Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem




And then each area will be uniquely generated zone, with its own enemies, special events, friendly stations and ships, and lots of resources to collect.
Each zone has an exit portal, and you'll need an Ion Core to make a jump. These are a scarce resource, so you'll need to carefully plan your path through the map and watch for opportunities to collect more.
There are also planets on the galaxy map, each containing to a more traditional "on rails" levels that you're already familiar with:
We couldn't be more excited about this mix of free-roaming exploration and "trench run" style gameplay, and we're looking forward to hearing your thoughts.
We've also been working with the artist Spacegooose
FAQ:
Loading
