The Outlast Trials

The Outlast Trials

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Twerky Feb 21, 2024 @ 7:35am
Amount of content/missions
What's in the game right now? what's coming with the full release? How many missions total?
Originally posted by AestheticGamer aka Dusk Golem:
There's currently four main stages in the game, and a fifth one coming with the full release. The stages contain multiple missions, but the most note-worthy is each stage has a "main" level and two "mini" levels. The mini-levels to each stage are basically completely new levels in terms of layout and use, but they're smaller than the main levels.

There's also technically a sixth level already in the game, though you only visit it twice and its single-player only. It is used for the tutorial of the game, and then comes back as the final challenge level when you've completed enough objectives and want to get an ending as a "final" level. It does have a unique aesthetic and layout though, so probably worth mentioning. But by its nature it only has the two versions of itself (tutorial version and "final level" version), and you're only really allowed to visit it twice in a character campaign run (after you do this, your "character" retires and you start a new character with some added perks and unlockables).

Missions is hard to say since there's seasonal missions, which put a twist on previous levels. Like in the last big update, there's a new mission on one of the old maps which starts you in a completely different part of the map, doing a completely new type of objective, with various changes made to the level to "remix" it. Since there's swapped out missions in different time periods that only run for a certain amount of time (but presumably will loop back), that's hard to say. There is also additional missions you need to beat after you've beaten all the main levels once where you have to do extra hard challenge versions of the levels with various "level/gameplay modifiers" added to them.

Only other thing to mention is the game does have a fair bit of randomization to some elements of its levels. One example being in some runs certain pathways will have motion sensor locking doors for example, or there will be changes in enemies in a location, open and locked doors, etc, which does actually make running through levels a few times have some variance to them and sometimes unexpected twists on the levels.

So generally, on Version 1.0 there will be 5 main levels, an additional 10 "mini levels", and then an additional sixth main level which can only be played single-player that you only visit for the tutorial and then the final level to get the ending. There's missions that swap out in time periods. There's also planned post-launch content, through data-mining it's known there's another main level in development for example.
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The author of this thread has indicated that this post answers the original topic.
There's currently four main stages in the game, and a fifth one coming with the full release. The stages contain multiple missions, but the most note-worthy is each stage has a "main" level and two "mini" levels. The mini-levels to each stage are basically completely new levels in terms of layout and use, but they're smaller than the main levels.

There's also technically a sixth level already in the game, though you only visit it twice and its single-player only. It is used for the tutorial of the game, and then comes back as the final challenge level when you've completed enough objectives and want to get an ending as a "final" level. It does have a unique aesthetic and layout though, so probably worth mentioning. But by its nature it only has the two versions of itself (tutorial version and "final level" version), and you're only really allowed to visit it twice in a character campaign run (after you do this, your "character" retires and you start a new character with some added perks and unlockables).

Missions is hard to say since there's seasonal missions, which put a twist on previous levels. Like in the last big update, there's a new mission on one of the old maps which starts you in a completely different part of the map, doing a completely new type of objective, with various changes made to the level to "remix" it. Since there's swapped out missions in different time periods that only run for a certain amount of time (but presumably will loop back), that's hard to say. There is also additional missions you need to beat after you've beaten all the main levels once where you have to do extra hard challenge versions of the levels with various "level/gameplay modifiers" added to them.

Only other thing to mention is the game does have a fair bit of randomization to some elements of its levels. One example being in some runs certain pathways will have motion sensor locking doors for example, or there will be changes in enemies in a location, open and locked doors, etc, which does actually make running through levels a few times have some variance to them and sometimes unexpected twists on the levels.

So generally, on Version 1.0 there will be 5 main levels, an additional 10 "mini levels", and then an additional sixth main level which can only be played single-player that you only visit for the tutorial and then the final level to get the ending. There's missions that swap out in time periods. There's also planned post-launch content, through data-mining it's known there's another main level in development for example.
Last edited by AestheticGamer aka Dusk Golem; Feb 29, 2024 @ 3:52pm
popkat Feb 21, 2024 @ 12:04pm 
Originally posted by AestheticGamer aka Dusk Golem:
There's currently four main stages in the game, and a fifth one coming with the full release. The stages contain multiple missions, but the most note-worthy is each stage has a "main" level and two "mini" levels. The mini-levels to each stage are basically completely new levels in terms of layout and use, but they're smaller than the main levels.

There's also technically a sixth level already in the game, though you only visit it twice and its single-player only. It is used for the tutorial of the game, and then comes back as the final challenge level when you've completed enough objectives and want to get an ending as a "final" level. It does have a unique aesthetic and layout though, so probably worth mentioning. But by its nature it only has the two versions of itself (tutorial version and "final level" version), and you're only really allowed to visit it twice in a character campaign run (after you do this, your "character" retires and you start a new character with some added perks and unlockables).

Missions is hard to say since there's seasonal missions, which put a twist on previous levels. Like in the last big update, there's a new mission on one of the old maps which starts you in a completely different part of the map, doing a completely new type of objective, with various changes made to the level to "remix" it. Since there's swapped out missions in different time periods that only run for a certain amount of time (but presumably will loop back), that's hard to say. There is also additional missions you need to beat after you've beaten all the main levels once where you have to do extra hard challenge versions of the levels with various "level/gameplay modifiers" added to them.

Only other thing to mention is the game does have a fair bit of randomization to some elements of its levels. One example being in some runs certain pathways will have motion sensor locking doors for example, or there will be changes in enemies in a location, open and locked doors, etc, which does actually make running through levels a few times have some variance to them and sometimes unexpected twists on the levels.

So generally, on Version 1.0 there will be 5 man levels, an additional 10 "mini levels", and then an addition sixth main level which can only be played single-player that you only visit for the tutorial and then the final level to get the ending. There's missions that swap out in time periods. There's also planned post-launch content, through data-mining it's known there's another main level in development for example.
Basically all there is to know about maps, nice post!
Twerky Feb 22, 2024 @ 12:55pm 
Originally posted by AestheticGamer aka Dusk Golem:
There's currently four main stages in the game, and a fifth one coming with the full release. The stages contain multiple missions, but the most note-worthy is each stage has a "main" level and two "mini" levels. The mini-levels to each stage are basically completely new levels in terms of layout and use, but they're smaller than the main levels.

There's also technically a sixth level already in the game, though you only visit it twice and its single-player only. It is used for the tutorial of the game, and then comes back as the final challenge level when you've completed enough objectives and want to get an ending as a "final" level. It does have a unique aesthetic and layout though, so probably worth mentioning. But by its nature it only has the two versions of itself (tutorial version and "final level" version), and you're only really allowed to visit it twice in a character campaign run (after you do this, your "character" retires and you start a new character with some added perks and unlockables).

Missions is hard to say since there's seasonal missions, which put a twist on previous levels. Like in the last big update, there's a new mission on one of the old maps which starts you in a completely different part of the map, doing a completely new type of objective, with various changes made to the level to "remix" it. Since there's swapped out missions in different time periods that only run for a certain amount of time (but presumably will loop back), that's hard to say. There is also additional missions you need to beat after you've beaten all the main levels once where you have to do extra hard challenge versions of the levels with various "level/gameplay modifiers" added to them.

Only other thing to mention is the game does have a fair bit of randomization to some elements of its levels. One example being in some runs certain pathways will have motion sensor locking doors for example, or there will be changes in enemies in a location, open and locked doors, etc, which does actually make running through levels a few times have some variance to them and sometimes unexpected twists on the levels.

So generally, on Version 1.0 there will be 5 man levels, an additional 10 "mini levels", and then an addition sixth main level which can only be played single-player that you only visit for the tutorial and then the final level to get the ending. There's missions that swap out in time periods. There's also planned post-launch content, through data-mining it's known there's another main level in development for example.

Thank you so much for the detailed explanation!
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Date Posted: Feb 21, 2024 @ 7:35am
Posts: 3