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even the Program ultra not sound brutal , i not try out but i guess the program ultra is similar to the early access program x or something like that
Program Ultra is what Program X used to be. Program Ultra is much harder especially for solo players.
Program X refresh from Courthouse update wasn't really that hard and Ultra is much harder if you are comparing it to that version.
advanced program: normal-hard
ultra program hard-veryhard
they need to add more trials to ultra though, since there isnt a huge variety of ultra missions to play for experienced players.
advanced is alright still
I will say core therapy is baby mode. no enemies hardly, TONS of items, near to no threat whatsover really. A+'ed them all on my first try solo rather quickly.
advanced therapy is also rather easy for me I did get 1 A- because I couldnt find a poster lmao. but otherwise slightly harder but not too hard.
ultra I havent tried yet, but from the modifiers it just sounds like the hard programs we are used to from early access in terms of difficulty.
- Program Genesis is pretty much what we had for the 1st and 2nd point of each core therapy in the past update
- Program X is mostly what we had with the 3rd point in the core therapy, including new MK-challenges being set to that difficulty (maybe even what the MK stuff was in previous Program X)
- Program Ultra should be, what the core therapies of Program X previously was, maybe even a littlebit harder on some of the stuff.
A littlebit sad, that Program X and Ultra divide the maps instead of each getting the full program in their own difficulty though.
As for the kill the snitch example: The only real change is, that the giant at the end is missing.
The slow down of Coyle however was already part of his behavior in the past update, probably to make him loose you easier and thus make it possible for him to return to the chamber faster in MP-games to interrupt the electrocution. Though obviously, it can also be abused if you're aware of it. It's pretty much up to you if you decide to do so or not.
AI behavior stays the same unless a variator changes something (though that's rather indirect, like making you louder). The difficulty rather gets introduced through the amount of enemies, the amount of trapped/closed doors and some changed spawn positions and timings, as well as their dmg output.