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This is fine as it is, because those that require "press and hold" are all objective actions, and those with "tap repeatedly" are for avoiding damaging effects.
The game also wants you to not be complacent by having everything be the same action, and differentiates the actions by the context.
Yes, you understand it.
That is why avoid damaging effects is tied to tapping rather than holding. It is a measure of how quickly you can tap.
Slow tappers take more damage and waste more time being incapacitated than faster tappers.
It is a good skilll check just like picking a lock.
also add alternative buttons. i could mash keyboard key, but I aint doing that with my mouse