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Quitting in game should result in a progress loss as usual.
For example, when playing multiplayer, Group of 2-4 players will start with at the beginning of escalation. A player can't join the ones who already in the escalation trial. One player will be a group leader and in charge with limited saves for his/her whole group. After each trial, one group leader will have the option if they want to continue or take a break. If one player who is non-leader decided to quit while others continue, then one player cannot rejoin them. If a group leader decide for all players to take a break, then it's best to communicate with them about what is the best date and time to continue the escalation. Once the group leader ran out of saves, they on their own.
It's harder to execute the save feature on multiplayer than the single player, but I hope it will work for both. Having limited saves can maintain the point of endless run and stakes of losing progress while trying to reach the record.
One important question, if you choose to save and quit, should the game reward you some release tokens, stamps, experience points, and other special event tokens like countdown bomb or toxic shock?
- I disagree here, The record is hard to obtain for a reason, saves will remove the difficulty of achieving records.
One important question, if you choose to save and quit, should the game reward you some release tokens, stamps, experience points, and other special event tokens like countdown bomb or toxic shock?
I would say saving does not equal completion of the run so they won't be awarded per save & quit, This could help prevent people from only loading in escalation save points and reap higher rewards.
+1 It's 'endless' So saving would in fact ruin the purpose of escalation
The idea is that the game would get so hard going up that this would be the reason why you fail and why you can't go past a certain number.
I know it's not the case right now, but if they manage to make the game extremely hard and I mean EXTREMELY hard at certain points, then saving won't ruin records at all because records are now skill based rather than endurance based.
RIght now the records are based not on skills, because there is a skill cap. The records are based on how far you can endure and stay focused to keep that level of skill that only goes so far. I want the skill cap to get so high to the point of being almost impossible. The game has to beat you, not time.
I hope I made myself clear.
You made yourself clear and I completely respect your opinion on this, I would agree if ' the game would get so hard going up that this would be the reason why you fail' Was susceptible. Maybe escalation can be split into
endless Escalation (Maxed out at psycho-surgery, No saves, Normal rewards),
escalated Difficulty (No Limit, More rewards, CHECKPOINTS (every 15 with the additional option to return later) )
what are your thoughts on this?
Exactly, Limitless escalation !
I fully agree on the point that staying awake for 20h to beat a record needs to stop,it's not healthy at all and aside from proving that you're not responsible enough to manage your hours of gaming,it doesn't do much.
So yeah,the save system would prevent that.