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some amps ARE useful in certain trials or in certain playstyles like stealthy.
Im a runner who goes in loud so certain amps are useless to ME but it doesnt make them bad. and the suggestion to allow us to use even more amps at once will make already overpowered players godlike.
overall I think this isnt a very good suggestion, you are essentially asking for the game to be made way easier, and its already a really easy game even on psychosurgery.
As for lock breaker,recycle,etc these amp may see useless but actually escalation is a good training ground to make you learn to play differently. I was only using noise reduction,smash and boosted before. Many escalation runs made me completely change gamestyle,I learned to use many amps in many different ways and I think that's great because it prevents the game from becoming boring.
You learn :
-how to not rely on sleepers for example,which doesn't work on "enraged/don't make noise" cuz enemies can hear even when you walk on glass.
- you learn how to use cacophony to your advantage,strong arm,
- stuff like hide and restore become way more useful,etc
you learn how to use each amps in a different way and i think that's where they shine. because in the end,if beside the god tier amps (sleeper,noise red,smash,boosted) you can't use any of them,then I'm sorry but you're probably not as good of a player as you think. Psychosurgery difficulty won't leave you a single chance if the strat is "run and throw".