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Raportează o problemă de traducere
You're right. The function a cinematic teaser serves is lying to potential customers. The function gameplay footage serves is to show potential customers the actual product.
Maybe my view is a bit skewed since I work in game developement myself but whenever we show a 2 minute promotional trailer to publishers they know exactly that it represents an idealized version of the product we intend to produce down the road. Nothing more, nothing less. If you just magically feel compelled to by products because of a teaser instead of waiting for unscripted gameplay I really can't help you.
But it's not the actual gameplay, right? In-engine cinematic. When I go to a store page I just want to see the game.
Even just one minute of gameplay is all I want. "Record someone playing the game for an hour and clip the best bits. "
Game developement is a complex process. You spend about 90% of developement time with a game that is nowhere near presentable. So far they have only finished the starting area where the nameless hero enters the valley of mines and a part of the pathway down the hill that leads to the old camp (source. Youtube channel of the Germman gaming magazine "PC Games"). This area has been specifically prepared to show to a select few gaming journalists. It should be obvious the game isn't far enough in developement to where you could just take an hour of unscripted gameplay and condense it down into a 2 min unscripted trailer.
Again, this is not uncommon in game developement. Games tend to be a buggy mess of partially unfinished areas, placeholder assets, unfinished lighting and missing post processing effects until literal days before the release. As a result marketing works with what they got at any given time in developement. In the case a heavily edited and scripted ingame trailer. If you want a one minute, unscripted gameplay best off you will have to wait because they are obviously not at that point in developement yet.
Then wait until the game is fully released and reviewed. There's like 5 devs I preorder games from (New Blood, Gunfire Games, Frictional Games, Piranha Bytes...) because I know I'll get what I'm paying for. Alkimia is an unknown studio so I'll wait for the reviews of youtubers that have the same taste I do before buying the game. Nobody forces you to buy a game let a lone make a purchase decision this early on in production. If you've been arround for some time you should be able to make smart decisions with your money when it comes to buying games.
This "guided tour" in a relatively unremarkable location (in terms of developement effort) tells me you are quite far away from a full release. If the old camp, which is arguably the most iconic place in Gothic 1 was even close to being finished you would just drop journalists there, hand them over a controller and let them interact with NPCs for a bit.
I'm not making a value judgement here btw, I'm just pointing out that heavily edited trailers are designed for the purpose of promoting the game when a stuido can't really show off any real gameplay yet and as a result shouldn't be the basis of a buying decision.