The Outlast Trials

The Outlast Trials

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Crashing because of ray tracing
I turned on the "ray tracing reflection" setting and whenever I open the game and get into game play, the game crashes and says its ultimately the settings at fault. So I cant get into the settings to change it. I have tried to reset the cache and reinstall everything but the settings stay, so any suggestions?
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Showing 1-5 of 5 comments
ZeroX May 3 @ 7:00pm 
You need to edit GameUserSettings.ini located in %LOCALAPPDATA%\OPP\Saved\Config\WindowsClient\

I don't know if deleting the file and then launch the game will default everything to make things easier. I have looked for the raytracing settings in the .ini and are easy to find.
Last edited by ZeroX; May 3 @ 7:11pm
Wemer May 3 @ 7:05pm 
Just like the comment above says, open the GameUserSettings.ini file and change EnableRT=true to EnableRT=false.
mynx (Banned) May 3 @ 7:16pm 
Just saying.. Ray tracing is a ♥♥♥♥♥♥♥♥ setting you should not use.
Unless you have a high end pc.
The difference is such a joke but with the rtc you will just kill your frames.
Originally posted by Wemer:
Just like the comment above says, open the GameUserSettings.ini file and change EnableRT=true to EnableRT=false.

So I did this but it still gives me a fatal error "Fatal error: [File:Unknown] [Line: 713] RayTracingDevice->CreateStateObject(&Desc, IID_PPV_ARGS(Result.GetInitReference())) failed at D:/jenkins-steam-release-3-0/OPP/UnrealEngine4/Engine/Source/Runtime/D3D12RHI/Private/D3D12RayTracing.cpp:359 with error E_INVALIDARG" I set the things to false, maybe I missed something or this this another issue?
nevermind I fixed it by rewriting some other stuff, thank you guys for the help
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