The Outlast Trials

The Outlast Trials

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DiViNe NeKO Mar 24, 2024 @ 11:55am
Game needs some New Traps & New Enemy Attackers
I have cleared the game multiple times, burned the map layouts/objectives into my brain so there are no more surprises left really since the maps are always fixed layouts so here are some ideas for future content:

- Tripwire Bombs: hard to spot wires that randomly spawn inside rooms/hallways that will damage players HP with shrapnel blast

- Motion Tracking Turrets: when players are spotted it fires narcotic darts at players that will cause Blindness/Stamina Drain and sound alarm that attracts nearby enemy NPCs

- Moving Toy Bombs: New version of TNT Ducks that can move around map and explode so they could be around corners and be a nasty surprise for players who just speedrun around map

- EMP Mines or EMP Door Traps: They will disable your Rig for 60 seconds before it can start to gain back recharge

- Beartraps: classic trap players step on them take damage, become stuck in place screaming and need to complete a fast spinner 3x to disarm and get free (like arm wrestling mechanic)

The Devs need to Introduce some new traps to change up the gameplay and create more of a challenge so players who have run through the game since Early Access have some motivation to play again, I have not given up on the game but I play it less now since its always the same thing and gets kinda repetitive.
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Showing 1-12 of 12 comments
MrIncognito Mar 24, 2024 @ 12:32pm 
A new prime asset is on the roadmap. A new prime asset comes with new traps, as each prime asset has a signature trap.
DiViNe NeKO Mar 24, 2024 @ 7:38pm 
Okay but I was just thinking about including more of these traps into most of the existing maps, not as some weekly event but raising the bar of threats in the maps the game is really easy even playing X trials once you learn the maps and how limited enemy AI is just hide in shadows/locker/barrel for couple seconds and they forget they were even chasing you at all it also needs some degree of tweaking.
Diablo Mar 24, 2024 @ 10:10pm 
EMP mine & EMP door traps and the Bear trap is a really cool idea!

+1
Ice Mar 24, 2024 @ 11:57pm 
Really amazing ideas just hope the devs can see this and take notes.
Bo Mar 25, 2024 @ 7:24am 
Cool ideas, they work well in-game.

Would love to see an enemy who can place door traps, even on the ones we've disarmed.
Maya-Neko Mar 25, 2024 @ 9:00am 
Definitely some nice things (though "hard to spot" doesn't really fit into a game, that can become fast paced very quickly)

And as an addition, something i would look forward to would be a doortrap, that can hit crouching players (like if the light is on the lower half of the door).

Originally posted by DiViNe NeKO:
The Devs need to Introduce some new traps to change up the gameplay and create more of a challenge so players who have run through the game since Early Access have some motivation to play again, I have not given up on the game but I play it less now since its always the same thing and gets kinda repetitive.

That however is a fight the devs can never win, since it would need like something new every 1-2 weeks, as the human brain is so adaptive, that it doesn't really take that much time to get used to something like this. And now imagine you are a new player, get into the game and you've to learn 100 different signs of how to tell traps apart and react to it accordingly. That will probably drive more new players away than keeping old players within the game.
kettlecorrosive Mar 25, 2024 @ 6:06pm 
Originally posted by Maya-Neko:
That however is a fight the devs can never win, since it would need like something new every 1-2 weeks, as the human brain is so adaptive, that it doesn't really take that much time to get used to something like this. And now imagine you are a new player, get into the game and you've to learn 100 different signs of how to tell traps apart and react to it accordingly. That will probably drive more new players away than keeping old players within the game.

I think it's more that even a couple of additions to the hazard roster would exponentially increase the amount of novel interactions. The "pool" of different game mechanics is pretty shallow atm. It's part of the reason people were so excited for ranged enemies. A couple additions to the regular trap or enemy pool would give the game a lot more variety. Like the game's been out for this long and we're still dealing with the same 2 specialists.

Originally posted by Maya-Neko:
Definitely some nice things (though "hard to spot" doesn't really fit into a game, that can become fast paced very quickly)

this is just a schism between me and the rest of the playerbase, but I still kinda think making the trash zombies scream all the time was a cop out lol. like... I guess I get it but... meh. People still get caught all the time so ig it's not a huge difference in practice
Wabbit Mar 25, 2024 @ 6:22pm 
Originally posted by kettlecorrosive:
this is just a schism between me and the rest of the playerbase, but I still kinda think making the trash zombies scream all the time was a cop out lol. like... I guess I get it but... meh. People still get caught all the time so ig it's not a huge difference in practice

It really depends on where traps are cleverly placed though.
I still get hit by psychosis mines as soon as I turn sharp corners while sprinting even though it happen to me like a hundred times now, same goes for randoms who are already reborn.
ShockedHearts Mar 25, 2024 @ 6:44pm 
new prime asset based around trapping could do this.

they could add bear traps the prime asset will place around, as well as net traps to capture you that you have to spam to escape.

as well they can make an alternate door trap that is instead of a toxic trap is an Health based trap that will hurt you while opening it.

imagine a brick tied to a rope, when you push the door open it swings down and hits you in the face, but if you avoid it you get a free brick/bottle
IcemayneXXV Mar 26, 2024 @ 12:03pm 
Come to think of it, there are those cameras that close gates on the "Kill the Snitch" trial and then one on the final trial, why aren't there more of these gate closing cameras? Also, the sound closing gates are unique to just "Gather the Children" trial. Why not have them in more places??
DiViNe NeKO Mar 26, 2024 @ 2:48pm 
Yeah some type of range attack enemy that can shoot at players or throw grenades would be a good addition to the game.

Maybe give Coyle a revolver but his accuracy is bad so shots will miss 1/3 of time he shoots at you or let Grunts use the bottles that spawn around map and throw them at players

The Pouncers that hide inside lockers could also attack players if you stay inside detection radius for too long (+10 seconds) then they will leave hiding spot hit player with basic attack same as Grunt then run away and find fresh spot
Last edited by DiViNe NeKO; Mar 26, 2024 @ 2:52pm
kettlecorrosive Mar 26, 2024 @ 7:26pm 
Originally posted by IcemayneXXV:
Come to think of it, there are those cameras that close gates on the "Kill the Snitch" trial and then one on the final trial, why aren't there more of these gate closing cameras? Also, the sound closing gates are unique to just "Gather the Children" trial. Why not have them in more places??

I totally forgot for a while, but one of the fun park MK-challenges used to have timed shutters, like the kind in the courthouse evidence challenge. And sabotage the lockdown used to have quota gates that would close after being used a certain number of times (but iirc there were like 2).

I think it'd be nice if they brought these back for higher-difficulty challenges. Like leave them out of genesis and maybe reintroduce them for program x or ultra
Last edited by kettlecorrosive; Mar 26, 2024 @ 7:29pm
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Date Posted: Mar 24, 2024 @ 11:55am
Posts: 12