Gothic 1 Remake

Gothic 1 Remake

Maybe don't copy the animation and menu system too faithfully
The body animation system of Gothic 1 was quite the mess even for it's time. And I think you copied it way too faithfully. While nostalgic that you copied the clunkyness, it is going to cause issues. a few issues include:
- Long Animations like sitting down, that you can't cancel.
- improper guarding against animations overlapping
- being unresponsive to "stand up"/"exit" orders for no apparent reason

I actually managed to deadlock myself trying to open one of the chests. Somehow handling a torch during the kneel animation got me stuck:
- no ability to move
- without a chest inventory menu to exit and thus stop kneeling
- no ability to call up the game menu to load
I had to Alt+F4 out of the game.

I would start by making sure there is a debug message for every "keypress didn't result in action" situation. Just so you know all the places where the system is faulty. You don't want to be chasing race conditions through those old patterns.
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Showing 1-6 of 6 comments
zgrssd Mar 1 @ 4:15am 
Originally posted by T-Moor | ТГ канал ↓:
Hey

If you had any bugs or other technical issues, please, report them via the link - https://bugreporting.thqnordic.com/#/projects/150/gothic-1-remake-community/add-issue
It happened once. I Alt+F4 out then reloaded. I am not going to try to replicate it, because it is only a demo.

I can tell this was a race condition.
I know from playing the original that the action/animation/menu system of Gothic 1 is prone to race conditions.
And with race conditions, a minute of prevention is worth weeks of bugfixing. So I thought I warn you now, so you don't have to waste weeks chasing the resulting bugs.
Originally posted by zgrssd:
The body animation system of Gothic 1 was quite the mess even for it's time.
Morrowind was released 1 year after gothic 1. Compare the animations ) Gothic animations in 2001 was really great.
Last edited by Maximum997; Mar 1 @ 4:26am
I just had another go, maybe the animations are ok. It's just the speed of picking up stuff and chests maybe should be increased. It should be ok. I'm still the amazed by the amount of detail in the game. I'm sold on the detail alone.
Last edited by commodore128; Mar 1 @ 5:21am
zgrssd Mar 1 @ 5:23am 
Originally posted by Denis:
About "clunkyness". I like it more than I don't. BUT only if it was a full-fledged mechanic. That is, the character at the beginning of the game and at the end would be strikingly different. That is, you update strength, dexterity, and the way the character moves changes.

For example, strength allows the character to climb ledges faster, dexterity - the character loot faster, movement control is more responsive, etc. That is, not only the acrobatics skill would affect movement as in the original, but every unit of strength and dexterity.
Gothic did have that with the weapon skills. And this is in the demo, even if the trainer was a bit out of the way.
Untrained and 1 Hand Weapon II is worlds of difference. I might replay it, just to see how different combat is.
Magnvs Mar 1 @ 6:12am 
Originally posted by Denis:
Also, the ability to interrupt the animation would not be superfluous. For example, at the very beginning, I tested how the character loot and looted everything from the table by holding F. Having stopped looting, the character decided to sit on the bench and this animation could not be interrupted. ) Immersive, slow... Just like in RDR 2 ... But personally, I did not like it.

This only affects immersion in the first hour of the game. Then it starts to irritate. Look at what mods people play old Gothic with now. Quick-Loot, Autoloot, time acceleration so as not to waste a lot of time running around and all that kind of stuff. Players want to loot faster, move faster (fortunately in the first Gothic the map is not very big).

I did the same thing in the first hut, but cancelled it by clicking with the mouse or something else while he was still running towards the bench. I don't think it's a huge problem, but maybe pick up and use/interact could be separate keys. May save us from inadvertently stealing stuff while trying to talk to people.

I have never found the looting to need speeding up, it's not like Diablo where you loot someone every few seconds, finding a chest or an area littered with valuables is an unusual event and in my opinion automatically vacuuming things up would just affect immersion
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