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No not people want a 100% accurate reboot YOU want that. I for one want:
- updated graphics
- content the original team had planned but was unable to implement
- improved combat
- rebalancing of consumables that were useless such as most types of food about a few hours of gameplay or useless spellscrolls
- final acts feeling less linear meaning more or better paced sidequests
- fixing the economy where you wouldn't have to worry about money past act 2
- implementing mechanics that gothic 2 did better like lockpicking improving with Dex, etc.
- improving outdated inventory management and controls
A reskin of an old game is not enough for me to buy it because graphics are juts a small part of what makes me enjoy a game.
Gothic was already a dead franchise before they announced the remake. In case you haven't noticed gothic 3 came out 17 years ago... I will take an attempt to revive one of my favrite franchises over letting it rot in some dark cellar any day of the year. Archolos and Elex can only do so much to fix my craving for anything new related to gothic.
It's more complicated than that though. The lines are often blurred. Destroy all Humans: Reprobed for example changed pretty much all of your upgrades, weapons and telekinesis powers but the story remained 100% the same. Is that remake or a reboot if the story remains the same but gameplay changes significantly? What about Mafia? You called it a remake but there's plenty of deviations from the original including gameplay, mayor plotpoints and dialogue, drastically changed leveldesign. What about games like the last of us REMASTERED that uses a ton of completely new models and assets instead of just upsacling textures and adding updated post processing effects like most remasters do.
My point should be pretty clear by now. There aren't clear cut borders. At some point you decide when a remaster adds enough new models, assets or rerecorded voicelines and becomes a remake. As some point a remake adds enough original gameplay and or content to become a reboot. And in some weird cases, like Pathologic 2 or Desperados 3 or Mortal Combat 1 a sequel can be a soft reboot at the simultaneously. The lines you seem to arbitrarily draw in the sand are just that. Arbitray lines that don't affect anyone but yourself.
The big issue I have is with the real risk that the team think that 'remaking Gothic' means 'making the Gothic story in Dark Souls'.
In many ways, Piranha and FromSoft share RPG roots - games predicated in exploration, free roaming and hard combat with deep RPG systems, but where FromSoft eschews the importance of skills in favour of player capacity (you can beat the game naked), Piranha has always leaned much more heavily into your skills and gear enabling your combat.
Equally, FromSoft's goals are to make incomprehensible stories that only their most diehard fans claim make any sense, whereas Piranha make interesting narratives filled with memorable characters.
Of the two, I own everything Piranha has made, and stopped buying FromSoft after Dark Souls 3.
If this Gothic remake is just reskinned FromSoft, I'll be thoroughly saddened. "Better combat" is a double edged sword.
Because they're both third person action RPGs in open worlds. They're legitimately the most obviously comparable things ever.
I'm sorry, but with the greatest of respect I never suggested that it was and I don't think your command of the English language is good enough to allow us to have a meaningful discussion - if it was, you'd see I didn't say anything like what you just suggested.
Have a good day.