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Heck, demos often are even better optimized than the main game.
Like closed beta test of Darktide was better optimized than the full release.
Saying that demo isnt expected to be optimized as well as the main game, is like saying the planes arent supposed to be taxiing smoothly because its an air vechicle.
if you need highend hardware for mediocre experience it is bad plain and simple
Optimizing a demo that is only going to be available for a week is a waste of time and money. You people are the reason why demos are not being done nearly as much as they used to bevayse you don't grasp the concept of "work in progress".
Some code is written with optimization in mind from the start, but most of the optimization is done at the end. Doing it midway will end up with time wasted, as you'll inevitably need to change/update/fix some systems or mechanics by the end, and re-optimize.
Unless it's smaller games, the vast majority of demos are not optimized. As for your analogy.. it's simply asinine.
I dont know how marketing works on your home planet, but here its normal to put more resources into the demo and optimize areas that are in the demo, which is on a different schedule, so we can show the product in the best light.
It is normal for demo to be on a different schedule, funny thing is, you can see many artifacts in some games due to that. Like in elden ring. Its network test was limited to only one area, which was optimized sooner due to this, which also resulted in areas outside of limgrave being poorly optimized when the game launched.
If your demo is buggy and poorly optimized (like here, you can easily get gamebreaking bugs that softlock you) then less people will be willing to buy on release and so its more likely they either wont buy it at all or wait for a discount, which results in a smaller profit.
Right now it is not a demo. it is test screening like in a movies. Beta test.
Don t cope it guys because if its not optimized its bad for the company, they basically remove a large part of players who don t own a 4070.
I really want to mention that the game does not have such high graphics really don t lie to yourselves.
Hope they fix it .. motion blur and vignette are awfull.
Lacks of graphic options is a real blocker with the current demo. You can't nicely adjust performance/quality balance to your hardware. Highest presets are overbloated - don't use'em.
But if someone think that overall performance can be greatly improved close to release - don't. It's not in hands of game devs, it's in hands of engine devs.
And there is no reason to compare performance of UE5 and non-UE5 games. Second ones always be 2 heads ahead performance wise (and mostly graphic wise if used on not top-tier hardware).
motion blur doesn't need fixing you turn the intensity down or set to 0 to turn it off
you would need dlss or fsr on cyberpunk not taa or tsr garbage