The Outlast Trials

The Outlast Trials

Lihat Statistik:
Conclusion of this update - The Escape Trial, Complaint or not
After reading all kind of discussion.
For those who enjoy the lore will love this update because that's what they focus on. Enjoy the moment like a fine wine, staying in one place just to look thru every detail.

Those who complaint about this is mostly player who enjoy grinding for this game, focus on game play and rewards, being active in this game. Learn how to be better, be faster , remember that everyone start from 0 until become speed runner. They might just run thru everything with a few attempt , understand the basic lore and move on.

None of us are actually hating the game, we all love this game in our own way, we might complaint sometimes but the game still bring us back again. So far none of the other game give me the same feeling as The Outlast Trial.
I'm so looking forward on the future update and grateful I didn't miss out on this one, cause it was written limited time only,
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Menampilkan 1-15 dari 21 komentar
>< V >< 11 Apr @ 8:01pm 
2
The guy who demands random people play at least 10 rounds of escalation is going to lecture people about grind?

Coyle is a fictional video game character. I think you need to re-evaluate who actually needs the therapist.
Diposting pertama kali oleh >< V ><:
The guy who demands random people play at least 10 rounds of escalation is going to lecture people about grind?

Coyle is a fictional video game character. I think you need to re-evaluate who actually needs the therapist.
this is not the same post,don't bully them about that. If you're not gonna talk about the question then please don't bother making an argument. Thanks in advance
Diposting pertama kali oleh Coyle's Therapist:
After reading all kind of discussion.
For those who enjoy the lore will love this update because that's what they focus on. Enjoy the moment like a fine wine, staying in one place just to look thru every detail.

Those who complaint about this is mostly player who enjoy grinding for this game, focus on game play and rewards, being active in this game. Learn how to be better, be faster , remember that everyone start from 0 until become speed runner. They might just run thru everything with a few attempt , understand the basic lore and move on.

None of us are actually hating the game, we all love this game in our own way, we might complaint sometimes but the game still bring us back again. So far none of the other game give me the same feeling as The Outlast Trial.
I'm so looking forward on the future update and grateful I didn't miss out on this one, cause it was written limited time only,
I really enjoyed the set up of the escape trial and the first time I was on edge,I played it solo at the time but was kinda disappointing to see no menace. Then I thought "maybe it scales on players or something" so I tried again with friends but nothing.
Overall I like it,I just wish we had a bit of difficulty or use for the items we kept picking up for nothing.
Terakhir diedit oleh Similistorm; 11 Apr @ 9:35pm
Diposting pertama kali oleh >< V ><:
The guy who demands random people play at least 10 rounds of escalation is going to lecture people about grind?

Coyle is a fictional video game character. I think you need to re-evaluate who actually needs the therapist.


Not demanding, that post was specific about ppl leaving #2 in escal, but people saying picking endless mode but cannot sit thru 30 mins is another story, I won't change my mind from your word , you can also decide to not take my word and thought and move on too, if you dont have anything to hate in this post. haha.
And I understand coyle is fictional character, I also have game that name my character as Goku when I was a kid, which is pretty normal things to do when ppl don't want to put bunch of emojis as a name.
Have you seen other user also using name as "Coyle's" "Franco's" "Gooseberry's" ? there are quite lot of them even in other language too, but I guess you not cause this seems very new to you.
Terakhir diedit oleh Coyle's Therapist; 11 Apr @ 11:04pm
Diposting pertama kali oleh Simili:
Diposting pertama kali oleh Coyle's Therapist:
After reading all kind of discussion.
For those who enjoy the lore will love this update because that's what they focus on. Enjoy the moment like a fine wine, staying in one place just to look thru every detail.

Those who complaint about this is mostly player who enjoy grinding for this game, focus on game play and rewards, being active in this game. Learn how to be better, be faster , remember that everyone start from 0 until become speed runner. They might just run thru everything with a few attempt , understand the basic lore and move on.

None of us are actually hating the game, we all love this game in our own way, we might complaint sometimes but the game still bring us back again. So far none of the other game give me the same feeling as The Outlast Trial.
I'm so looking forward on the future update and grateful I didn't miss out on this one, cause it was written limited time only,
I really enjoyed the set up of the escape trial and the first time I was on edge,I played it solo at the time but was kinda disappointing to see no menace. Then I thought "maybe it scales on players or something" so I tried again with friends but nothing.
Overall I like it,I just wish we had a bit of difficulty or use for the items we kept picking up for nothing.

Me too, because how the beginning sounds very dangerous, when she call us to dont look back, and the map are full of medicines, and item, but nothing happend. Inside the wall is actually safer than in the trial.
Bro is just a hater here, dont like to grind the game and don't appreciate Amelia's story line . end of story here. pin of shame.
Diposting pertama kali oleh Coyle's Therapist:
Bro is just a hater here, dont like to grind the game and don't appreciate Amelia's story line . end of story here. pin of shame.

Pin of shame?

ROFL, you truly live in your own world.
Diposting pertama kali oleh >< V ><:
Diposting pertama kali oleh Coyle's Therapist:
Bro is just a hater here, dont like to grind the game and don't appreciate Amelia's story line . end of story here. pin of shame.

Pin of shame?

ROFL, you truly live in your own world.

Shame for trying to pull out other topic from someone opinion just to bully ppl. and shame on you got nothing to say about this discussion still want to drag out the name things. Hope you get better and understand ppl actually love the game. Many user have their name like this, I'm not special.
Terakhir diedit oleh Coyle's Therapist; 11 Apr @ 11:42pm
Pin of shame this man
I agree with V The Amelia event was lame and anyone that disagree is M-Insane
If you compare this event to past events, even the ones during EA - there was still more to these events and things to earn then this one.

This event was hyped beyond belief which is what is one of the big flaws in my opinion because it felt more was lead on then what was actually given.

I *did* take my time during my first run of escape, I *did* feel some forms of the original outlast but it was mostly nostalgia blinding me. If the developers THEMSELVES stated this is a lore update - more should have been done then what was given and the escape trial is not enough nor the lore documents.

They could have made Escape longer, they could have done more with it - more/unique enemies, allow Henrietta to follow you till the end as she shields her eyes from the sunlight and returns back, speaking of Dorris as she refuses to leave (because she could if she wanted) until she either sees her dead or finds her in some way (but she is obviously going to be the new enemy in the trials and if not I'd be surprised as they have hinted towards the motion comics giving a sneak peak of this new NPC which is Henrietta in the BG). This also doesn't excuse why there can't be unique enemies down there as they do reuse modeled heads for corpses. They COULD have made it to where escape scales off of your Farewell mission so only players who have done enough rebirths to get the harder difficulty will get a harder difficulty in Escape.

Also for an abandoned area in the game, there should be lore documents scattered around or other things in general and the machine itself makes little to no sense as there is *no way* a machine meant to extract your ESOP and NV Goggles doesn't seriously damage you in some way in the brain or on your chest since the point of it is to get it from corpses. Personally there is less lore in this update then there was in any other update nor enough lore in the trial itself which, to me, makes the excuse "Oh it's for lore reasons!" invalid.

We are talking about a company that has made Outlast 1 and Outlast 2 AND was suppose to be working on Outlast 3 but chose to put it on the shelf while making this game and are now making a movie instead. This has nothing to do with them being AAA+ it's about caring for a quality of the game as we, the consumers, should expect quality out of a game that is priced at 40-41USD with each Skinpack/DLC being 20-21 USD.

I already went in depth in another post about the gameplay aspect of this trial but since people keep giving excuses that it's for the Lore - I chose to go more into the lore discussion then anything else.

Gameplay wise it was bland and boring - I never felt helpless, I never felt fear like I did in Outlast 1 + 2, I could defend myself with ease and was not worried about Henrietta in the slightest. If they wanted more fear --> No health items, no self defense, she does 2 bars of health and then you will have to rely on hiding spots like the older games and then it will truly be terrifying. Back in the day during EA, ♥♥♥♥♥ and Afraid on the hardest difficulty on "Grind the Bad Apples" was the only true butt-clentch I ever felt for this game OR when Coyle would outpace the player in "Kill the Snitch" during EA.

On the topic of "SpeedRunners." I am by no means a true speedrunner, a speedrunner is someone who genuinely goes as fast as possible for a record. Simply choosing to do a trial quickly doesn't make them a speedrunner and some people genuinely enjoy that type of playstyle.
I personally enjoy going quickly but if someone where to ask me to slow down, I would or if someone were to ask for help, I would offer help and to this day - no one does. As of right now when I am dragged into "Escape", I simply go as fast as possible unless someone asks me to slow down so they can enjoy it. "Escape" is honestly best played solo to get the most out of it.

Edit: I understand there is more content coming but it still isn't an excuse as they have all the time in the world for these updates since they are their own publisher and no one else is rushing them but themselves.
Terakhir diedit oleh MrsPeanut; 12 Apr @ 7:10am
Diposting pertama kali oleh JasonK:
I agree with V The Amelia event was lame and anyone that disagree is M-Insane
nobody asked a sad speedrunner for opinion
Diposting pertama kali oleh JasonK:
Diposting pertama kali oleh croteam:
nobody asked a sad speedrunner for opinion
It's not an opinion it's a fact this game is garbage and so are the devs
I get it, you are upset and that is understandable. You are not wrong to feel disappointed---the event needed more enemies, needed to feel longer and honestly unforgiving. THE SETTING WAS.....nearly PERFECT, but it lacked various aspects to make it a full blown horror experience. The only enemy players encountered was Henrietta, and even she was a missed opportunity.

First and foremost, Henrietta's lore is great but why does she have to move and behave like a regular Giant (only difference is the unique dialogue)? Why not make her sprint or run on all fours like a predator or something indicative of her feral state of mind. I know Coyle injured her gravely but honestly, she could be an exception for the sake of horror, an incredibly dangerous and unpredictable anomaly so to speak. Not only, RB could have also added/implemented discarded ex-pops roaming the sewers alongside Henrietta. Maybe they were deemed too dangerous or troublesome for even the Trial and thus discarded and thrown away, akin to broken toys (e.g. missing limbs, horrible disfigurements and essentially gangrene skin). The discarded ex-pops look worse than the ex-pops seen in the Trial. All were initially assumed deceased but survived once processed, the fall down the chute breaking their limbs upon ground impact. Their body parts appear mangled or broken, some can even be missing arms, hands, legs and resort to using makeshift prosthetic via metal pipes, plastic, wood or even bones to walk/limp around the sewers. Some could even use their prosthetics as lethal weapons.

Outlast Trials is not a bad game, but as of now, there is a bit of misdirection and lack of communication to the community as a whole. Constructive feedback is key. For example, MK trials should act as necessary warm ups before completing main Trials since all connected per Prime Asset setting and themes. Completing MK trials before the main Trials also made sense from a story-wise perspective, or simply because you felt like it, rather than always accessing MK exclusively in Escalation.
Terakhir diedit oleh Mickterminator30; 12 Apr @ 3:42pm
Diposting pertama kali oleh Mickterminator30:
Diposting pertama kali oleh JasonK:
It's not an opinion it's a fact this game is garbage and so are the devs
I wouldn't call the game garbage nor would I call the devs garbage either, that is rather mean. But I get it, you are upset and that is understandable. You are not wrong to feel disappointed---the event needed more enemies, needed to feel longer and honestly unforgiving. THE SETTING WAS.....nearly PERFECT, but it lacked various aspects to make it a full blown horror experience. The only enemy players encountered was Henrietta, and even she was a missed opportunity.

First and foremost, Henrietta's lore is great but why does she have to move and behave like a regular Giant (only difference is the unique dialogue)? Why not make her sprint or run on all fours like a predator or something indicative of her feral state of mind. I know Coyle injured her gravely but honestly, she could be an exception for the sake of horror, an incredibly dangerous and unpredictable anomaly so to speak. Not only, RB could have also added/implemented discarded ex-pops roaming the sewers alongside Henrietta. Maybe they were deemed too dangerous or troublesome for even the Trial and thus discarded and thrown away, akin to broken toys (e.g. missing limbs, horrible disfigurements and essentially gangrene skin). They look worse than the ex-pops seen in the Trial, their body parts appear mangled or broken and some are even missing arms, hands, legs (using makeshift prosthetic via metal pipes, wood or even bones). All were initially assumed corpses but somehow survived when being processed.

Outlast Trials is not a bad game, but as of now, there is much misdirection and lack of communication. For example, MK trials should act as necessary warm ups before completing main Trials since all connected per Prime Asset setting and themes. Completing MK trials before the main Trials also made sense from a story-wise perspective, or simply because you felt like it, rather than always accessing MK exclusively in Escalation.
I made that comment just to piss people off I actually like the Escape trial for me it's one of the best trials in the game
Diposting pertama kali oleh JasonK:
Diposting pertama kali oleh Mickterminator30:
I wouldn't call the game garbage nor would I call the devs garbage either, that is rather mean. But I get it, you are upset and that is understandable. You are not wrong to feel disappointed---the event needed more enemies, needed to feel longer and honestly unforgiving. THE SETTING WAS.....nearly PERFECT, but it lacked various aspects to make it a full blown horror experience. The only enemy players encountered was Henrietta, and even she was a missed opportunity.

First and foremost, Henrietta's lore is great but why does she have to move and behave like a regular Giant (only difference is the unique dialogue)? Why not make her sprint or run on all fours like a predator or something indicative of her feral state of mind. I know Coyle injured her gravely but honestly, she could be an exception for the sake of horror, an incredibly dangerous and unpredictable anomaly so to speak. Not only, RB could have also added/implemented discarded ex-pops roaming the sewers alongside Henrietta. Maybe they were deemed too dangerous or troublesome for even the Trial and thus discarded and thrown away, akin to broken toys (e.g. missing limbs, horrible disfigurements and essentially gangrene skin). They look worse than the ex-pops seen in the Trial, their body parts appear mangled or broken and some are even missing arms, hands, legs (using makeshift prosthetic via metal pipes, wood or even bones). All were initially assumed corpses but somehow survived when being processed.

Outlast Trials is not a bad game, but as of now, there is much misdirection and lack of communication. For example, MK trials should act as necessary warm ups before completing main Trials since all connected per Prime Asset setting and themes. Completing MK trials before the main Trials also made sense from a story-wise perspective, or simply because you felt like it, rather than always accessing MK exclusively in Escalation.
I made that comment just to piss people off I actually like the Escape trial for me it's one of the best trials in the game
No problem, I still think Outlast Trials could use improvements---I also hope the Escape Trial is used more in the future, it has great potential.
Terakhir diedit oleh Mickterminator30; 12 Apr @ 11:49am
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