Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you had any bugs or other technical issues, please, report them via the link - https://bugreporting.thqnordic.com/#/projects/150/gothic-1-remake-community/add-issue
Also, please, add more feedback here - https://docs.google.com/forms/d/e/1FAIpQLSdy5zn-4D4_QYB3r3k9dUP288U5CdfzYfFFrm57GyNhIdfNRg/viewform?pli=1&pli=1
I can tell this was a race condition.
I know from playing the original that the action/animation/menu system of Gothic 1 is prone to race conditions.
And with race conditions, a minute of prevention is worth weeks of bugfixing. So I thought I warn you now, so you don't have to waste weeks chasing the resulting bugs.
Untrained and 1 Hand Weapon II is worlds of difference. I might replay it, just to see how different combat is.
I did the same thing in the first hut, but cancelled it by clicking with the mouse or something else while he was still running towards the bench. I don't think it's a huge problem, but maybe pick up and use/interact could be separate keys. May save us from inadvertently stealing stuff while trying to talk to people.
I have never found the looting to need speeding up, it's not like Diablo where you loot someone every few seconds, finding a chest or an area littered with valuables is an unusual event and in my opinion automatically vacuuming things up would just affect immersion