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EDIT: I only play solo
That's a nonsense opinion though. There are multiple ways to learn without running into a worst case scenario.
For starters, when i run into a dead end with a prime asset right behind me, then i don't need to see the full kill animation to learn, that it was a bad mistake. My experience as a gamer allows me to predict some things good enough, so that i can learn without wasting half an additional minute to the animation.
Then i can also learn from others. I don't need to be in a car accident myself to understand, why ignoring red lights is a bad idea. I understand this already by seeing others having deadly accidents.
Then there's also learning through explanation. I can watch a guide and internalize many methods before playing even a single hour in a game. I did that with many horror games and it always allowed me to have a head start in terms of knowledge, for example into where i need to be.
And lastly, you can also learn through cross-referencing. Since i've played tons of games, i don't need to make every single mistake in this game to know, that specific things are bad. Like i don't need to run into an enemy to know, that he'll damage me.
And those people don't succumb to their own stupidity by resetting, but rather because they're not learning in the first place. Waiting through the death animation will not change their learning resistance.
All of that said, i rather learn through thinking and studying rather than through pain and scars. I don't need to waste valuable time through something, that has already teached me enough to not make the mistake the next time. Obviously, if the kill animation is already happening, then i won't do it, but i often play with my brother and when one of us did a mistake, then we don't need to waste 3 minutes of our life, just to play the mistake out we've already predicted anyway (especially in A+-Runs, where we already had one downed)
Obviously playing with randoms is a different story, but i don't go into these games to perform at my best, so i accept mistakes more easily
I like Wemer response better because it was simple and to the point. It's great your good at the game. However, to my understanding Wemer's logic is the following:
Players leave the game before getting killed due to the fact that most players seem unable to accept reality; specifically, how certain choices made in the game lead to the player's unfortunate demise. Leaving the game and choosing to focus on the anger, frustration and the "woe is me" does not tell the player how to beat the map or how to avoid similar predicaments. The player may face the same situation and crumble or, not pay attention to things like pouncers, when searching and exploring various rooms in the trials. Playing other games may or may not have any merit for some players ability to perform well in Outlast Trials; some can do this so-called cross reference whilst others do not.
I'm not saying the only way to learn is by taking damage or dying, but if you always choose to quit instead of accepting that you failed, you will never feel motivated to do better next time. Of course, this is totally relative, but using myself as an example, I have 9 deaths in total and more than 1000 trials completed. Every time I died, I understood what happened. I'll make sure to never repeat the same situation that put me on the ground.
I've played with a guy once who could never stop rushing. Every single trial he would rush, take a lot of damage, and sometimes get knocked down. Even after we rescued him, he would ignore everything that got him into that situation and proceed to keep rushing until he ended up falling again by a pouncer (he wasn't looting anything, so he'd always get beaten up by her), and after that, he quit. The trial wasn't even on ultra or anything; he just couldn't stop making mistakes (btw, he was already max level).
Anyway, that was my point. Death is part of the learning process, not the ONLY way to learn. You'll die one way or another eventually, but the choice to see what happened is up to you.
I'm sure, you would still be as good as you are, even if you would've left the game within the death animation. The important part of a mistake is not necessarily to actually see the consequences, but rather to know, what consequences wait for you and an idea of how to prevent it.
Though the thing is, that dying won't teach him anything, because his mistake wasn't to die, but rather to make decisions, that lead him to death, even when every single mistake on its own wasn't severe enough to kill. That's why even people who never quit still run the risk of constantly making mistakes, they just waste more time in doing so than an identically skilled player, who quits earlier.
I have 2400 trials completed and 125 rebirths so I know how to play the game.
I play for fun so none of those stats even matter to me. They should just remove the stats board as people get too obsessed over it rather than have fun.
True.