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Apparently solo on harder difficulties is abysmal and the game (to make it Much easier) relies on comms so solo players might get bored but with a group (even randoms) it's pretty enjoyable imo. Even if you fully know what you're doing / get past the "scariness"
Sadly, as with most games that are built with a focus on co-op multiplayer, solo play is technically an option but I doubt purely solo players will get very far. When you play solo you have a limited number of "retries" if you get killed, and if you're persistent you can at least complete the default trials and their associated MK challenges, but later on you'll encounter level modifiers that drastically ramp up the already quite intense difficulty (more traps, more enemies, fewer hiding spots, main villains that can one-shot you, etc.) and completing those modified levels by yourself is virtually impossible.
My guess is Red Barrel will be making tweaks here and there based on player feedback, but I don't think they really intend Outlast Trials to be an experience you can play entirely solo. I also don't think this is the sort of game that could support AI-controlled bots to back-fill missing players since most of the gameplay involves having to sneak around and complete highly technical puzzles.
At the very least Outlast Trials should have a decent short-term future, but it's tough to say how drastically Red Barrel will be willing to change the core gameplay concepts based off player feedback. Red Barrel has said it doesn't want to give any sort of specific timetable for how long Outlast Trials will be in early access since it wants to focus on refining the experience until it feels the game is ready for prime time. However, not giving a specific EA end date could also mean they just keep it in EA indefinitely. I suppose for now we'll just have to wait and see.
EMOTIONAL DAMAGE!
Also its too early to say. Depends on how the devs develop this game further and what the end product is.
It's unlikely it'll get a ranking system, perhaps check out speedrunning if you're interested in that sort of thing. This is co-op afterall, not much to really "rank". And finally there is quite a few cosmetics already to go after. All in all i'd say wait to get into it if you're unsure, as more content is likely on it's way
*Forgot about the orphanage
This game reminds me of GTFO and I'm surprised to see someone else mention it, since it says "season 1" for Project X it makes me wonder if they'll rotate / create new content all the time; would be cool for sure but the dip while everyone waits for the next update sounds about right
Im just here to comment on the solo part.
It took me some 33 hours, but i got all levels on A+ solo. This should show, that you defnitely can play this game on your own. Having 4 lives makes it almost impossible to lose. But the good rating is also achievable once you know, that it does not depend on the time of completion. You can play very safe, slow and get A+ solo.
Edit: I agree with the others. The Devs development of the game will show whether it has a future or not. But I personally really like the grinding mechanic with Project X and the overall gameplay loop and mechanics.
Afcourse you have different paths that are blocked off and opened each time when you play a trial. And yes, the objectives can be in a slightly different locations but overal, the game is very static.
It would be better if they had a system that not only changes the paths in a trial, but also the layout of the entire map. Different room set-up, different roads to walk, different objectives etc.
Also the AI could use some work. It's easy to learn the behaviour of the AI, since they are static aswell. I would like to see a more dynamic behaviour for AI aswell.