire charcoal into a flaming arrow and equip it just for the bonuses.

Edit: As Null200 pointed out, you can make a wooden arrow with 4 enchants by making a stack of 2 arrows with each different enchant. So like Scorching, Freezing stones, Demon fire, Palm logs.

With accessories, if you're a filthy mage user like me, you can make Spirit+/Demon of Fire (charcoal) Giraffe (feces/bone) Crimson(ore) Ancient (ore) amulet of passion. You can get the default horn by livestock building on a giraffe.

Edit: Achieved 3k matk with 470 matk weapon
Last edited by chips and soda; Sep 11, 2020 @ 9:15pm
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Showing 1-15 of 18 comments
Virkful Sep 10, 2020 @ 10:46am 
nice advice
Martin ~ Sep 10, 2020 @ 10:47am 
I took a quick look at the source code,
seems like all of the enchants from all of the materials used for the creation of an item are added to a list, and then up to 4 random enchants are selected from said list to be added to the final item. If a material has no enchants it is just ignored (an option for getting "no enchant" won't be added to the list).

Since this is just a decompiled version of the code, some things are a bit confusing, so I'm still not sure about this part: It seems like you should always get the maximum amount of enchants, so if you use 4 materials with different enchants, you should actually get all 4 every time.

Edit: Btw if an item from the materials used has multiple enchants, all of them are added to the list.
Last edited by Martin ~; Sep 10, 2020 @ 10:50am
darkreaper_44 Sep 10, 2020 @ 11:18am 
interesting to know, I was wondering about the stats and stuff on materials and items.

Im curious if theres a way to find a list of the enchantments, and what the base of each do.
Martin ~ Sep 10, 2020 @ 11:20am 
Originally posted by darkreaper_44:
interesting to know, I was wondering about the stats and stuff on materials and items.

Im curious if theres a way to find a list of the enchantments, and what the base of each do.

I should be able to do that,
but I asked the community manager for permission to post this sort of things first.
He'll ask the devs and get back to me tomorrow, if I get permission I'll check for the source code :)
Jnikz Sep 10, 2020 @ 11:22am 
Max enchant is 2. If all the ingredients has attributes in them, then the system will randomly pick 2 stats from all the ingredients.
My suggestion is if you want to craft a specific attribute or stat, make sure the other ingredients are no stats.
chips and soda Sep 10, 2020 @ 11:27am 
Crocodile and low level dungeon golems drop Dangerous iron ore, if you want Dangerous enchant in the mix.
Jnikz Sep 10, 2020 @ 11:40am 
Nevermind, i crafted 50 red beret and i was able to get 3 enchants. Very low chance. I had 4 possible attributes to get ancient,veteran,sheep and buffalo. The iron ore i was using has the attribute of ancient veteran(2 stats)
Martin ~ Sep 10, 2020 @ 11:42am 
Originally posted by Jnikz:
Max enchant is 2. If all the ingredients has attributes in them, then the system will randomly pick 2 stats from all the ingredients.
My suggestion is if you want to craft a specific attribute or stat, make sure the other ingredients are no stats.

for (int k = 0; k < Math.Min(list.Count, 4); k++)
{
array[k] = list[k];
}
return CreateItem(itemId, level, array);

From the source:
That array is a list of random enchants took from the materials,
it takes up to 4 of them to create the item.
So max should be 4 not 2.
chips and soda Sep 10, 2020 @ 11:50am 
Originally posted by Jnikz:
Nevermind, i crafted 50 red beret and i was able to get 3 enchants. Very low chance. I had 4 possible attributes to get ancient,veteran,sheep and buffalo. The iron ore i was using has the attribute of ancient veteran(2 stats)

I'm using an Ancient Dangerous (iron ingot) Giraffe (leather) Sheep (wool) beret, I got all 4 very early, like less than 10 attempts.

I'm trying to make a Freezing Palm Spirit of Fire stone glider, it's taking over 30 tries so far.

Does anyone know if stone deposits in the desert are enchanted? Can try Scorching Freezing Palm Spirit of Fire stone glider.

The real endgame is collecting animal feces to make Spirit of Fire+/Demon gunpowder...
chips and soda Sep 10, 2020 @ 11:59am 
Also the materials consumed for making goes from left to right on your inventory. If it's consumed, it's added to the enchant pool of possible enchants to pick from. Best way to save time is to single out 1 of each enchant material, your enchanted stack at the end of the inventory, and your base material in the middle.
Martin ~ Sep 10, 2020 @ 12:07pm 
Try using 1 of each enchant and the rest regular not enchanted materials. This should give you all 4 enchants, since there would only be 4 possible enchants on the list and hence those would be used every time. If you have 2 of the same enchant, there's a chance for it to be added twice to the enchant pool.
Jnikz Sep 10, 2020 @ 12:12pm 
I'm just gonna wait for the next update, there is no point on trying to get 4 enchants on rings/hats when they would just release next content soon. I'm capped at 1.9k ma atk right now with a base item without enchant sword that has 600ma atk(aldo dagger i think)
chills Sep 10, 2020 @ 12:25pm 
The chance to get an enchantment at all greatly decreases if you combine same materials that are enchanted or not enchanted. As example, I tried making armors with 1 iron ingot that is enchanted with spirit of fire and 19 iron ingots with no bonus. The result was that the armor had no buff at all. But using 20 iron ingots with spirit of fire got me the armor with bonus right away.
Martin ~ Sep 10, 2020 @ 12:33pm 
Originally posted by chills:
The chance to get an enchantment at all greatly decreases if you combine same materials that are enchanted or not enchanted. As example, I tried making armors with 1 iron ingot that is enchanted with spirit of fire and 19 iron ingots with no bonus. The result was that the armor had no buff at all. But using 20 iron ingots with spirit of fire got me the armor with bonus right away.

That case "no-enchant" is also considered an enchant and added to the list. This means that if you want to have multiple enchants, you should just divide everything equally.
Zephyr Sep 10, 2020 @ 7:01pm 
Originally posted by chips and soda:
Originally posted by Jnikz:
Nevermind, i crafted 50 red beret and i was able to get 3 enchants. Very low chance. I had 4 possible attributes to get ancient,veteran,sheep and buffalo. The iron ore i was using has the attribute of ancient veteran(2 stats)

I'm using an Ancient Dangerous (iron ingot) Giraffe (leather) Sheep (wool) beret, I got all 4 very early, like less than 10 attempts.

I'm trying to make a Freezing Palm Spirit of Fire stone glider, it's taking over 30 tries so far.

Does anyone know if stone deposits in the desert are enchanted? Can try Scorching Freezing Palm Spirit of Fire stone glider.

The real endgame is collecting animal feces to make Spirit of Fire+/Demon gunpowder...

Desert has dried items, Scorching is in the volcano area, where you can get Scorching Stone/Sand from stone deposits.

Try getting a Dragon's Crimson Giraffe Sheep Beret, you can also use two differently enchanted ores to make an ingot with multiple ones.

Edit: You can also craft 2 arrows at the same time to combine more enchants, you could make Freezing, Dried, Palm, Fire Demon arrows with enough tries for example.
Last edited by Zephyr; Sep 10, 2020 @ 7:37pm
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Date Posted: Sep 10, 2020 @ 9:43am
Posts: 18