The Outlast Trials

The Outlast Trials

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What is this new change..?
Okay first and foremost. I can somewhat see the point of the Amps being put into 3 groups, but this isn't going to make the amps that already people didn't want to use more likable, there needs to be more of an improvement on the ones seen as less desirable if you're wanting that instead of just forcing people to use not so great amps.

Secondly, all of the trials being grouped into one group feels awful, before it feels like there was a lot to do and a lot of progression and was better for new players.. This.. This looks really terrible. I would've preferred having them still separate but getting harder as you go.

This update honestly has to be the worst out of the updates, and whilst I still love this game, I would honestly at the very least revert the Programs to how they were before.
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Showing 1-15 of 16 comments
Maya-Neko Mar 5, 2024 @ 8:24pm 
Having the trials being grouped definitely feels better. It was always quite annoying to have to scroll to the side to get to the justice or program x stuff.

And as a new player i definitely would've wanted to have a clear path of what to do, like what Genesis definitely does. Having stuff spread out so much was more confusing than anything else back when i've started.

Like if you would've played through the game like it looked like how it was planned, then you would've played the hard kill the snitch-mission before going back the the easy mission of the next core therapy. That alone didn't really make sense to me from the UIs side. Now at least the game has a clearer distinction between easy, medium and hard, even locking the harder stuff away to make sure, that you don't accidentally start harder missions like 3 hours into the game.
Hex: Your Wife Mar 5, 2024 @ 8:29pm 
Originally posted by Maya-Neko:
Having the trials being grouped definitely feels better. It was always quite annoying to have to scroll to the side to get to the justice or program x stuff.

And as a new player i definitely would've wanted to have a clear path of what to do, like what Genesis definitely does. Having stuff spread out so much was more confusing than anything else back when i've started.

Like if you would've played through the game like it looked like how it was planned, then you would've played the hard kill the snitch-mission before going back the the easy mission of the next core therapy. That alone didn't really make sense to me from the UIs side. Now at least the game has a clearer distinction between easy, medium and hard, even locking the harder stuff away to make sure, that you don't accidentally start harder missions like 3 hours into the game.

I have to disagree. When I was new, and even now I preferred them being separated because it allowed it to feel like actual progression to unlock instead of how this just feels oversimplified. I am glad it works better for you, but the way I see it at least it wasn't that confusing. You started with the first [kill the snitch] and progressed forward completing each section til the end where you would do the rebirth-token series.

Now this is oversimplifying it and making it far too easy for people to rebirth instead of the way it was before that was honestly better. And honestly scrolling to get to it isn't really that difficult, you roll your mousewheel. I don't see how that's really necessarily difficult.

I'm glad it works for you though.
Nothin' Mar 5, 2024 @ 8:34pm 
Originally posted by Hex: Your Wifey:
Okay first and foremost. I can somewhat see the point of the Amps being put into 3 groups, but this isn't going to make the amps that already people didn't want to use more likable, there needs to be more of an improvement on the ones seen as less desirable if you're wanting that instead of just forcing people to use not so great amps.

Secondly, all of the trials being grouped into one group feels awful, before it feels like there was a lot to do and a lot of progression and was better for new players.. This.. This looks really terrible. I would've preferred having them still separate but getting harder as you go.

This update honestly has to be the worst out of the updates, and whilst I still love this game, I would honestly at the very least revert the Programs to how they were before.
100% Agree with you. This new update is awful AF...
Maya-Neko Mar 5, 2024 @ 8:44pm 
The old system made you to constantly click around to see, where you've something not finished yet. That was pretty much the most confusing part of it to begin with.

Also keep in mind, that as a new player, you only have the project genesis. Your progression is not split up into different programs, but you can see it clearly filling up from the top to the bottom. Then after your first rebirth, you get program X, offering more challenges and so on.

and what i found most annoying about the old Program X was, that it was always just about the same 6 MK challenges. Like i've played 20-30 hours mostly on Program X and after coming back, i found that i've barely played half the MK-Challenges, since X never changed, yet going back to those old MK-challenges felt extremely unrewarding, once you've reached A+ in it. At least now everything has some sort of meaning.
Bone Mar 5, 2024 @ 8:48pm 
New system is amazing, it's organised and there's a theme.
Hex: Your Wife Mar 5, 2024 @ 9:04pm 
Originally posted by Maya-Neko:
The old system made you to constantly click around to see, where you've something not finished yet. That was pretty much the most confusing part of it to begin with.

Also keep in mind, that as a new player, you only have the project genesis. Your progression is not split up into different programs, but you can see it clearly filling up from the top to the bottom. Then after your first rebirth, you get program X, offering more challenges and so on.

and what i found most annoying about the old Program X was, that it was always just about the same 6 MK challenges. Like i've played 20-30 hours mostly on Program X and after coming back, i found that i've barely played half the MK-Challenges, since X never changed, yet going back to those old MK-challenges felt extremely unrewarding, once you've reached A+ in it. At least now everything has some sort of meaning.

I mean, again. It really isn't that much work to check what you have / haven't done. And you could've just done all of the trials in order from start to finish so you don't have to worry about that instead of jumping around.

That's advice both from a new and old player on the game. And they could've easily changed Program X trials every now and then instead of over-simplifying it like they have. And I don't see how they felt unrewarding, if anything they felt like an accomplishment to do. It was like 'Hey I did the hard trials! Heck yeah!' so imo, this all really doesn't make sense to me.

And I'm also putting myself in the shoes of a new player, not just thinking of 'wow old player ez.'
Hex: Your Wife Mar 5, 2024 @ 9:04pm 
Originally posted by Bone:
New system is amazing, it's organised and there's a theme.
It's really not, it's just over-simplified, before was actually more organized.
SparqBeam Mar 5, 2024 @ 11:06pm 
nothing, just paid dlc
Baut1 Mar 5, 2024 @ 11:19pm 
They want to avoid an amp meta like in the early access where everyone would run the same 3 amps and rig, same reason as to the weekly programs, to encourage players into new play-styles and to try new amps. The only problem I have with them currently is that all "hiding" amps are somewhat useless because hiding is pretty pointless once you know how to play properly
Bone Mar 5, 2024 @ 11:23pm 
Originally posted by Hex: Your Wifey:
Originally posted by Bone:
New system is amazing, it's organised and there's a theme.
It's really not, it's just over-simplified, before was actually more organized.

Subjective.
Hex: Your Wife Mar 6, 2024 @ 12:48am 
Originally posted by Baut1:
They want to avoid an amp meta like in the early access where everyone would run the same 3 amps and rig, same reason as to the weekly programs, to encourage players into new play-styles and to try new amps. The only problem I have with them currently is that all "hiding" amps are somewhat useless because hiding is pretty pointless once you know how to play properly

That I can understand a bit more, I'm honestly more frustrated by the change in the trials / rebirth then I am amps. Sure it's annoying about the amps. But it is what it is.
Hex: Your Wife Mar 6, 2024 @ 12:49am 
Originally posted by Bone:
Originally posted by Hex: Your Wifey:
It's really not, it's just over-simplified, before was actually more organized.

Subjective.
I mean in a literal sense yes it's subjective but so is 99% of things in life, but honestly before was a lot more organized if you think about it. They each had their own section. Instead of just being crumpled together. Think of the before as having a layout to the desk, and now everything is crumpled together.

AT least that is the way I perceive it.
Bone Mar 6, 2024 @ 1:10am 
Originally posted by Hex: Your Wifey:
Originally posted by Bone:

Subjective.
I mean in a literal sense yes it's subjective but so is 99% of things in life, but honestly before was a lot more organized if you think about it. They each had their own section. Instead of just being crumpled together. Think of the before as having a layout to the desk, and now everything is crumpled together.

AT least that is the way I perceive it.

Before: organised by theme.

After: organised by difficulty and selected trials.
Hence, Genesis + X + Ultra.

They've done this because we can't possibly imagine the scroll time to get to Program 10 in the future. Do you see the issue? You'll get used to it, it's new and you don't like it but this is how it's going to be now.
Hex: Your Wife Mar 6, 2024 @ 1:42am 
Originally posted by Bone:
Originally posted by Hex: Your Wifey:
I mean in a literal sense yes it's subjective but so is 99% of things in life, but honestly before was a lot more organized if you think about it. They each had their own section. Instead of just being crumpled together. Think of the before as having a layout to the desk, and now everything is crumpled together.

AT least that is the way I perceive it.

Before: organised by theme.

After: organised by difficulty and selected trials.
Hence, Genesis + X + Ultra.

They've done this because we can't possibly imagine the scroll time to get to Program 10 in the future. Do you see the issue? You'll get used to it, it's new and you don't like it but this is how it's going to be now.

I think I've mentioned this to someone else, but scrolling isn't really that difficult so I don't really see the argument of scrolling. It's no worse in any game where you have to scroll. Though maybe that's just one that I have.

And I know that imo, but it doesn't mean I can't share an opinion nor how I feel about it, change is inevitable, sure. But that doesn't mean you have to like it. I'm still going to play the game despite it, but losing enjoyment is losing enjoyment.
Bone Mar 6, 2024 @ 4:00am 
Originally posted by Hex: Your Wifey:
Originally posted by Bone:

Before: organised by theme.

After: organised by difficulty and selected trials.
Hence, Genesis + X + Ultra.

They've done this because we can't possibly imagine the scroll time to get to Program 10 in the future. Do you see the issue? You'll get used to it, it's new and you don't like it but this is how it's going to be now.

I think I've mentioned this to someone else, but scrolling isn't really that difficult so I don't really see the argument of scrolling. It's no worse in any game where you have to scroll. Though maybe that's just one that I have.

And I know that imo, but it doesn't mean I can't share an opinion nor how I feel about it, change is inevitable, sure. But that doesn't mean you have to like it. I'm still going to play the game despite it, but losing enjoyment is losing enjoyment.

It’s less cluttered, compact and user-friendly now. You don’t realise this until they have 20 and counting chapters in 3 years. Even then, they’ll change it again. But sure, feel free to vent.
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Date Posted: Mar 5, 2024 @ 8:10pm
Posts: 16