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Diablo Ressurected is inferior by a failed redesign of characters.
Archolos is not Gothic and no replacement for Gothic simply because it has a named hero.
It isn't Gothic because... it's not part of that IP. It's not a replacement for Gothic, because Gothic 1 and 2 don't need to be replaced.
Beyond that - I cannot conceive of a good reason why anyone would like Gothic 1 and 2, and not like Archolos, Nameless Hero or not.
For sure. It's also a fun thing to have... and also, personally, I never care about my character's name in a game... ever.
Character design is only a small apsect of a game. While I do agree that a handful of designs have been nerfed to appeal to the "modern audience" most designs and landscapeds have been improved significantly. There's also a ton of comfort functions and balance updates that D2 was lacking. In total I would say Diablo Resurrected still wins out if you aren't blinded by nostalgia goggles. Also interesting that you ignored my mentions of Mafia, Destroy all Humans, Crash Bandicoot and Black Mesa remakes. They kinda destroy your argument don't they?
Yes they are. A lof of sequels these days also work as soft reboots. Pathologic 2 is a remake in terms of gameplay but a sequel in terms of story. Desperados 3 is a complete reboot of the originals story but with some characters appearing in both of them. Ggames are different than movies or books in that regard. Is Mortal Kombat 1 really a remake because they wrote "MK1" on the box and reset the plotlines? Or is it a sequel because graphics and gameplay didn't revert back to the 1990s but build upon what came before. My point is. Sequels take established ideas, build upon them and modernize them at. Remakes do the same. To not see an overlap in between the two seems reductive to me.
People expect and want a 1:1 remake. Not a 1:1,2 remake. *Especially* when talking about art direction. Stay faithful or don't do it in the first place.
I saw or remember no major outcries about your listed games, but those games also lost relevance extremely quickly, except Mafia, which was hated. Demon's Souls, Dark Souls 1 and Shadow Of The Collosus are still talked about being botched beyond repair. As is the upcoming Gothic franchise suicide.
Sequels, reboots and reboot sequels are *still* of no relevance here. We are talking Remakes.
It's a remake not a remaster. A remaster is 1:1 with better graphics and everything else untouched. A remake can keep the main subject and change everything else. So you can definitely expect almost a whole new game in which you end up killing the Sleeper in the end or maybe they can even replace him with a dragon.
Naughty Dog billed TLOU1 as a remake, and actually changed elements (combat, level design etc). It's extremely close to the original version though, if I understand correctly, because there wasn't much that needed changing and it was pretty recent anyway.
Gothic, by contrast, is more than twice as old and designed for a control scheme which (even on release) was odd and controversial.
How much they'll change from base Gothic is hard to tell... some of the trailers make it look like it's going to be a hell of a lot more faithful than I ever expected - especially the trailer that landed in August (https://www.youtube.com/watch?v=GUnzf9krUIs). From the music to the layout of the camp... that cinematic trailer is clearly Gothic. They claim it's captured 'in-engine' which means that level is how it's going to present... it feels fairly faithful to me!