Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Checkpoints are pretty much respawn pills, Reagents/players can consume them for extra lives (probably best for solo players).
Same density of enemies, same difficulty, but less objectives. One is halves objectives, another is one less objective. For example, Vindicate the Guilty, you only need to do one evidence, one acid bucket; Pervert the Futterman, one Box A and one Box B; Kill the Snitch, one generator only in the basement; Grind the Bad Apples, two pipes only; Cleanse the orphans, one generator in the basement again. Poison the Medicine, only 6 bags of products. You will need to do double the objectives in co-op.
Or doing one less objective. Like one less pattern and acid bottle in Poison the Medicine; one less unpluging battery and game in Grind the Bad Apples; One less radio in Cleanse the orphans; One less pip, although you don't need it anyways, in Pervert the Futterman;
Also doing certain actions are faster, like pulling up the pull-up gates.
It is not hard on Psychosurgery if you are either careful enough, or fast enough. Remaining as silence as possible, avoiding eye with the enemies, don't trigger sound traps, distracting enemies with throwables, using rigs properly. Will make it easier.
Or being as fast as possible, so fast that enemies can't even catch up with you, and jump besides them when they haven't noticed you yet, doing objective fast.
Many of my friends agree that doing solo is even easier than co-op, since you have complete control of the location, direction that they are heading of x-pops. All x-pops locations, and the timing they entering the elevators are all exclusively for you only, so you wouldn't encounter issues like turning a corner and being ambushed by an prime asset because your teammate lead them there without informing you.
I recommend memorizing the locations of elevator, because that is where prime assets, pushers(imposters in certain variant), and xpops that going beyond their petrolling areas. You will know what xpop will come out of the elevator if you play enough trials, and prepare what strategy to deal with them.
If it is the layout, I would recommend you do some introductory trials, and be like a curious kids try to climb, vault, and slides certain places. Remember, you can climb anything that's on certain height, for example the bathroom wall in Kill the snitch, the train in the Empty the Vault and Poison the Cattle. And remember every rooms matters and most the time they connects to another room, you may need to crouch to find out.
Have fun playing this game. Please correct me if I make any mistakes, this is from my first thought anyways.
Playing solo, the revive syringes you get from breaking the small glass containers are replaced with respawn pills that add another respawn onto the default three you start out with. You can also complete most daily/weekly/reagent tasks on the Introductory difficulty, but some challenges (like the ones attached to the currently ongoing Geister event) require that you play on at least Standard difficulty.