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reduced noise.
strong arm.
boosted.
ready for any and all types of gameplay, stealth, combat, and boosts to stats like stamina, health or the battery leads saving inventory space and a generally well rounded reagent who can handle most situations on the spot.
Ultra: Backpack/Smash/Last Chance
Though it sounds like it loses its use after there aren't any more locked doors.
Do you feel that the period where all doors have been unlocked is short enough to where Smash stays consistently useful?
I speedrun so smash is the only useful amp in the skill category. We're in and out of trials under 7 minutes so it just provides a lot of utility, if you just play normally then you'd get better value out of strong arm
1st amp changes alot, use Backpack quite often tho.
and occasionally last chance if i am sucking major ♥♥♥♥ that day
-backpack
-strong arm
-boosted or last chance
but i mainly stick with boosted since it's easy to avoid getting downed.
I've been preferring Smash over Strong Arm for any trials that have more barricades. Then just always use Incognito but could see Boosted being ok, just not a fan of the RNG when the only one I really want is Stamina