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blind hunter - he can smell players - distract him by throwing bottle or brick {yes i know we have blind boss ingame , but we need another which roaming around map}
I think the style of the complete outfits for the players fits perfect for new enemies aspect.
i want bizarre enemies like junkies with srynges, insane guys screaming throwing you stones, bottles and sh1t, more "passive" npc/enemies doing degenerate stuff, etc
The new enemy is a fast thief, who will find the reagents their items: bandages, syringes, etc. and will take them, even if you throw them on the ground.
Stretch marks are also needed in the game.
In Outlast there was an enemy The Twins, in Outlast Trials it could also be the Three Twins or even more so that there's a hallucination that there are many copies but it's unclear who the real one is.
To my suggestion of the next new prime asset, there is a premise that after passing a challenge with results there is a screen where the damaged reagents are in the blood. This would look more elegant if there were some interactions with the blood of the reagents.
New Prime Asset - a grandfather with a beast. Once you take damage in a challenge, this beast will track you down by the scent of blood. The grandfather will also have a weapon. Perhaps it will be a grandfather and grandmother at the same time, i.e. the idea of splitting the main asset into several different personalities at once, or an asset with split personality. He was one, but in a few minutes he will walk out the door as a different personality in an attempt to intimidate, intimidate the reagents.
- you wake up in a random point of the map
- you lose all items (like the Thief)
- rig is 50% discharged
- health is lost (not sure yet how many bars)