The Outlast Trials

The Outlast Trials

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UnrealiTy Jun 9, 2024 @ 12:39am
Prime Time Event - Coyle Cop AI comes directly to you when hidden?
I had this happening multiple times, while hidden completely , Coyle Cop makes straight line and comes directly at me . Is it intentional or bug?
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Showing 1-13 of 13 comments
croteam Jun 9, 2024 @ 3:08am 
intentional
Wemer Jun 9, 2024 @ 7:10am 
It's intentional. The best way to deal with that is by moving to a completely different area as soon as the PA enters the trial.
Rilgar55 Jun 9, 2024 @ 7:57am 
Dont know when hidden, but he does go directly to patrol around your position
It's intentional because he always goes directly around your position even you're hiding.
UnrealiTy Jun 9, 2024 @ 11:28am 
Originally posted by JRPGaming1990s:
It's intentional because he always goes directly around your position even you're hiding.
But he does not come "around my position" , just straight to me
Wemer Jun 9, 2024 @ 11:38am 
Originally posted by UnrealiTy:
Originally posted by JRPGaming1990s:
It's intentional because he always goes directly around your position even you're hiding.
But he does not come "around my position" , just straight to me
He stays around when you're not hiding. Whenever you're hiding, the PA will go straight to your position. The PA has a chance to find you even if they didn't see you hiding. That usually happens when you are hiding in the only hiding spot in the room.
Maya-Neko Jun 10, 2024 @ 12:51am 
In Prime Time, the 2nd prime asset uses the intruder AI, like the Pusher or the Clone. That said they will first move towards a player, then search for a littlebit and then run to the nearest exit.

If you've problems with him searching through hiding spots, try the perk that makes you invisible in those, as enemies shouldn't be able to search your hiding spot, unless they know you're in there.
UnrealiTy Jun 10, 2024 @ 3:47am 
I understand, thank for the answers !
Nacho Jun 10, 2024 @ 9:54am 
Originally posted by Maya-Neko:
In Prime Time, the 2nd prime asset uses the intruder AI, like the Pusher or the Clone. That said they will first move towards a player, then search for a littlebit and then run to the nearest exit.

If you've problems with him searching through hiding spots, try the perk that makes you invisible in those, as enemies shouldn't be able to search your hiding spot, unless they know you're in there.

If you are hiding the pusher never stands next to you, he just roams when he exits the elevator. So it does not seem to be the same code (don't know about the clone, never tried it)
IcemayneXXV Jun 10, 2024 @ 10:18am 
Originally posted by Nacho:
Originally posted by Maya-Neko:
In Prime Time, the 2nd prime asset uses the intruder AI, like the Pusher or the Clone. That said they will first move towards a player, then search for a littlebit and then run to the nearest exit.

If you've problems with him searching through hiding spots, try the perk that makes you invisible in those, as enemies shouldn't be able to search your hiding spot, unless they know you're in there.

If you are hiding the pusher never stands next to you, he just roams when he exits the elevator. So it does not seem to be the same code (don't know about the clone, never tried it)
The doppelgangers cannot search hiding spots. If one is coming for you, hop into any hiding spot and it will either run back to spawn, or find someone else.
Maya-Neko Jun 10, 2024 @ 3:32pm 
Originally posted by Nacho:
If you are hiding the pusher never stands next to you, he just roams when he exits the elevator. So it does not seem to be the same code (don't know about the clone, never tried it)

I never said, that the Pusher checks hiding spots. What i mean is, that they go into search mode, however it is coded for each respective enemy.

A Clone for example, when in search mode, will occasionally stop and look around, the blind guy will run towards the last position of where he heard something and punch around, before resting for a moment and most other characters (including Coyle and Gooseberry) will run towards the last known position of a player, search the vicinity and randomly check a single hiding spot, before retourning to their patrolling behavior.
Last edited by Maya-Neko; Jun 10, 2024 @ 3:39pm
Nacho Jun 10, 2024 @ 5:24pm 
Originally posted by Maya-Neko:
Originally posted by Nacho:
If you are hiding the pusher never stands next to you, he just roams when he exits the elevator. So it does not seem to be the same code (don't know about the clone, never tried it)

I never said, that the Pusher checks hiding spots. What i mean is, that they go into search mode, however it is coded for each respective enemy.

A Clone for example, when in search mode, will occasionally stop and look around, the blind guy will run towards the last position of where he heard something and punch around, before resting for a moment and most other characters (including Coyle and Gooseberry) will run towards the last known position of a player, search the vicinity and randomly check a single hiding spot, before retourning to their patrolling behavior.

Doesn't the Pusher search mode also make him run towards the last position of the player? Why doesn't he go straight to hiding spots just like the prime assets now?

Still, even if it's coded that way (exiting the elevator in search mode) I don't think it was intended for them to make a beeline to the player's hiding spot from 5 miles away, they are too lazy to tweak the code? It doesn't make any sense for them to go EXACTLY where you are hiding, right up your a$$. They should just get near and start patrolling at a certain distance.

Another example, you mean that if the Blind guy exited the elevator instead of a prime asset, they'd go right where you are even though you didn't even make a sound, just because they spawned in "search mode"? You can clearly see why this shouldn't be coded that way.
UnrealiTy Jun 11, 2024 @ 4:58am 
I want to let you guys know that me and my wife are really caution about the prime that does not belong to that map and we move from the spot as soon as we see him/ or prepare a counter as bottle/rig/brick, this way we really counter him and he is no more of a problem.
And now i actually think that the AI behavior is a good one.
Cheers.
Last edited by UnrealiTy; Jun 11, 2024 @ 5:00am
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Date Posted: Jun 9, 2024 @ 12:39am
Posts: 13