The Outlast Trials

The Outlast Trials

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escape?
was that it? like, 5 minutes of gameplay?
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Showing 1-15 of 19 comments
bobo12 Apr 8 @ 11:23am 
Ending running animation was hilarious lol
I thought there would be some kind of tin. A lot of enemies that haven't been seen. When I took the adrenaline syringe, I thought there would be a chase. I thought after the big woman, it would be even tougher. But no, that was the end of the whole escape.

At first it was kind of scary, and then some strange disappointment because of the short passage. :totMonkey: :totMonkey: :totMonkey:
Jello Apr 8 @ 11:33am 
I kinda just sat there waiting for something to happen. I'm beyond disappointed.
yeah, that sucked. I enjoyed being chased, but I was expecting all of the main stalkers to come and stop you.
Originally posted by bobo12:
Ending running animation was hilarious lol
thats just the standard running tbh
It doesn't even count as a proper reagent escape in your record even if you have to setup your character all over again. New challenges but no catalog with new items to purchase. I have already purchased every event item and had 800 event tokens saved for part 2, what am I gonna do with those and all the new tokens im going to get? What the hell was this update?
Originally posted by Pepino Cosmico:
What the hell was this update?
The "go outside" wake up call update. 800 tokens in two weeks is a hell of a grind.
Even your character is leaving Sinyala to touch grass.
They actually did escape a together temp solution but it wont count really released reagent no number a wall, no new costume and awards only you get a 25 amelia marks that are useless and (A) poster and thats all still i really like a atmosphere of new area even i think Mansion escape is better Amelia escape is pretty much tress free with super easy puzzles and there is only 1 monster to chase you in large hall but overall this mini update is kinda meaningless only new thing is that short escape scenario and nothing else i wonder why they even created it?
Last edited by Walker☻//︻ ---; Apr 8 @ 12:31pm
You do seem to get some new clothing and a poster, and some tokens, but uhhh... Little bit easy imo. Maybe repeating it gives something?
Last edited by Ћ Abomination Jones; Apr 8 @ 1:19pm
Ripast Apr 8 @ 2:30pm 
**SPOILER ALERT**

I wasn't disappointed, but it left me feeling a bit short. Seeing what's behind the scenes is quite terrifying. Not seeing the staff who worked behind the scenes carrying the bodies is already a bad sign. Finding the medicine cabinets destroyed only accentuated the hopelessness. Walking through brightly lit hallways with several doors that are completely dark when opened creates uncertainty because you don't know who or what's behind them, or if there's a hole to go through. Staircases that all lead down to a basement you don't want to go into. Finding a hierarchical area with discarded set pieces helps you understand that you're in the stage where the sets are set up.
Having all your belongings taken away, including your night-vision goggles and even your clothes, prepares you for something to come.
The objectives to complete are few, but they generate enough tension because they managed to make it much more atmospheric, and that feeling of loneliness is present all the time. In fact, it reminded me of what happened at the end of the first Outlast, which was a rollercoaster of emotions oscillating between nerves and hopelessness, especially when you had to limp away from your pursuer and barely managed to escape. But the character they put in place to chase you, while fulfilling his role as an obstacle, is also disappointing. At first, you think it's just the beginning of a real nightmare, but no. Once you complete your objectives and reach the rocky path where you can already smell the fresh air, it brings back memories of the first Outlast: "it's all over now" music, the light appears, you wait for a plot twist or something before crossing the threshold, you arrive outside and our character flees, the credits roll, you wait until the end... NOTHING. It restarts like any other Reborn episode... I was expecting at least the appearance of the Walrider, and not even that.

If the people at Red Barrels ever read this, I think they should stop creating charismatically disturbed characters and go for something more inert, nothing could be more terrifying than being chased in the dark by a robot, a machine devoid of feelings and with enough energy to catch up with you, to be able to see in the dark, detect your body heat and find you in every hiding place you use, and in exchange you can use the few weapons you have to be able to disconnect it and restart it in 30 seconds to have the time to escape, if they had created that type of character for the escape scenario the game would have gained points and they would have left us sick with fear.
Last edited by Ripast; Apr 8 @ 7:56pm
I repeated the Escape. You get 5 tokens instead of 25, but if you still needed tokens somehow with all the free ones from the event, it's something.
I saw someone in the sleep room who didn't have night vision goggles, I thought an 'ESOP / NV less' cosmetic unlock woulda been neat.
Last edited by Ћ Abomination Jones; Apr 8 @ 3:13pm
Originally posted by JeanneOskoure:
Originally posted by Pepino Cosmico:
What the hell was this update?
The "go outside" wake up call update. 800 tokens in two weeks is a hell of a grind.
Even your character is leaving Sinyala to touch grass.
Considering you have 50% more playtime than I do and don't even have all achievements, I just assume you're not very good at the game, and the psychosurgery difficulty is just sitting there collecting dust in your terminal. Turns out, rewards are greater over there and the difference really adds up over time, you should give it a try whenever you are done playing with bugs.
Neonyi Apr 8 @ 7:47pm 
Yeahh... I find it kinda sad in a way. Doris' GF as a "boss" was a cool touch but honestly, she had more potential than to just be shown in the game as nothing than a tall grunt with a different model.
And well considering she's pretty much the only threat you meet during the escape trial its sad. I expected either a whole new enemy (not a rework)
Or at the very least something that felt new mechanic wise. Don't get me wrong I love the map itself and the feel, but its really just running to find objectives that we did 10's of times already, and just running across one enemy. its cool, the design is lovely, but damn did we really forget we had 3 prime assets?
I don't know, I feel like if reagents were trying to actually escape, their priority would be that word doesnt get out no? In that case them just sending their prime assets to do some house cleaning WITHOUT any rules holding them back sounded logical to me (hell they would have a reason to give bambino live ammo even XD)
Last edited by Neonyi; Apr 8 @ 7:47pm
So it was Doris' GF! That is cool, though i wish she were a little more special than just a normal big grunt
The map itself was extremely cool, and i liked going through the machine -- wish there were more threats though, Amelia's plan must have went super well if only one big grunt was there to stop us and our shuttle out was only halted slightly early
Last edited by kawaii bats; Apr 8 @ 9:55pm
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