The Outlast Trials

The Outlast Trials

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auto May 25, 2023 @ 9:43pm
Press & Hold instead of Tap Repeatedly
One of my favorite options in the RE4 remake is the option to make button mash QTEs press & hold instead. I think this game could really use that accessibility option.
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Showing 1-9 of 9 comments
Ashyne May 25, 2023 @ 10:13pm 
There are things that are "press and hold" (opening heavy gates, pouring gas), and things that require to "tap repeatedly" (door traps, pouncer attack).

This is fine as it is, because those that require "press and hold" are all objective actions, and those with "tap repeatedly" are for avoiding damaging effects.

The game also wants you to not be complacent by having everything be the same action, and differentiates the actions by the context.
Commander $exy May 26, 2023 @ 12:38am 
I agree. I just use a macro on my mouse built for such nuisances in games. Letting it be an option is fine, that way the post above mine can have his way and we can have ours.
Starfisher May 26, 2023 @ 1:35am 
But how pressing down would measure the quickness of your escaping the door trap or a pouncer? Because damage and the filling up of the yellow exclamation mark depends on how quickly you can tap. (I haven't tried out RE4 yet.)
Last edited by Starfisher; May 26, 2023 @ 1:37am
Ashyne May 26, 2023 @ 3:33am 
Originally posted by Starfisher:
But how pressing down would measure the quickness of your escaping the door trap or a pouncer? Because damage and the filling up of the yellow exclamation mark depends on how quickly you can tap. (I haven't tried out RE4 yet.)

Yes, you understand it.

That is why avoid damaging effects is tied to tapping rather than holding. It is a measure of how quickly you can tap.

Slow tappers take more damage and waste more time being incapacitated than faster tappers.

It is a good skilll check just like picking a lock.
Last edited by Ashyne; May 26, 2023 @ 3:33am
Frostea May 26, 2023 @ 5:06am 
Originally posted by Ashyne:
Originally posted by Starfisher:
But how pressing down would measure the quickness of your escaping the door trap or a pouncer? Because damage and the filling up of the yellow exclamation mark depends on how quickly you can tap. (I haven't tried out RE4 yet.)

Yes, you understand it.

That is why avoid damaging effects is tied to tapping rather than holding. It is a measure of how quickly you can tap.

Slow tappers take more damage and waste more time being incapacitated than faster tappers.

It is a good skilll check just like picking a lock.
Can’t believe you’re actually defending a gimmick that even DBD surprisingly did away with. And that game is horrible.
Nix May 26, 2023 @ 5:11am 
tapping is a terrible mechanic and I'm macroing it as well.
Technoci May 26, 2023 @ 5:26am 
Auto.. I see you are not a pro gamer. hehehe...
Warzonic May 26, 2023 @ 5:30am 
Older people exist, people with disabilities, etc. More accessibility options would be nice.
bump
also add alternative buttons. i could mash keyboard key, but I aint doing that with my mouse
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Date Posted: May 25, 2023 @ 9:43pm
Posts: 9