Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2 maps are still the preparing phase with news enemies they are taking their time because...being a dev is difficult, they are still a small indie dev studio unlike BIG AAA titles that can create maps ect...keeping a playerbase is hard because everyone want everything right now, which is impossible if you have not so much ressources (humans one, not money)
Red barrels are known for polishing a little too much which make things too long to wait for people like us BUT, not all games does that quickly : DBD, F13, Valheim, Dayz take their time by adding stuff, DBD are the event, Outlast trials was the test of Program Omega which didn't pick the people interest, Which i understand, that's why they are working on daily quest and stuff like this to keep the playerbase BUT
It's been a month, ppl test stuff and drive away, it always been like this AND a month things can take multiples months to create maps and stuff, look at COD, APEX, DBD which takes multiples months for a killer a map and a battle pass
Player count makes no difference to solo players, and there are plenty of those.
Trials max at 4 players, so you don't really need 30k active players at any given time, unless you want to do every trial with a different group of randoms.