Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Open the gate has extremely tight space with high enemies density compared to other maps. Our strategy to tackle this map under stay together is to have at least one person equips with self-revive as a backup in case the whole team is eliminated. And others using last chance. Those using last chance can tank damages for teammates. The ones using self-revive has to be able to solo most escalations.
In your case, you got only one teammate, so with our strategy your setup gotta be two self-revives or one self-revive and one last chance.
Also, psychosis is extremely useful in open the gate. However, two of you have to be really fast and plan the route wisely. If possible, gather as many anti-dote as possible so that you can stop psychosis when disarming the battery and trigger mines later on.
For Escape the courthouse, I am afraid I have to disagree that trial lacks of hiding spots. Even in Ultra, which including limited hiding spot 2, we can find plenty of hiding spots. Please remember you can also hide in the small spaces under the bookshelves in the library along with closets, under the table, and barrels.
I would like to suggest one way to remember the hiding spot. Which is to equip hide and heal. It is extremely useful in Ultra, since it stops bleedings, gain one bar of heal, and regenerates another not fully damaged bar. You will constantly remember the hiding spot as you travel.
Lastly, please don't blame teammates, you cannot avoid it in this game when you are not playing with your friends. Most of those players just don't know how to play the game or are either too afraid of x-pops. They are even struggling being alive. But please treat them as a backup when you make mistakes and get killed. Those who are smarter would bring syringes with them for people to revive them in case that they get killed. We are all those players before. If you really wanna avoid those players, you can check their playtime under steam page before starting the game, anyone with at least 300 to 400 hours will be decent enough to be a teammate. 500 hours or above can carry the game already.
However, for those who are literally hiding near the shuttle for the whole trial, just quit, or lead an xpop near their hiding spot and use glass bottle or stun to hit that hiding spot. They will get dragged outta hiding spot afterwards.
That's a lot of words that mean largely nothing lol. And maybe leave out the Um AcTuAlLy PaRt of your copium huffing next time you are trying to persuade someone. Almost as bad as the morons who say "WeLl I'Ve NeVeR hAd ThAt PrObLeM.
Again, when we have variators like Bleeding and Bad Trip II in an enclosed space with enemies (NOT BOTH PRIME ASSETS OOPSIE DOOPSIES) that dominate the light and dark areas, as in Gooseberry camping the area outside the diner and the night vision guy also stalking the inside and outside of the diner and one teammate is running from psychosis in order not to take damage but because Stay Together is on and the other player can't sprint because again, there are enemies that dominate the light and dark areas, that leads to death which doesn't feel very fair or avoidable unless, as i said, you played perfectly and didn't get hit or put into psychosis from.
Yes, I will blame people who are aggressively belligerent when we have the AUDACITY to suggest they actually play objectives instead of screwing around. No, you cannot "treat them as backups" when they are CONSTANTLY going down and causing the only two players actually attempting to finish objectives to be pulled away for revives and help ups due to complete lack of awareness. Alternate take: Don't play the hard game mode if you can barely handle standard trials. Simple.
Unfortunately, Hide and Heal is trumped by several much more useful amps. And, more unfortunate still, despite your claim that there aren't a lack of spots, this is the only map that, regardless of the people I play with, I constantly have the issue when Toxic Shock is a variator. To the point of not wanting to play the gamemode for fear of rolling it on Courthouse. Idc about the total hiding spots in one of the largest maps, when what matters is how many there are around the areas you are forced to stay in for your objectives. Cool story bro, I'm not gonna run back to the barrel next to the shuttle just because it counts as a valid spot, which I'm going to have to stop and point out I'm being hyperbolic and I know there are closer ones before then. Because I HAVE to point it out for people like you online who think they know everything.
Also, I'm just going to say suggesting that I quit when I could be in late round, just as I typically am when this happens, or waste time luring enemies places to disadvantage other players, that's a pretty braindead take.
Thankfully Red Barrel is typically much smarter than players like yourself, otherwise copers would win and Screamers would still stop you dead in your tracks instead of slowing you and applying a visual effect. I would know, I absolutely got ♥♥♥♥ on by incompetent boobs for complaining about the aforementioned issue and had it rectified via patch mid argument.
Hide and heal's usefulness may vary among people with different styles, my main is smash, I don't like spending that little bit of time hiding. At least from my side, most of the people equip hide and heal with last chance. Since you will be allowed to have lots of margin of errors and take damages for your teammates. Also, noticing hiding spots along the way just in case.
There is one thing you are right, I am not a smart player. I heavily rely on abusing psychosis to finish trials. There are still many spots that I don't know how to deal with and just tackle it with psychosis. When in toxic shock, I ignore the first two waves of gas except for long trials. Since most of the tasks can be done within the first two waves.
Also, night hunter is like a hybrid of grunt and blind giant, he cannot sprint, has very short attack range and rely more on sound instead of eye sight. Most of his attack is easy to dodge with.