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Plus, they'd only been refreshed what, twice? Not enough precedent to justify keeping them around. It's just a shame it's taken this long to have any kind of working staddle for difficulty.
I'm not so much concerned about the currencies as I am that the rebirth trophies (and ig the endings) are the only reason to rebirth now that the catalogue has taken the outfits.
Hopefully with the feedback they're getting wrt mk-challenges they'll bringback program folders or something to group all the content together again
Can't even see a letter grade to reflect the work that I had put into it and my motivation to go through these new "difficulties" has been severely diminished, especially on particularly tedious levels that kicked my ass to begin with, like Grind the Bad Apples or Pervert the Futterman.
It was a sense of pride, looking at those few A+ grade, knowing that I overcame these challenges after what was in most cases, multiple hours of careful movement.
And as far as the currency goes, most of us did a lot of grinding to obtain as much as we did; replaying levels to unlock every piece of cosmetic or room decor, only for that to end up being a wasted effort.
And I didn't even realize that they had moved the rebirth outfits to the catalog, that is really dumb as well. Much like you said, there is little incentive to try and get through the Farewell Mansion.
And if I read correctly, the Farewell Mansion allegedly has some reworks that has people up in arms as well. I haven't played it myself since the update, and that's why I never mentioned it.
Seeing trials put back into the previous format would be such a huge win for this update, that might just save it for me, alone,
I know it's a game we play for fun, but I have literally 0 reason to play Pervert the Futterman for example, because it's not a trial I find fun at all.
They're not. They tried too hard to streamline the difficulty system from closed beta, and it's taken them a over a year to take the L and backtread. It's a much better system than before, as it gives people more agency wrt challenge (the biggest complaint with the old programs), but it's yet another total overhaul following a year of overhauls.
Actually, thinking about this more, all of your progress would've been reset anyway. X and Ultra were temporary playlists, shuffled around every couple weeks like the special therapy is now. So my point about the new settings and the programs being largely different things makes more sense. And it's another issue the new system fixes
It's a bit rough that after this much time it feels like they're stabbing in the dark. Maybe I'm wishing for a different ability, utility and rig progression system, one that allows for resetting, and/or gives reason to doing the trials. I haven't even grinded that much all things considered, but the grind wasn't the focus when this all started. Now it seems like it's the core.