The Outlast Trials

The Outlast Trials

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pagio12000 Nov 1, 2024 @ 8:42am
How is the solo experience?
Is it hard?I mean like a souls like game on steroids hard?Its doable but you need to play the same mission 40 times to know the layout of the map?Are there checkpoints?Etc......
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Showing 1-8 of 8 comments
Mickterminator30 Nov 1, 2024 @ 9:07am 
Understanding the trials is not too difficult, a solo player can do this no problem. But everyone struggles in the beginning. A new trial may be confusing and somewhat frustrating to newer players due to the layout of the trials and its objectives coinciding together. Knowing the layout of the map can make the experience all the more enjoyable and faster at completing Trial objectives. The enemies will also get more intense on the higher difficulties e.g. intensity and psychosurgery, so playing on standard is best for training. On standard you should have enough time to explore and understand the map and do the objectives. Additionally. the AI is not super aggressive when playing on Standard difficulty.

Checkpoints are pretty much respawn pills, Reagents/players can consume them for extra lives (probably best for solo players).
Last edited by Mickterminator30; Nov 1, 2024 @ 9:09am
Solo is and feels like you're playing mini-Outlast maps, they're doable, but if you're low level, you gotta go stealth preferably.
Ela Nov 1, 2024 @ 9:14am 
No checkpoints, but if you die, you will respawn. Default is three lives, you can die three times in a trial, but you can acquire respawn pills, one pill one respawn, or one pill two respawns with double doses amp.

Same density of enemies, same difficulty, but less objectives. One is halves objectives, another is one less objective. For example, Vindicate the Guilty, you only need to do one evidence, one acid bucket; Pervert the Futterman, one Box A and one Box B; Kill the Snitch, one generator only in the basement; Grind the Bad Apples, two pipes only; Cleanse the orphans, one generator in the basement again. Poison the Medicine, only 6 bags of products. You will need to do double the objectives in co-op.

Or doing one less objective. Like one less pattern and acid bottle in Poison the Medicine; one less unpluging battery and game in Grind the Bad Apples; One less radio in Cleanse the orphans; One less pip, although you don't need it anyways, in Pervert the Futterman;

Also doing certain actions are faster, like pulling up the pull-up gates.

It is not hard on Psychosurgery if you are either careful enough, or fast enough. Remaining as silence as possible, avoiding eye with the enemies, don't trigger sound traps, distracting enemies with throwables, using rigs properly. Will make it easier.

Or being as fast as possible, so fast that enemies can't even catch up with you, and jump besides them when they haven't noticed you yet, doing objective fast.

Many of my friends agree that doing solo is even easier than co-op, since you have complete control of the location, direction that they are heading of x-pops. All x-pops locations, and the timing they entering the elevators are all exclusively for you only, so you wouldn't encounter issues like turning a corner and being ambushed by an prime asset because your teammate lead them there without informing you.

I recommend memorizing the locations of elevator, because that is where prime assets, pushers(imposters in certain variant), and xpops that going beyond their petrolling areas. You will know what xpop will come out of the elevator if you play enough trials, and prepare what strategy to deal with them.

If it is the layout, I would recommend you do some introductory trials, and be like a curious kids try to climb, vault, and slides certain places. Remember, you can climb anything that's on certain height, for example the bathroom wall in Kill the snitch, the train in the Empty the Vault and Poison the Cattle. And remember every rooms matters and most the time they connects to another room, you may need to crouch to find out.

Have fun playing this game. Please correct me if I make any mistakes, this is from my first thought anyways.
Ela Nov 1, 2024 @ 9:19am 
Also my rig is stun, default amps are noise reduction, smash (change to strong arm if you find difficulties in dealing with goats in Vindicate the Guilty or Escape the Courthouse; some people would choose hide and heal in Ultra to stop bleeding), and boosted (Change to last chance if you get hit a lot or playing on Ultra, since prime assets are one hit kill dealing 4 bars of damages, or self-revive if you step on psychosis mines a lot or wanna abuse psychosis). This setup is good for fast games. I don't know about the playing safe ones.
Last edited by Ela; Nov 1, 2024 @ 9:22am
pagio12000 Nov 1, 2024 @ 10:33am 
Thanx!
opposedcrow1988 Nov 1, 2024 @ 5:22pm 
If you're new and just starting out, you can do the shorter MK challenges and the first few levels of the Escalation roguelike mode solo and on the Introductory difficulty level just to learn the different maps and enemy behaviors. Once you've gained some confidence, you can attempt one of the proper trials (expect it to take a while, though, since they're tuned to take a full party of four players roughly 30-45 minutes on average). It definitely gets easier after you've unlocked your first rig and a few of the passive upgrades (like expanded inventory or the ability to recover health by hiding).

Playing solo, the revive syringes you get from breaking the small glass containers are replaced with respawn pills that add another respawn onto the default three you start out with. You can also complete most daily/weekly/reagent tasks on the Introductory difficulty, but some challenges (like the ones attached to the currently ongoing Geister event) require that you play on at least Standard difficulty.
Blake <3 Mori Nov 1, 2024 @ 6:07pm 
It's pretty easy. When you're just starting out, you'll probably be playing on Introductory difficulty, which has like two-three enemies on the map, so you'll get to learn the layouts without much disturbance. Eventually you'll get upgrades that will make completing trials a breeze. Imo solo is actually easier than co-op, because you don't have a team to screw you over... Not to mention thanks to respawn pills you will have a large number of revives, so it will be difficult to fail a trial.
Since there is now respawn pills to undo deaths in solo plays multible times so i say its should be fairly easy in difficulty 1 and 2 you can even now open solo coop doors by amp mash its not cheat or hack someone was claimed before it was added Barbie man patch and i expected even more cheesies ways to beat Release Protocol level is coming in next main patch possible story mode you cannot really game over die RB mention new way to play content in 2025 possible they adding server browser or mod support? :steamhappy:
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Date Posted: Nov 1, 2024 @ 8:42am
Posts: 8