The Outlast Trials

The Outlast Trials

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Freyhaz Mar 4, 2024 @ 7:42am
There is a lack of story and immersion.
There is a lack of story and immersion in this game, and maybe that was intentional, but I can't help but feel like it should be there. It started as something interesting with the introduction but then it became all about the trails. The trails which also lacks story and immersion, as it's all about performing useless tasks.

We're like a bunch of janitors who come in to screw on the pipes and get generators working, and then observe sadistic things unfold. It's a poor attempt to make something simple and repetitive seem rewarding.

I wish they brought more attention to the things other than the trials, and placed us directly in it. Rather than doing simple objectives I would like it to be more immersive. More interactions with scientist, immersive punishments or rewards, backstories (finding journals which I never read doesn't do it for me), more intense situations where you have to co-operate fully with others. A reason to bond with the game and other players rather than rush and get grade A+.

It's the mouse on the cogwheel mentality to rush and complete useless tasks that makes this game boring for me. Even if it has an aspect of fun to it.

Anyone else feel the same?
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Showing 1-15 of 31 comments
ZIGS Mar 4, 2024 @ 7:50am 
3
Bro, it's a co-op game, what did you expect? If you want story and immersion, look somewhere else
Freyhaz Mar 4, 2024 @ 7:58am 
Originally posted by ZIGS:
Bro, it's a co-op game, what did you expect? If you want story and immersion, look somewhere else
I expected that they did it intentionally. I know many co-op games who has a lot of what I mentioned. Also, I am looking elsewhere, right now I was just curious about this game.
Last edited by Freyhaz; Mar 4, 2024 @ 8:03am
Explicable Mar 4, 2024 @ 3:53pm 
Originally posted by Freyhaz:
There is a lack of story and immersion in this game, and maybe that was intentional, but I can't help but feel like it should be there. It started as something interesting with the introduction but then it became all about the trails. The trails which also lacks story and immersion, as it's all about performing useless tasks.

We're like a bunch of janitors who come in to screw on the pipes and get generators working, and then observe sadistic things unfold. It's a poor attempt to make something simple and repetitive seem rewarding.

I wish they brought more attention to the things other than the trials, and placed us directly in it. Rather than doing simple objectives I would like it to be more immersive. More interactions with scientist, immersive punishments or rewards, backstories (finding journals which I never read doesn't do it for me), more intense situations where you have to co-operate fully with others. A reason to bond with the game and other players rather than rush and get grade A+.

It's the mouse on the cogwheel mentality to rush and complete useless tasks that makes this game boring for me. Even if it has an aspect of fun to it.

Anyone else feel the same?

Game is called "Outlast Trials"
You complain "It became all about the Trials"

......
Argent Mar 4, 2024 @ 5:30pm 
Read the evidences and be reborn so you have an idea of what the story is.

It’s closely related to the last two games (Morphogenic Engine were used to condition some of the Ex-Pops) and actually it’s revealed that one reagent became an important character in Outlast 2 (Reagent 1616, wont spoil but you’ll find out who it is once you collect all the related evidences). Even the facility and location have very close connections to Outlast 2. If you want know about the lore and story of Outlast Trials you could also check out the free digital comics in the official Red Barrels website.

Talking about immersion, it’s actually pretty immersive and period-appropriate. The trials is about the CIA’s MKUltra program but with extra steps lmao

The proper third Outlast entry would be released in the future.
Last edited by Argent; Mar 4, 2024 @ 5:42pm
Hunkulees Mar 4, 2024 @ 6:13pm 
"We're like a bunch of janitors who come in to screw on the pipes and get generators working"

Yeah...that's Dead By Daylight. Have you even played this?

HINT: If you want story, try reading. There's ton of it in the game. Have you read any of the evidence you've collected?
Last edited by Hunkulees; Mar 4, 2024 @ 6:14pm
Ashyne Mar 4, 2024 @ 6:35pm 
Originally posted by Freyhaz:
backstories (finding journals which I never read doesn't do it for me)

You already described the problem here.

Most of the story is in the Evidences, just like how in Elden Ring you have to piece together most of the story from reading texts and descriptions on items rather than it being directly explained to you.

If you've played Outlast 1/2 and/or read the Evidences, listen to the conversations by the Prime Assets and other NPCs in the Sleep Room, it is not difficult to see that there is a great depth in the story and lore.
Slayer Mar 4, 2024 @ 8:23pm 
I love the environmental story telling and having to piece stuff together through evidence files. You're a test subject dude. No ones gonna give you information dumps. Now that's immersion.
Freyhaz Mar 4, 2024 @ 9:19pm 
Originally posted by Explicable:
Originally posted by Freyhaz:
There is a lack of story and immersion in this game, and maybe that was intentional, but I can't help but feel like it should be there. It started as something interesting with the introduction but then it became all about the trails. The trails which also lacks story and immersion, as it's all about performing useless tasks.

We're like a bunch of janitors who come in to screw on the pipes and get generators working, and then observe sadistic things unfold. It's a poor attempt to make something simple and repetitive seem rewarding.

I wish they brought more attention to the things other than the trials, and placed us directly in it. Rather than doing simple objectives I would like it to be more immersive. More interactions with scientist, immersive punishments or rewards, backstories (finding journals which I never read doesn't do it for me), more intense situations where you have to co-operate fully with others. A reason to bond with the game and other players rather than rush and get grade A+.

It's the mouse on the cogwheel mentality to rush and complete useless tasks that makes this game boring for me. Even if it has an aspect of fun to it.

Anyone else feel the same?

Game is called "Outlast Trials"
You complain "It became all about the Trials"

......
I'm not against the trails, I just feel they lack good narrative and is too repetitive and boring.
Last edited by Freyhaz; Mar 4, 2024 @ 9:37pm
Freyhaz Mar 4, 2024 @ 9:25pm 
Originally posted by Ashyne:
Originally posted by Freyhaz:
backstories (finding journals which I never read doesn't do it for me)

You already described the problem here.

Most of the story is in the Evidences, just like how in Elden Ring you have to piece together most of the story from reading texts and descriptions on items rather than it being directly explained to you.

If you've played Outlast 1/2 and/or read the Evidences, listen to the conversations by the Prime Assets and other NPCs in the Sleep Room, it is not difficult to see that there is a great depth in the story and lore.
I loved the environmental story telling in elden ring, and was eager to piece things together. But in this game I don't feel drawn to it. I wonder why. Perhaps elden ring had a better narrative, and delivered a more believable world to get immersed in, and a repetitive task wasn't sucking in all my focus.
Last edited by Freyhaz; Mar 4, 2024 @ 9:42pm
Freyhaz Mar 4, 2024 @ 9:28pm 
Originally posted by Argent:
Read the evidences and be reborn so you have an idea of what the story is.

It’s closely related to the last two games (Morphogenic Engine were used to condition some of the Ex-Pops) and actually it’s revealed that one reagent became an important character in Outlast 2 (Reagent 1616, wont spoil but you’ll find out who it is once you collect all the related evidences). Even the facility and location have very close connections to Outlast 2. If you want know about the lore and story of Outlast Trials you could also check out the free digital comics in the official Red Barrels website.

Talking about immersion, it’s actually pretty immersive and period-appropriate. The trials is about the CIA’s MKUltra program but with extra steps lmao

The proper third Outlast entry would be released in the future.
Thanks, will check out the comic... what the hell has CIA been up to.
Last edited by Freyhaz; Mar 4, 2024 @ 9:37pm
Slayer Mar 5, 2024 @ 1:29am 
Yeah, the comics are awesome.

Also, side recommendation: Check out the film American Ultra. It's a fun take on thr MK Ultra experiments that inspired the game.
Last edited by Slayer; Mar 5, 2024 @ 1:30am
Metal Cat Solid Mar 5, 2024 @ 1:54am 
bait 1/10
Freyhaz Mar 5, 2024 @ 2:03am 
Originally posted by QueijoExpirado:
bait 1/10
Does a badly graded bait mean it's not a bait?
Metal Cat Solid Mar 5, 2024 @ 2:20am 
Originally posted by Freyhaz:
Originally posted by QueijoExpirado:
bait 1/10
Does a badly graded bait mean it's not a bait?

Just 10/10 is considered a bait.
Maya-Neko Mar 5, 2024 @ 3:09am 
Too much story in a repetitive, gameplay driven game is just super annoying, especially when it can't be skipped. I wish some of the existing story elements would be skippable, as doing them a dozen times gets annoying eventually (for example right before getting the boat released in Grind the bad apples, the button taking like 15 seconds to unlock just adds up over time).

And overall, there are already tons of other story games, not every game needs to be super deep with a >30 % cutscene-gameplay-ratio. I'm not that much into horror in general, but i love to play those games, where it is more about knowledge and getting good overall. Might be boring for you, but for me it is good enough that i want to spend a few dozens if not hundreds of hours in the near future in it to speedrun it.
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Date Posted: Mar 4, 2024 @ 7:42am
Posts: 31