The Outlast Trials

The Outlast Trials

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Changes I'd Like to See
Playing the game with my friends, we've kind of come to some conclusions that we'd like to maybe see adjusted/changed, or maybe depending on people's knowledge there are fixes in files that are available already.

Firstly, Imposters. They are cool, but too easy to combat, me and my friends play with 90% of our Hud off which leads to us seeing imposters miles away because they have a name tag while we don't, and they do not disappear with disabling player name tags when we really feel like they should.

Secondly, if name tags are to be enabled, I'd like an option to hide them if the player is out of view, its a possible fix for the imposter issue, but i would prefer still the ability to turn off the names above them.

Thirdly, a simple one, an FOV slider because I'm one of those gamers xD.

Fourthly, a friend of mine stated how they would like a sort of button mash to stay alive for longer when being executed, similar to when a pouncer/ambusher grabs you you can spam left click, he suggested maybe that system be implemented when being executed for a bit more survivability, i can imagine a situation in my head of the character grabbing the arms of the police officer to prevent him from plunging the stun baton into you or grabbing the hands of the brutish enemies, pulling at them to stop them crushing your head.

Lastly, im on the fence about this one, but the ability to use a syringe on yourself when downed in co-op, or a health vial. Or even the healing RIG if the downed person has it equipped and its ready to be used.

Many thanks to the Red Barrels for creating an absolutely insane Saga of games!
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definitely need a 100% hud removal prompts/objectives ect
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Geplaatst op: 7 jan 2024 om 20:42
Aantal berichten: 1