The Outlast Trials

The Outlast Trials

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Kenny Aug 10, 2024 @ 4:34am
1
9 respawns in PSYCHOSURGERY
Is this really what we want the max difficulty to look like? 9 easy respawns, in a horror game at its maximum difficulty? Or even worse, cumulable respawns in escalations to have dozens of them.

It doesn't matter how strong enemies are or how many variatiors you have when you completely invalidate any tension by giving the player what feels like unlimited respawns.

Do we need to wait 3 more years to realize how flawed this is? Is this game catering to people with no hands?
Last edited by Kenny; Aug 10, 2024 @ 4:39am
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Showing 1-15 of 34 comments
Misthios SRB Aug 10, 2024 @ 4:47am 
Bro half the community not even playing on PSYCHOSURGERY, not sure u realised that already. Other half is just rushing like flies without trying to use head or hiding and waiting for u to finish objectives, also getting downed like on a track.
Last edited by Misthios SRB; Aug 10, 2024 @ 4:48am
Kenny Aug 10, 2024 @ 4:51am 
Originally posted by Misthios SRB:
Bro half the community not even playing on PSYCHOSURGERY, not sure u realised that already. Other half is just rushing like flies without trying to use head or hiding and waiting for u to finish objectives, also getting downed like on a track.
And? What does that have to do with game balance? What is the point of adding multiple difficulties, if you are not going to make the hardest one REALLY the hardest one.

The rushing idiots can play on the easier difficulties. Why do I also have to suffer easy difficulties on the HARDEST difficulty? Does this make sense to you?
Misthios SRB Aug 10, 2024 @ 4:57am 
Originally posted by Kenny:
Originally posted by Misthios SRB:
Bro half the community not even playing on PSYCHOSURGERY, not sure u realised that already. Other half is just rushing like flies without trying to use head or hiding and waiting for u to finish objectives, also getting downed like on a track.
And? What does that have to do with game balance? What is the point of adding multiple difficulties, if you are not going to make the hardest one REALLY the hardest one.

The rushing idiots can play on the easier difficulties. Why do I also have to suffer easy difficulties on the HARDEST difficulty? Does this make sense to you?
Well i understand you but i think u are looking onto wrong game for that :) Elden ring and Dark Souls are game for that :)
Kenny Aug 10, 2024 @ 4:59am 
Originally posted by Misthios SRB:
Originally posted by Kenny:
And? What does that have to do with game balance? What is the point of adding multiple difficulties, if you are not going to make the hardest one REALLY the hardest one.

The rushing idiots can play on the easier difficulties. Why do I also have to suffer easy difficulties on the HARDEST difficulty? Does this make sense to you?
Well i understand you but i think u are looking onto wrong game for that :) Elden ring and Dark Souls are game for that :)
No I am not. The point isn't that this game should as hard as Dark Souls, the point is that if I choose the HARDEST difficulty, the it should be the HARDEST difficulty. And 9 respawns is something that only makes sense on introductory and standard, I wouldn't even put it on intensive, let alone THIS one.
OmarTheInsomniac Aug 10, 2024 @ 10:07am 
Just don't collect or use any of the re-spawn pills. I never use them, except for the one in the secret room. Problem solved. Also i've beaten all the main trials on psychosurgery and have never died more than once during any of them, so it doesn't really matter anyways. You're just making a big deal out of nothing to be honest lol.
Kenny Aug 10, 2024 @ 10:09am 
Originally posted by OmarTheInsomniac:
Just don't collect or use any of the re-spawn pills. I never use them, except for the one in the secret room. Problem solved. Also i've beaten all the main trials on psychosurgery and have never died more than once during any of them, so it doesn't really matter anyways. You're just making a big deal out of nothing to be honest lol.
There is something wrong with the game if a player needs to "restrain" themselves to make the game make sense. What's so hard about putting the no revives variator permanently on this difficulty?

You can't seriously tell me that red barrels consider it challenging to have 9 respawns.
OmarTheInsomniac Aug 10, 2024 @ 10:15am 
Originally posted by Kenny:
Originally posted by OmarTheInsomniac:
Just don't collect or use any of the re-spawn pills. I never use them, except for the one in the secret room. Problem solved. Also i've beaten all the main trials on psychosurgery and have never died more than once during any of them, so it doesn't really matter anyways. You're just making a big deal out of nothing to be honest lol.
There is something wrong with the game if a player needs to "restrain" themselves to make the game make sense. What's so hard about putting the no revives variator permanently on this difficulty?

You can't seriously tell me that red barrels consider it challenging to have 9 respawns.
Not all lmao. Many games let the player determine how hard they want the game to be through their actions while they are playing. It's good game design. Want the game to be harder? Don't take the pills. You're literally upset the game gives you freedom of choice lol. Also having NO revives on psychosurgery is just an awful idea.
IcemayneXXV Aug 10, 2024 @ 10:45am 
If you are getting all 9 spawns on psychosurgery, you must be playing fairly slow. This game wants you to take it slow in psychosugery, so if you are getting all of the pills, Red Barrel did it's job. If you are getting all of those and beating the trial in five minutes, then it would be an issue.
Kenny Aug 10, 2024 @ 10:46am 
Originally posted by OmarTheInsomniac:
Originally posted by Kenny:
There is something wrong with the game if a player needs to "restrain" themselves to make the game make sense. What's so hard about putting the no revives variator permanently on this difficulty?

You can't seriously tell me that red barrels consider it challenging to have 9 respawns.
Not all lmao. Many games let the player determine how hard they want the game to be through their actions while they are playing. It's good game design. Want the game to be harder? Don't take the pills. You're literally upset the game gives you freedom of choice lol. Also having NO revives on psychosurgery is just an awful idea.
The game is already allowing me to determine how I want to play by having multiple difficulties. If I want to play with noob pills, I can use no brain difficulties, which are now present. Why is the "hardest" difficulty not the hardest? Does this make sense to you?
Last edited by Kenny; Aug 10, 2024 @ 10:47am
Kenny Aug 10, 2024 @ 10:47am 
Originally posted by IcemayneXXV:
If you are getting all 9 spawns on psychosurgery, you must be playing fairly slow. This game wants you to take it slow in psychosugery, so if you are getting all of the pills, Red Barrel did it's job. If you are getting all of those and beating the trial in five minutes, then it would be an issue.
It's not about how long. Red Barrel doesn't care about how long you finish something, that's why the grade is unaffacted. Pills have no place in a difficulty that is supposed to be the hardest. Why make difficulties in the first place if you are going to retain all the handholding elements from the easiest ones on the hardest one?
OmarTheInsomniac Aug 10, 2024 @ 11:29am 
Originally posted by Kenny:
Originally posted by OmarTheInsomniac:
Not all lmao. Many games let the player determine how hard they want the game to be through their actions while they are playing. It's good game design. Want the game to be harder? Don't take the pills. You're literally upset the game gives you freedom of choice lol. Also having NO revives on psychosurgery is just an awful idea.
The game is already allowing me to determine how I want to play by having multiple difficulties. If I want to play with noob pills, I can use no brain difficulties, which are now present. Why is the "hardest" difficulty not the hardest? Does this make sense to you?
Now you're just being dense on purpose. If you don't want to play with "noob pills", DON'T USE THEM. They don't even appear outside of solo play, so it is literally completely up to you. The only thing not making sense here is your argument, as they always appear regardless of difficulty, so psycho-surgery is still the hardest challenge the game has to offer. Once again, you are just complaining about the game allowing you to play however you want.
Kenny Aug 10, 2024 @ 11:35am 
Originally posted by OmarTheInsomniac:
Originally posted by Kenny:
The game is already allowing me to determine how I want to play by having multiple difficulties. If I want to play with noob pills, I can use no brain difficulties, which are now present. Why is the "hardest" difficulty not the hardest? Does this make sense to you?
Now you're just being dense on purpose. If you don't want to play with "noob pills", DON'T USE THEM. They don't even appear outside of solo play, so it is literally completely up to you. The only thing not making sense here is your argument, as they always appear regardless of difficulty, so psycho-surgery is still the hardest challenge the game has to offer. Once again, you are just complaining about the game allowing you to play however you want.
There is nothing hard about it when I can respawn 9 times with no fear whatsoever of getting caught. It is a bad design choice and completely nullifies the additional difficulty. It's not an opinion, it is a fact, and I don't think 20 years of game design experience are needed to understand this basic concept.

If you do not understand why 9 respawns are bad for the game to have in its "hardest" difficulty, then you have just showed me why the devs want to have so much handholding in this game. Clearly, this community is in need of it.
Last edited by Kenny; Aug 10, 2024 @ 11:35am
OmarTheInsomniac Aug 10, 2024 @ 11:48am 
Originally posted by Kenny:
Originally posted by OmarTheInsomniac:
Now you're just being dense on purpose. If you don't want to play with "noob pills", DON'T USE THEM. They don't even appear outside of solo play, so it is literally completely up to you. The only thing not making sense here is your argument, as they always appear regardless of difficulty, so psycho-surgery is still the hardest challenge the game has to offer. Once again, you are just complaining about the game allowing you to play however you want.
There is nothing hard about it when I can respawn 9 times with no fear whatsoever of getting caught. It is a bad design choice and completely nullifies the additional difficulty. It's not an opinion, it is a fact, and I don't think 20 years of game design experience are needed to understand this basic concept.

If you do not understand why 9 respawns are bad for the game to have in its "hardest" difficulty, then you have just showed me why the devs want to have so much handholding in this game. Clearly, this community is in need of it.
So you're saying I need "handholding" I've never even used in the first place? LMAO. Also, unless you happen to be God himself, nothing you said is fact and is actually just an opinion. You're the one "nullifying" the challenge for yourself by continuing to take the pills. It's the same as punching yourself and then complaining about it.
Kenny Aug 10, 2024 @ 11:51am 
Originally posted by OmarTheInsomniac:
Originally posted by Kenny:
There is nothing hard about it when I can respawn 9 times with no fear whatsoever of getting caught. It is a bad design choice and completely nullifies the additional difficulty. It's not an opinion, it is a fact, and I don't think 20 years of game design experience are needed to understand this basic concept.

If you do not understand why 9 respawns are bad for the game to have in its "hardest" difficulty, then you have just showed me why the devs want to have so much handholding in this game. Clearly, this community is in need of it.
So you're saying I need "handholding" I've never even used in the first place? LMAO. Also, unless you happen to be God himself, nothing you said is fact and is actually just an opinion. You're the one "nullifying" the challenge for yourself by continuing to take the pills. It's the same as punching yourself and then complaining about it.
Let me give you an example of how stupid your "solution" is. Imagine that I criticized how the enemies chase you and how it's too easy to escape from them, and as a result I suggest a buff to their speed or something like that. Your answer would have been something like "If they are too slow, then don't run yourself, problem solved".

The game has to fix its problem and be balanced. A player should not have to handicap themselves.
Last edited by Kenny; Aug 10, 2024 @ 11:51am
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Guanie Aug 10, 2024 @ 12:32pm 
Damn I had no idea it was 9 since I never die.
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Date Posted: Aug 10, 2024 @ 4:34am
Posts: 34