The Outlast Trials

The Outlast Trials

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What is the worst trial?
The one I hate playing is “open the gates”
Lots of small spaces to get cornered and it’s easy to die when gooseberry can one shot you. I would rather play grind the bad apples than this.
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Showing 1-13 of 13 comments
Sabatoc Jun 3, 2023 @ 7:13pm 
I personally dislike the Root Canal trial, with the "Naked and Afraid" challenge.

Primarily because it's a long trial with risky RNG objectives, hard-hitting enemies, one-shotting main assets, and no extra resources, items, or rigs. The items you have at the start is all you're going to get.

The trial is just a long, tedious marathon to get through. I understand that players often want a 4-man team on this one. Aslong as you're familiar with the map and know how to handle enemies and insanity without using anything as a crutch, it's doable aslong as you watch your six AND help out your teammates if they are in a pinch.

All other trials are pretty fun and alright, just not this specific one.
Wet Water Jun 3, 2023 @ 7:41pm 
Root canal is my least favorite. It's just long and the one i almost dread everytime.
Primal Odin Jun 3, 2023 @ 8:39pm 
Fun Park in general sucks ass. Its easy but its tedious at the same time. Everything is easy with Strong Arm Bricks. Reborn 5 and consistently Fun Park is the least fun. For the main trials the only time its okay is when you're doing the games. Even at the very start you can have big blind guy spawn directly next to the metal bars after opening the first gate which basically forces you to yeet a stun rig at him. It's happened to me twice that I can think of and he'll just kick someone if you hop over. Otherwise the objectives just suck. Follow pipes. Follow wires. Push cart. Its just really boring tedium thats very layout rng dependent.
superman Jun 3, 2023 @ 11:25pm 
I have to agree with everyone here. Grind the bad apples is quite the grind.

The pipe following is just so boring, and then pushing the boat in the water that slows you down as if you are walking in quick sand... Sigh. At least in snitch you can run as you push the guy in the chair without the floor giving a movement debuff. And then you have the naked and afraid modifier for Program X... Pain... Just pain... Of all the trials why do it just for that one?

I just hope future trials avoid the rail pushing style objectives.

It feels like the main trials are designed to be long (up to ~30 mins to complete) when instead they should just be designed to be FUN. And there is nothing FUN about the FUN PARK.
Ketamine Jun 4, 2023 @ 12:24am 
Fun Park
kettlecorrosive Jun 4, 2023 @ 4:18am 
everybody complaining about rng wants the game to die faster. the only way a game like this can remain fun and interesting is by MAXIMISING rng, not scaling it back. the pipes should spawn in all 4 areas and move between floors.

sorry not sorry
Sabatoc Jun 4, 2023 @ 5:48am 
Originally posted by kettlecorrosive:
everybody complaining about rng wants the game to die faster. the only way a game like this can remain fun and interesting is by MAXIMISING rng, not scaling it back. the pipes should spawn in all 4 areas and move between floors.

sorry not sorry

Nothing wrong with RNG my good fellow. It's the lack of resources and rigs against powerful enemies in a long trial that can make it quite the drag, even if it's doable.
Unknownsurfin Jun 4, 2023 @ 5:53am 
Originally posted by kettlecorrosive:
everybody complaining about rng wants the game to die faster. the only way a game like this can remain fun and interesting is by MAXIMISING rng, not scaling it back. the pipes should spawn in all 4 areas and move between floors.

sorry not sorry
Player coutn would be 1 in a week with your advice
Tommy Wiseau Jun 4, 2023 @ 6:47am 
Snitch and root canal are the hardest.
soheil Jun 4, 2023 @ 5:33pm 
mother goosebury is to strong
Valkerone Jun 4, 2023 @ 10:53pm 
I know it feels repetitious to mention it, but Fun Park trial and MK-Challenges are always the levels that give me the most trouble, even in co-op.

"Grind the Bad Apples" is a marathon of irritating tasks, enemies that camp the objectives, backtracking and repeatedly getting punished for trying to make progress. Harder difficulties starts off the map by throwing a Grunt at you right as you open the liftable gate and immediately walking into an area with the Berserker (aka the huge, fast blind guy). Going back and forth between the diner and the heart minigames in a maze of an area isn't that fun, and you are disadvantaged by having to drop your items in favor of filling your inventory up with hearts just to kill the tedium quicker. Every time you try to push the cart in the barrier section, an enemy will always end up hugging the cart. Tracking the pipes forces you to retread all of your progress if an enemy spots you (especially noticeable with Gooseberry in the upper floors), to the point that it becomes very tempting to just say "screw it" and trial-and-error your way through each valve (which tanks your chances of getting A+). Gooseberry is very hard to distract in the grinding section and you get very little room to move around, unlike electrocuting the snitch in the police station. Gooseberry randomly teleports right next to the claustrophobic exit. And I don't even want to talk about the Program X version with the "Naked and Afraid" variator, where you get very little healing options and Pouncers upgrading from "support enemy" to "top tier threat". So much for "FUN Park".

"Punish the Miscreants" is very hard to navigate (Program X makes it even harder to navigate with those stupid gates) and took me a whole hour to beat the first time I played it in solo. All of it is backtracking from start to finish. Every attempt at progress feels like taking one step forward, and two steps back. Escaping at the end thankfully isn't so bad.

I was fine with "Open the Gates" initially... until I jumped into the Program X version. What a nightmare. "Deadly Prime Asset" variator in a claustrophobic environment feels like such an artificial difficulty curve. Second gate can make or break your whole run depending on where Gooseberry is in those tight spaces. Throwing in a Big Grunt at the fourth gate is just cheap; Gooseberry alone is already enough of a problem to deal with. You know your map has issues when the attic area with the Night Hunter, the enemy with night vision, is the most balanced and entertaining portion of the level...
Last edited by Valkerone; Jun 4, 2023 @ 10:56pm
Machine Spirit Jun 4, 2023 @ 11:00pm 
I've done the snitch and got half way through the root canal, which I had to quit because of time, these trials are way too long (snitch took me 80 minutes solo). I didn't like either of them.
Oznymandias Jun 4, 2023 @ 11:54pm 
My last trial was Program X: Grind The Bad Apples, solo queue. I managed to push the cart to the grinder without taking any damage. Just need another push or two to completely grind the children, and then I had bad connection.
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Showing 1-13 of 13 comments
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Date Posted: Jun 3, 2023 @ 7:05pm
Posts: 13