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There's also technically a sixth level already in the game, though you only visit it twice and its single-player only. It is used for the tutorial of the game, and then comes back as the final challenge level when you've completed enough objectives and want to get an ending as a "final" level. It does have a unique aesthetic and layout though, so probably worth mentioning. But by its nature it only has the two versions of itself (tutorial version and "final level" version), and you're only really allowed to visit it twice in a character campaign run (after you do this, your "character" retires and you start a new character with some added perks and unlockables).
Missions is hard to say since there's seasonal missions, which put a twist on previous levels. Like in the last big update, there's a new mission on one of the old maps which starts you in a completely different part of the map, doing a completely new type of objective, with various changes made to the level to "remix" it. Since there's swapped out missions in different time periods that only run for a certain amount of time (but presumably will loop back), that's hard to say. There is also additional missions you need to beat after you've beaten all the main levels once where you have to do extra hard challenge versions of the levels with various "level/gameplay modifiers" added to them.
Only other thing to mention is the game does have a fair bit of randomization to some elements of its levels. One example being in some runs certain pathways will have motion sensor locking doors for example, or there will be changes in enemies in a location, open and locked doors, etc, which does actually make running through levels a few times have some variance to them and sometimes unexpected twists on the levels.
So generally, on Version 1.0 there will be 5 main levels, an additional 10 "mini levels", and then an additional sixth main level which can only be played single-player that you only visit for the tutorial and then the final level to get the ending. There's missions that swap out in time periods. There's also planned post-launch content, through data-mining it's known there's another main level in development for example.
Thank you so much for the detailed explanation!