The Outlast Trials

The Outlast Trials

Ver estadísticas:
The Jammer Rig - Personal Rating (Updated)
While I do find the concept cool, this rig is okay, not great, but okay...

I do not think the RIG is as versatile or as viable when compared to the other RIGS. The newest map has tons and tons of mines so using stun or even X-Ray to navigate around these traps is viable and a decent strategy. The Jammer RIG can reverse traps and poison enemies (corrupting them and turning them against one another); I think. And while the RIG can become useful in certain scenarios, this eventually was few and far between. To the very least the Stun (or Blind) RIG can not only pause enemies but eliminate all traps within a particular proximity. I dislike using Stun since the game becomes too easy, one quick thrown and all is done. But this Jammer Rig made me seriously reconsider. I wish this Rig all the best.

This is by no means a bad rig, you can revive players and yourself should things go south in the Trial. But personally, I do not have a use for Jammer in many scenarios. In fact, I found that using the Jammer rig compromised my position because the thing takes time to charge before use (Franco shot me because the damn thing took too long to charge up). But hey, to each their own, maybe someone enjoys the RIG more than I do.

NEW RATING 8 / 10 - Not your average Rig in the Trials, I can turn the whole Trial into my personal Trap. The theme "Breach" can really push this RIG to its absolute potential, perhaps one day Reagents can malfunction the spawn doors to prevent prime assets and ex-pops from spawning. You hear the blaring and can stop the pusher or pitcher altogether, changing their spawn point to even greater parts of the map. Perhaps using the RIG to even explore various unknown areas one day because the RIG is very out of the ordinary and almost goes against Murkoff's regulations, of course no thanks to Noakes engineering.
Última edición por Mickterminator30; 14 DIC 2024 a las 5:09
< >
Mostrando 1-14 de 14 comentarios
Ashyne 13 DIC 2024 a las 0:55 
I think Jammer Rig (for me) is by far the best Rig in the game. Now I use it exclusively unless there are daily tasks requiring me to use other Rigs.

With Jammer Rig:

- The cooldown is very short (1 minute)

- I don't need to take the resurrect perk or syringe, because it can revive me or another teammate.

- It can not only disable enemy traps, but turn them into friendly ones, plus the setup time is much faster than with a Blind Ring. And it works on all traps. It also disables the door scanner, so there is no need to throw anything at it (and waste throwables).

- It can break padlocks, so there is no need for lockpicks or lockpicking skills/amp/perk, or rocks to break locks.

- Many converted traps can be active at once, compared to Blind Rig which can only have 1 active at a time.

- Jammer Rig has the features of all the other Rigs and works like an all-in-one Rig, but overall does everything better.

The job of Stun Rig (stun enemy + destroy trap) is partially made redundant with Jammer Rig + Strong Arm perk, and Stun Rig has long cooldown and doesn't convert traps.

Blind Rig has long setup time and only 1 trap limit, while Jammer Rig can have many converted traps active at once.

X-Ray reveals traps but doesn't do anything to them, while Jammer Rig converts traps.

Heal Rig doesn't revive, but Jammer Rig does, and also to another teammate.

Barricade Rig requires specific barricade points, while Jammer Rig can convert all types of traps wherever they are..

The only negative thing about Jammer Rig is the long time it takes to corrupt enemies, but since I don't use it for this purpose (I take Strong Arm perk plus keep at least 3 Bricks/Bottles in inventory for fighting enemies), it doesn't really matter to me.
Última edición por Ashyne; 13 DIC 2024 a las 0:59
I think RB have kind of tied their hands at rigs doing too much at once, I'm gonna be honest. All this needed to do was turn traps against enemies, but it has other things. Same with the other rigs really.
Mickterminator30 13 DIC 2024 a las 1:36 
Publicado originalmente por Ashyne:
I think Jammer Rig (for me) is by far the best Rig in the game. Now I use it exclusively unless there are daily tasks requiring me to use other Rigs.

With Jammer Rig:

- The cooldown is very short (1 minute)

- I don't need to take the resurrect perk or syringe, because it can revive me or another teammate.

- It can not only disable enemy traps, but turn them into friendly ones, plus the setup time is much faster than with a Blind Ring. And it works on all traps. It also disables the door scanner, so there is no need to throw anything at it (and waste throwables).

- It can break padlocks, so there is no need for lockpicks or lockpicking skills/amp/perk, or rocks to break locks.

- Many converted traps can be active at once, compared to Blind Rig which can only have 1 active at a time.

- Jammer Rig has the features of all the other Rigs and works like an all-in-one Rig, but overall does everything better.

The job of Stun Rig (stun enemy + destroy trap) is partially made redundant with Jammer Rig + Strong Arm perk, and Stun Rig has long cooldown and doesn't convert traps.

Blind Rig has long setup time and only 1 trap limit, while Jammer Rig can have many converted traps active at once.

X-Ray reveals traps but doesn't do anything to them, while Jammer Rig converts traps.

Heal Rig doesn't revive, but Jammer Rig does, and also to another teammate.

Barricade Rig requires specific barricade points, while Jammer Rig can convert all types of traps wherever they are..

The only negative thing about Jammer Rig is the long time it takes to corrupt enemies, but since I don't use it for this purpose (I take Strong Arm perk plus keep at least 3 Bricks/Bottles in inventory for fighting enemies), it doesn't really matter to me.
You did the tacticians approach, and yes, Stun becomes almost sacred in terms of use when playing on Psychosurgery. However, the lock-pick accessory is littered throughout the map consisting of Large Batteries and Rig Re-chargers whereby the spawn rate is 100%. Stun is even more viable on psychosurgery now because of this....but I am not taking anything away from the Jammer Rig. It is a decent Rig, but still not my cup of tea (will use every so often for fun).
Última edición por Mickterminator30; 13 DIC 2024 a las 4:05
♡Pure♡ 13 DIC 2024 a las 2:16 
Publicado originalmente por Ashyne:
I think Jammer Rig (for me) is by far the best Rig in the game. Now I use it exclusively unless there are daily tasks requiring me to use other Rigs.

With Jammer Rig:

- The cooldown is very short (1 minute)

- I don't need to take the resurrect perk or syringe, because it can revive me or another teammate.

- It can not only disable enemy traps, but turn them into friendly ones, plus the setup time is much faster than with a Blind Ring. And it works on all traps. It also disables the door scanner, so there is no need to throw anything at it (and waste throwables).

- It can break padlocks, so there is no need for lockpicks or lockpicking skills/amp/perk, or rocks to break locks.

- Many converted traps can be active at once, compared to Blind Rig which can only have 1 active at a time.

- Jammer Rig has the features of all the other Rigs and works like an all-in-one Rig, but overall does everything better.

The job of Stun Rig (stun enemy + destroy trap) is partially made redundant with Jammer Rig + Strong Arm perk, and Stun Rig has long cooldown and doesn't convert traps.

Blind Rig has long setup time and only 1 trap limit, while Jammer Rig can have many converted traps active at once.

X-Ray reveals traps but doesn't do anything to them, while Jammer Rig converts traps.

Heal Rig doesn't revive, but Jammer Rig does, and also to another teammate.

Barricade Rig requires specific barricade points, while Jammer Rig can convert all types of traps wherever they are..

The only negative thing about Jammer Rig is the long time it takes to corrupt enemies, but since I don't use it for this purpose (I take Strong Arm perk plus keep at least 3 Bricks/Bottles in inventory for fighting enemies), it doesn't really matter to me.

didnt they nerf strong arm? your argument is so selective. you're not gonna blind trap to certain maps. and if your arguement rez, how are you dieing so much to need rez?

your literally take one thing out of rig and say jammer is better in that one aspect rather than the other things the rigs do. are u camping traps so the enemy can go in them. you could be half way across the missions.

i can do it it too. ohh blind rig is worse cuz i have to keep running. that makes stun better. wow stun rig dont work good for this generator, blind rig is better. jammer rig i never get hit in missions, other rigs are better.
Última edición por ♡Pure♡; 13 DIC 2024 a las 2:19
Walker☻//︻ --- 13 DIC 2024 a las 5:17 
Publicado originalmente por Ashyne:
I think Jammer Rig (for me) is by far the best Rig in the game. Now I use it exclusively unless there are daily tasks requiring me to use other Rigs.

With Jammer Rig:

- The cooldown is very short (1 minute)

If have amp short circuit and use battery it recused rig cool time also from that 1 minute i havent tested how much and how good that is for like farewell mansion level
Similistorm 13 DIC 2024 a las 9:37 
Publicado originalmente por Ashyne:
- It can not only disable enemy traps, but turn them into friendly ones, plus the setup time is much faster than with a Blind Ring. And it works on all traps. It also disables the door scanner, so there is no need to throw anything at it (and waste throwables).

You're telling me I could have thrown stuff at the camera doors this whole time ?! Thanks really, in like 700h I never knew you could. That's gonna be so helpful. Also I agree with the utility of this new rig.
Última edición por Similistorm; 13 DIC 2024 a las 9:38
Wemer 13 DIC 2024 a las 13:39 
I would also like to add that the Jammer can open confidential rooms without pressing the buttons and can also explode televisions. I’m not sure if the television explosion works as an improvised bomb that stuns enemies, but it can create a loud sound as a distraction.
rontonik 13 DIC 2024 a las 19:11 
I pointed the Jammer rig on enemy, it does nothing. Maybe it should be upgraded to this feature ? You can revive itself and partner only 1 time per trial. My rig only can disable traps, not revert them. Does it need to be upgraded to this feature also ? ...I will look, when I play again.

We had bad, players with max 70 lvl. We were not getting green vouchers and we could not be able to buy the new rig. I missed 1 daily tasks because of this. And I had to play a lot to get the level 71. This is a bad decision of developers, if they had in mind new rig, they should give it for free to the players with max level or let to accumulate the vouchers without adding the level or give us the vouchers after the first trial we did. it was frustrating.
Última edición por rontonik; 13 DIC 2024 a las 19:12
Similistorm 14 DIC 2024 a las 5:03 
Publicado originalmente por rontonik:
I pointed the Jammer rig on enemy, it does nothing. Maybe it should be upgraded to this feature ? You can revive itself and partner only 1 time per trial. My rig only can disable traps, not revert them. Does it need to be upgraded to this feature also ? ...I will look, when I play again.

We had bad, players with max 70 lvl. We were not getting green vouchers and we could not be able to buy the new rig. I missed 1 daily tasks because of this. And I had to play a lot to get the level 71. This is a bad decision of developers, if they had in mind new rig, they should give it for free to the players with max level or let to accumulate the vouchers without adding the level or give us the vouchers after the first trial we did. it was frustrating.
It needs to be upgraded yeah. By default the jammer only disable stuff,then it can revive,then turns traps against enemies,corrupt enemies,etc. But yeah you need the upgrades for that.
Mickterminator30 14 DIC 2024 a las 5:04 
Publicado originalmente por Wemer:
I would also like to add that the Jammer can open confidential rooms without pressing the buttons and can also explode televisions. I’m not sure if the television explosion works as an improvised bomb that stuns enemies, but it can create a loud sound as a distraction.
Yeah that is why I changed the rating - overall this is an actual fun RIG to use, so much versatility. My only gripe is I wish you could actually disable some of the doors, like permanently (because why not).
ArcTheWolf 6 MAR a las 20:05 
I can't even use it. It worked the first trial I brought it in and now it won't let me use it anything. It says rig is fully charged yet when I try to use the jammer on jammable objects it just makes a single click and nothing happens. I'm holding down the use key for it trying to get it to do anything but it's just always acting like it has no power even though it says fully charged.
Neonyi 6 MAR a las 22:28 
Honestly as long as Stun doesnt get nerfed, more than half the rigs will feel underwhelming anyway. To me it's still a mystery on why does Stun has such a smaller cooldown than heal or blind for example, but literally can do everything you want in such a small box, plus if you dont hit an enemy the cooldown gets heavily reduced too.
Currently Stun needs a nerf and lower tier rigs a buff if they wanna recenter the balance and make everything feel like they have a decent use anymore, at least imo. If I use jammer I just tell myself "well, aside from lockpicks which i get well... lockpicks for, stun does everything better"
The jammer can get through certain obstacles like the timed closing metal gates in the courthouse. It does a lot of cool niche things that i think makes it very versatile, gives a defibrilator too

I also think its the best for dealing with traps, super low cooldown on it and you get to reverse the trap. True though that Stun is comparable
Neonyi 7 MAR a las 6:45 
Publicado originalmente por kawaii bats:
The jammer can get through certain obstacles like the timed closing metal gates in the courthouse. It does a lot of cool niche things that i think makes it very versatile, gives a defibrilator too

I also think its the best for dealing with traps, super low cooldown on it and you get to reverse the trap. True though that Stun is comparable
Yeah I like that it adds more options and feels fun to use. But like i said I personally still dont feel like using it much just because of the alternatives.
Then again I'll be honest, I usually run through trials. If you play slower and safer its a great tool, and very fun, and doesnt lacks TOO much.
It's a thing I find that really easily could be fixed by again middling the balance and also making rigs faster to use. A lot of players who have played the game a few hundred hours will start just enjoying speeding the trials more, due to knowing objectives and points of interest.

But rigs like jammer, barricade, blind that take time to interact will be less used especially when again, well stun is just instant.
Blind is still fairly used in some maps because of objective delay (like a player putting a blind mine at the gooseberry spawn at the end of grind the bad apples while another pushes, nothing else to be done during that time so it's not an issue)
But having to wait a few seconds while using the jammer on something, dropping a barricade, and such can be a huge pushback personally just because of the slowdown it is, that could be just spent running towards the next objective after throwing my stun to buy time, distance, and also recover stamina (which indirectly makes objectives faster)

Its very true that it has a lot of niche uses though, and can be very fun, especially because of the learning curve in a way (at least I find personally), but sadly i feel like once you reach the tip of the learning curve its just "eh its cool.. but could be better"
I'm just stating from a power tier view btw, its still a very viable and fun option like all rigs can be in their strengths, even X-Ray can be really useful like seeing keys directly through bodies for example. On the new trial its pretty cool.
In the end people should run what they like anyway because its not like rigs are mandatory to do anything in the game, you can very well run psychosurgery with no rig and amps. They are just tools to make your life easier and faster, so using whatever you fancy is probably the most fun way to go anyway.
But on a strength side sadly, yeah..
Última edición por Neonyi; 7 MAR a las 6:48
< >
Mostrando 1-14 de 14 comentarios
Por página: 1530 50

Publicado el: 10 DIC 2024 a las 18:10
Mensajes: 14