Gothic 1 Remake

Gothic 1 Remake

Damn this optimalization
It really sucks, it look so much worse than kcd 2 and runs worse as well.
Hell, it looks and runs worse than kcd1 on minimal
< >
Showing 1-15 of 23 comments
Ginebro Feb 25 @ 6:41pm 
Another Unreal Engine 5 unoptimized game...
Weak hardware. I had 0 issues.
Kamashii Feb 25 @ 9:56pm 
Quickly, call the news. Demo of not an finished game. Runs worst than finished game!
Calculus Feb 25 @ 10:26pm 
Originally posted by Kamashii:
Quickly, call the news. Demo of not an finished game. Runs worst than finished game!
Well, yeah... it's not a tech demo, its supposed to be optimized at least as well as the main game.
Heck, demos often are even better optimized than the main game.
Like closed beta test of Darktide was better optimized than the full release.

Saying that demo isnt expected to be optimized as well as the main game, is like saying the planes arent supposed to be taxiing smoothly because its an air vechicle.
Dude Feb 25 @ 11:30pm 
Originally posted by GladioSanctus:
Weak hardware. I had 0 issues.
stupid answer. there needs to be a balance between hardware required and visual experience you get for it.

if you need highend hardware for mediocre experience it is bad plain and simple
Originally posted by Calculus:
Originally posted by Kamashii:
Quickly, call the news. Demo of not an finished game. Runs worst than finished game!
Well, yeah... it's not a tech demo, its supposed to be optimized at least as well as the main game.
Heck, demos often are even better optimized than the main game.
Like closed beta test of Darktide was better optimized than the full release.

Saying that demo isnt expected to be optimized as well as the main game, is like saying the planes arent supposed to be taxiing smoothly because its an air vechicle.

Optimizing a demo that is only going to be available for a week is a waste of time and money. You people are the reason why demos are not being done nearly as much as they used to bevayse you don't grasp the concept of "work in progress".
nelvus Feb 25 @ 11:41pm 
Originally posted by Calculus:
Well, yeah... it's not a tech demo, its supposed to be optimized at least as well as the main game.
Heck, demos often are even better optimized than the main game.
Like closed beta test of Darktide was better optimized than the full release.
Saying that demo isnt expected to be optimized as well as the main game, is like saying the planes arent supposed to be taxiing smoothly because its an air vechicle.
I don't know how game development works on your home planet, but here, much of the optimization process (in some cases, most) is done near the end of a project, when systems are final, fleshed out, you have a good idea on how they interact, to be able to properly optimize things.
Some code is written with optimization in mind from the start, but most of the optimization is done at the end. Doing it midway will end up with time wasted, as you'll inevitably need to change/update/fix some systems or mechanics by the end, and re-optimize.

Unless it's smaller games, the vast majority of demos are not optimized. As for your analogy.. it's simply asinine.
Calculus Feb 26 @ 12:35am 
Originally posted by nelvus:
Originally posted by Calculus:
Well, yeah... it's not a tech demo, its supposed to be optimized at least as well as the main game.
Heck, demos often are even better optimized than the main game.
Like closed beta test of Darktide was better optimized than the full release.
Saying that demo isnt expected to be optimized as well as the main game, is like saying the planes arent supposed to be taxiing smoothly because its an air vechicle.
I don't know how game development works on your home planet, but here, much of the optimization process (in some cases, most) is done near the end of a project, when systems are final, fleshed out, you have a good idea on how they interact, to be able to properly optimize things.
Some code is written with optimization in mind from the start, but most of the optimization is done at the end. Doing it midway will end up with time wasted, as you'll inevitably need to change/update/fix some systems or mechanics by the end, and re-optimize.

Unless it's smaller games, the vast majority of demos are not optimized. As for your analogy.. it's simply asinine.

I dont know how marketing works on your home planet, but here its normal to put more resources into the demo and optimize areas that are in the demo, which is on a different schedule, so we can show the product in the best light.

It is normal for demo to be on a different schedule, funny thing is, you can see many artifacts in some games due to that. Like in elden ring. Its network test was limited to only one area, which was optimized sooner due to this, which also resulted in areas outside of limgrave being poorly optimized when the game launched.

If your demo is buggy and poorly optimized (like here, you can easily get gamebreaking bugs that softlock you) then less people will be willing to buy on release and so its more likely they either wont buy it at all or wait for a discount, which results in a smaller profit.
Maximum997 Feb 26 @ 12:41am 
Originally posted by Calculus:
If your demo is buggy and poorly optimized (like here, you can easily get gamebreaking bugs that softlock you) then less people will be willing to buy on release and so its more likely they either wont buy it at all or wait for a discount, which results in a smaller profit.
Yep. People just dont know what demo is.

Right now it is not a demo. it is test screening like in a movies. Beta test.
Last edited by Maximum997; Feb 26 @ 12:42am
Radam Feb 26 @ 12:52am 
If anything the final will have more stuff on the map to load.
Incentus Feb 26 @ 12:56am 
The game is not optimized at all. If i can run cyberpunk, witcher 3, space marine 2 and other games but i get low fps on a much worse looking game.. it is clear.

Don t cope it guys because if its not optimized its bad for the company, they basically remove a large part of players who don t own a 4070.

I really want to mention that the game does not have such high graphics really don t lie to yourselves.

Hope they fix it .. motion blur and vignette are awfull.
MrDB Feb 26 @ 1:31am 
Game works like any other game on UE5.
Lacks of graphic options is a real blocker with the current demo. You can't nicely adjust performance/quality balance to your hardware. Highest presets are overbloated - don't use'em.
But if someone think that overall performance can be greatly improved close to release - don't. It's not in hands of game devs, it's in hands of engine devs.

And there is no reason to compare performance of UE5 and non-UE5 games. Second ones always be 2 heads ahead performance wise (and mostly graphic wise if used on not top-tier hardware).
z4v3k Feb 26 @ 3:25am 
Originally posted by MrDB:
Game works like any other game on UE5.
Lacks of graphic options is a real blocker with the current demo. You can't nicely adjust performance/quality balance to your hardware. Highest presets are overbloated - don't use'em.
But if someone think that overall performance can be greatly improved close to release - don't. It's not in hands of game devs, it's in hands of engine devs.

And there is no reason to compare performance of UE5 and non-UE5 games. Second ones always be 2 heads ahead performance wise (and mostly graphic wise if used on not top-tier hardware).
Which graphic options are missing? All the standard ones are there.
MrDB Feb 26 @ 4:30am 
Originally posted by z4v3k:
Which graphic options are missing? All the standard ones are there.
DLSS/FSR/XeSS upscalers, FXAA/SMAA anti-aliasing, reflections method, non-Lumen illumination (if possible)
Mr blue Feb 26 @ 4:40am 
Originally posted by Incentus:
The game is not optimized at all. If i can run cyberpunk, witcher 3, space marine 2 and other games but i get low fps on a much worse looking game.. it is clear.

Don t cope it guys because if its not optimized its bad for the company, they basically remove a large part of players who don t own a 4070.

I really want to mention that the game does not have such high graphics really don t lie to yourselves.

Hope they fix it .. motion blur and vignette are awfull.

motion blur doesn't need fixing you turn the intensity down or set to 0 to turn it off

you would need dlss or fsr on cyberpunk not taa or tsr garbage
Last edited by Mr blue; Feb 26 @ 4:40am
< >
Showing 1-15 of 23 comments
Per page: 1530 50

Date Posted: Feb 25 @ 6:16pm
Posts: 23