Drox Operative 2

Drox Operative 2

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Banci Nov 5, 2024 @ 1:36pm
how is this game compared
how is this game compared to say star valour or starcom please
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Showing 1-13 of 13 comments
Serikos Nov 6, 2024 @ 9:29am 
It's more of an arpg and isn't story focused in the slightest, you generally fly around a blast things and collect loot while also dealing with various factions.

It sort of works like an arpg inside a strategy game in that your object is to win the game one way or the other, through force or diplomacy, quests or economy etc. and then move onto a higher level.
Last edited by Serikos; Nov 6, 2024 @ 9:30am
Banci Nov 6, 2024 @ 9:49am 
Originally posted by Serikos:
It's more of an arpg and isn't story focused in the slightest, you generally fly around a blast things and collect loot while also dealing with various factions.

It sort of works like an arpg inside a strategy game in that your object is to win the game one way or the other, through force or diplomacy, quests or economy etc. and then move onto a higher level.
ok thanks allot that sounds good to me
Paradox Nov 7, 2024 @ 4:23pm 
Originally posted by Banci:
Originally posted by Serikos:
It's more of an arpg and isn't story focused in the slightest, you generally fly around a blast things and collect loot while also dealing with various factions.

It sort of works like an arpg inside a strategy game in that your object is to win the game one way or the other, through force or diplomacy, quests or economy etc. and then move onto a higher level.
ok thanks allot that sounds good to me
It has a lot more stuff happening in the game world at the same time. The game world is more like doing a mission, not a persistent world/galaxy. Once you complete the mission you start the same mission on a new map. And, unfortunately, the builds are somewhat limited. You'll have basically 3 stats to allocate points and you'll want your starting racials to be in those 3 stats.

Structure is by far the easiest to keep up, but your equipment will randomly be destroyed as you take damage, making it useless. Shields are also useless, because certain damage simply ignore your shields (I don't even know what either). So, your best option is armor. That means stats to structural. Now you have 2 stats left. If you want any kind of damage, you'll go with tactical. And, every build needs some kind of energy, so that's engineering.

So, the Computers stat bascially doesn't exist, so forget about auto-targeting weapons. To a lesser degree the helm stat doesn't exist, although, you'll probably be able to toss a few points into it and get it as a modifier on other equipment.

You also don't really have to worry too much about skills, because you only get 17 points if you want the biggest ship.

Gear in Star Valor is more meaningful, because it doesn't have random modifiers or different levels. IE. you're going to replace your gear in Drox A LOT, that's almost the entire game from a player's perspective.

They're both alright games (Drox and Star Valor), I gave them a positive review, but neither have anything groundbreaking or amazing. Starsector is still the best of these I've played. Though, there are some that do some things better, just not the overall package.
Last edited by Paradox; Nov 7, 2024 @ 5:05pm
Banci Nov 8, 2024 @ 5:06am 
Originally posted by Paradox:
Originally posted by Banci:
ok thanks allot that sounds good to me
It has a lot more stuff happening in the game world at the same time. The game world is more like doing a mission, not a persistent world/galaxy. Once you complete the mission you start the same mission on a new map. And, unfortunately, the builds are somewhat limited. You'll have basically 3 stats to allocate points and you'll want your starting racials to be in those 3 stats.

Structure is by far the easiest to keep up, but your equipment will randomly be destroyed as you take damage, making it useless. Shields are also useless, because certain damage simply ignore your shields (I don't even know what either). So, your best option is armor. That means stats to structural. Now you have 2 stats left. If you want any kind of damage, you'll go with tactical. And, every build needs some kind of energy, so that's engineering.

So, the Computers stat bascially doesn't exist, so forget about auto-targeting weapons. To a lesser degree the helm stat doesn't exist, although, you'll probably be able to toss a few points into it and get it as a modifier on other equipment.

You also don't really have to worry too much about skills, because you only get 17 points if you want the biggest ship.

Gear in Star Valor is more meaningful, because it doesn't have random modifiers or different levels. IE. you're going to replace your gear in Drox A LOT, that's almost the entire game from a player's perspective.

They're both alright games (Drox and Star Valor), I gave them a positive review, but neither have anything groundbreaking or amazing. Starsector is still the best of these I've played. Though, there are some that do some things better, just not the overall package.
i’ve never heard of starsector i will check it out
Paradox Nov 8, 2024 @ 5:25am 
Originally posted by Banci:
...
i’ve never heard of starsector i will check it out
It's not for everybody. Some people prefer the more arcadey style that star valor and even drox have, where you just kinda run around and shoot and loot.

It has a lot more mechanics to it, but most of them provide something meaningful to the game and make it stand out.

I've not played any of the massive 4x games like Stellaris. So, I don't know how it compares to something like that and I likely never will, because Stellaris has some ridiculous number of DLCs...

By the way, it's not on any platforms like steam or gog to my knowledge. It's a 1 man dev project that's been in the works for more than a decade and he doesn't want to release it on them until he feels it's ready. It has its own site which you can find pretty easily with a search engine.
Last edited by Paradox; Nov 8, 2024 @ 5:28am
LoxAndOrder Nov 8, 2024 @ 8:12am 
Drox is a persistent universe, but it's not handcrafted or consistent from one run to another. Different factions fight it out and engage in trade and diplomacy, and you can intervene and make a mess of things at your leisure. Each run you generate may have different factions, circumstances, galaxy modifiers, and events (including dynamic, emergent events, like civil wars or rebellions).

While it is certainly possible to "win" a run by fulfilling win conditions, the game won't force you out after the victory. You can stick around as long as you like to watch more events unfold.
Paradox Nov 8, 2024 @ 8:52am 
Originally posted by LoxAndOrder:
Drox is a persistent universe, but it's not handcrafted or consistent from one run to another. Different factions fight it out and engage in trade and diplomacy, and you can intervene and make a mess of things at your leisure. Each run you generate may have different factions, circumstances, galaxy modifiers, and events (including dynamic, emergent events, like civil wars or rebellions).

While it is certainly possible to "win" a run by fulfilling win conditions, the game won't force you out after the victory. You can stick around as long as you like to watch more events unfold.
It's not persistent. When you finish one run and start your next run, you don't go to the maps you've already been to before even if you choose to remain in the same galaxy. Very little actually carries over, it's mostly just to unlock new races.
Banci Nov 8, 2024 @ 9:56am 
Originally posted by Paradox:
Originally posted by Banci:
...
i’ve never heard of starsector i will check it out
It's not for everybody. Some people prefer the more arcadey style that star valor and even drox have, where you just kinda run around and shoot and loot.

It has a lot more mechanics to it, but most of them provide something meaningful to the game and make it stand out.

I've not played any of the massive 4x games like Stellaris. So, I don't know how it compares to something like that and I likely never will, because Stellaris has some ridiculous number of DLCs...

By the way, it's not on any platforms like steam or gog to my knowledge. It's a 1 man dev project that's been in the works for more than a decade and he doesn't want to release it on them until he feels it's ready. It has its own site which you can find pretty easily with a search engine.
yeah i noticed that i will check it out thanks again
LoxAndOrder Nov 8, 2024 @ 6:00pm 
Originally posted by Paradox:
It's not persistent. When you finish one run and start your next run, you don't go to the maps you've already been to before even if you choose to remain in the same galaxy. Very little actually carries over, it's mostly just to unlock new races.

Right, I totally agree. What I was saying was that it is a persistent, ongoing sandbox within each individual run, and even if you "win" you can stay in that specific sandbox forever. But nothing other than you (and your skills/level/inventory) can transfer from one run to another.

Although there is that cool mechanic of how a procedurally generated race can "emerge" to become a spawnable empire in other runs (and maybe even create selectable ships?), but I'm still trying to figure how that system works even after years of playing.
Last edited by LoxAndOrder; Nov 8, 2024 @ 6:15pm
Serikos Nov 9, 2024 @ 7:51am 
Originally posted by LoxAndOrder:
Originally posted by Paradox:
It's not persistent. When you finish one run and start your next run, you don't go to the maps you've already been to before even if you choose to remain in the same galaxy. Very little actually carries over, it's mostly just to unlock new races.

Right, I totally agree. What I was saying was that it is a persistent, ongoing sandbox within each individual run, and even if you "win" you can stay in that specific sandbox forever. But nothing other than you (and your skills/level/inventory) can transfer from one run to another.

Although there is that cool mechanic of how a procedurally generated race can "emerge" to become a spawnable empire in other runs (and maybe even create selectable ships?), but I'm still trying to figure how that system works even after years of playing.

I believe the way to unlock young races is to make them win the game while of course being allied with them, such as a military or diplomatic victory, other victories would count as the drox winning such as the obvious drox victory, the fear victory where everyone is afraid of the drox or the economic victory which the drox get rich off everyone else.
Last edited by Serikos; Nov 9, 2024 @ 7:51am
Fulano Nov 9, 2024 @ 9:20pm 
The Dev explained quite a bit on the emergence mechanic, I put what he said on the Fandom wiki:
https://soldak.fandom.com/wiki/Young_Races

Basically once a young race shows up, it has a chance to show up again. Each time it shows up it has the chance to earn points. Once it's earned 5 points it emerges.
From a purely ARPG stance, Reality Break may be better.
Paradox Mar 13 @ 1:04pm 
Originally posted by SpiralRazor:
From a purely ARPG stance, Reality Break may be better.
I don't think so. Reality Break is a much much better Roguelite than Drox 2, but Drox 2 has it beat on the ARPG side of things, at least for me. Losing your loot that is the whole purpose of playing is a massive downside for Reality Break as an ARPG.

Reality Break is prettier too, a lot.

Anyway, they're both good games, but I just don't see myself putting in so many hours on Reality Break that I did with Drox 2. After the missions are done and you're done cycling for RP it gets kinda boring, where with Drox 2 you still have all the NPC interplay happening each start.
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