The Outlast Trials

The Outlast Trials

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The new mission structure is stupid
I really want to like this update, but I almost feel like we lost as much as we gained. Seriously, ♥♥♥♥ this new random set of 6 missions system. Randomly selected missions instead of being able to go through each level set in order with friends or solo as part of an ongoing YouTube series is so ♥♥♥♥♥♥♥♥♥♥ stupid.

And it seems that those of us who busted our asses to beat whatever the name of the hardest project (X I think it was?) don't even see that progress reflected in the new "difficulty" tabs. And I can't fathom the currency rework, either.

What's the point of stripping everyone of their progress (save for rebirth tokens, and tickets) in favor of Murkoff Coin. Again, I want to like this update, but cannot bring myself to love it enough.

Franco is an awesome enemy with a personality that really shines through, but it's bogged down by the rest of the crap that surrounds it. Poison the Medicine was awesome, tho.
Last edited by The Defective Butcher; Jul 17, 2024 @ 10:56pm
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Showing 1-7 of 7 comments
kettlecorrosive Jul 17, 2024 @ 11:07pm 
Lack of grade carryover for everything that isn't genesis makes more sense when you remember that "progress" for X and Ultra was nonlinear. The challenges didn't technically have any standard to bear, so these new difficulties are, effectively, completely,... "new." Idk if I'm making sense rn

Plus, they'd only been refreshed what, twice? Not enough precedent to justify keeping them around. It's just a shame it's taken this long to have any kind of working staddle for difficulty.

I'm not so much concerned about the currencies as I am that the rebirth trophies (and ig the endings) are the only reason to rebirth now that the catalogue has taken the outfits.

Hopefully with the feedback they're getting wrt mk-challenges they'll bringback program folders or something to group all the content together again
Originally posted by kettlecorrosive:
Lack of grade carryover for everything that isn't genesis makes more sense when you remember that "progress" for X and Ultra was nonlinear. The challenges didn't technically have any standard to bear, so these new difficulties are, effectively, completely,... "new." Idk if I'm making sense rn

Plus, they'd only been refreshed what, twice? Not enough precedent to justify keeping them around. It's just a shame it's taken this long to have any kind of working staddle for difficulty.

I'm not so much concerned about the currencies as I am that the rebirth trophies (and ig the endings) are the only reason to rebirth now that the catalogue has taken the outfits.

Hopefully with the feedback they're getting wrt mk-challenges they'll bringback program folders or something to group all the content together again
My concern for keeping the grades from X and Ultra is the completionist in me likes seeing that I had gotten decent grades on most of the trials, I was working on getting A+ on all of them, and now that is literally just wasted effort.

Can't even see a letter grade to reflect the work that I had put into it and my motivation to go through these new "difficulties" has been severely diminished, especially on particularly tedious levels that kicked my ass to begin with, like Grind the Bad Apples or Pervert the Futterman.

It was a sense of pride, looking at those few A+ grade, knowing that I overcame these challenges after what was in most cases, multiple hours of careful movement.

And as far as the currency goes, most of us did a lot of grinding to obtain as much as we did; replaying levels to unlock every piece of cosmetic or room decor, only for that to end up being a wasted effort.

And I didn't even realize that they had moved the rebirth outfits to the catalog, that is really dumb as well. Much like you said, there is little incentive to try and get through the Farewell Mansion.

And if I read correctly, the Farewell Mansion allegedly has some reworks that has people up in arms as well. I haven't played it myself since the update, and that's why I never mentioned it.

Seeing trials put back into the previous format would be such a huge win for this update, that might just save it for me, alone,
RIG-801 Jul 17, 2024 @ 11:56pm 
I have a really bad feeling that RB is slowly leaning into seasonal resets as per looter shooters or arpgs and in the case of this game it doesn't really work. You have to have something other than cosmetics to make you go through some of the ♥♥♥♥ you don't enjoy in the game - at least keep the ♥♥♥♥♥♥♥ grades so there's something that feels like you're going for.

I know it's a game we play for fun, but I have literally 0 reason to play Pervert the Futterman for example, because it's not a trial I find fun at all.
Last edited by RIG-801; Jul 17, 2024 @ 11:57pm
goka9696 Jul 18, 2024 @ 12:56am 
I personally don't care for grades and don't mind them resetting those, but what I absolutely do mind is being unable to select any trial I want and instead being forced to play whatever developers deem I deserve to play this week.
kettlecorrosive Jul 18, 2024 @ 2:53am 
Originally posted by RIG-801:
I have a really bad feeling that RB is slowly leaning into seasonal resets as per looter shooters or arpgs and in the case of this game it doesn't really work. You have to have something other than cosmetics to make you go through some of the ♥♥♥♥ you don't enjoy in the game - at least keep the ♥♥♥♥♥♥♥ grades so there's something that feels like you're going for.

I know it's a game we play for fun, but I have literally 0 reason to play Pervert the Futterman for example, because it's not a trial I find fun at all.

They're not. They tried too hard to streamline the difficulty system from closed beta, and it's taken them a over a year to take the L and backtread. It's a much better system than before, as it gives people more agency wrt challenge (the biggest complaint with the old programs), but it's yet another total overhaul following a year of overhauls.

Actually, thinking about this more, all of your progress would've been reset anyway. X and Ultra were temporary playlists, shuffled around every couple weeks like the special therapy is now. So my point about the new settings and the programs being largely different things makes more sense. And it's another issue the new system fixes
RIG-801 Jul 18, 2024 @ 4:20am 
You're probably right, I just wish there was some sort of timeline chart or something you could see a progress journey on since you started playing (grades, achievements, etc.). Anything aside from cosmetics and posters that you can look back on - the kind of chart that probably in game lore they actually do keep somewhere, even if "rebirthing" doesn't fit into it in the same sense.

It's a bit rough that after this much time it feels like they're stabbing in the dark. Maybe I'm wishing for a different ability, utility and rig progression system, one that allows for resetting, and/or gives reason to doing the trials. I haven't even grinded that much all things considered, but the grind wasn't the focus when this all started. Now it seems like it's the core.
Last edited by RIG-801; Jul 18, 2024 @ 4:22am
Crimson Bort Jul 18, 2024 @ 9:52am 
Im loving the new update. I don't really care about the cosmetic resets or anything since I all ready had the ones I liked. The amount of cosmetic items for a game like this is insane, and I love how they introduce new ones for seasonal/special events. Escalation is awesome, though it does take quite awhile to get to actually challenging maps. I would like custom missions though. I'm betting that will be an option eventually.
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Date Posted: Jul 17, 2024 @ 10:41pm
Posts: 7