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Also, I have seen enemies "execute" someone which does not give them a bleed out...
I dunno, it's a weird take to have for a co-op focused game set in the Outlast universe, which for me has always been more of a "cool" horror experience as opposed to a terrifying one. It's a neat story between the games/comic, but I never have thought of it as truly horrifying. Sure, it's dark usually, but in both of the other Outlast games you are fully capable of just kinda running through everything and only hiding to reset certain enemies' patrol paths.
Co-op inherently removes tension, but at that point it becomes dumb fun in a gruesome environment. And that's great on it's own.
Very much this. People need to chill. I get it, when I first heard this was going to be a multiplayer game I was disappointed as well but after playing the game my opinion has changed. To anyone who has the same complaints as OP, just wait for Outlast 3. I am still waiting for and looking forward to that as I enjoy this game.
People don't even try to hide how shallow their opinions really are.
All horror games stop being scary after just a few hours of playtime or if you're just not afraid of pixels on a monitor.
this hits the nail on the head. outlast trials is fully aware of what it's doing. it focuses less on being terrifying and instead embraces dark humor, disturbing parts and chaotic co-op a lot more. because it's supposed to be REPLAYABLE. horror games usually have almost no replayability, so of course they have to shift the focus. this is a very obvious design choice