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Some people like exploring and (mentally) mapping a hub like the Swamp Camp. For them, it's not hard but enjoyable and challenging. And they definitely don't think of it as a problem.
Yeah I suppose they feel the need to dumb down everything for 'the modern audience'. I just hope they understand that 'the modern audience' isn't going to be their main audience. That's what happened with Arcania.
It's like?
Signs?
Signposts aren't a modern invention and make a lot of sense to place in chaotic camp in a swamp?
If the player gets lost, NPCs can get lost too, so they placed some signs?
Now about Npcs getting lost--- The colony population is limited and those who actually live there every day know they way around so they dont get lost. Lesters job is to guide the newcomers and show them the way around the camp.
Having no directions in-game only works if the world is built in such a way that orientation is suggested. Swamp camp does not have that to a sufficient degree. I always got lost in Swamp Camp.
https://steamcommunity.com/sharedfiles/filedetails/?id=3390236874
.. one of Director Reinhard's projects too.
Very well said. It was a joy for me to explore the swamp camp in the original. Even if I got lost a few times I found my way by talking to Lester.
I hope that there will be a few new mini-locations in the swamps, e.g. a robber's hideout or mysterious and dangerous ruins with armed skeletons.
Yes, true. But it helps when the camp at least has an intuitive layout / shape where the location already "tells" you where you are, without being explicit about it. Old Camp and New Camp are superior in this regard.
What do You think about these ideas?
It's a small studio and budget won't be that much big to really make it as a "next-gen" Gothic game we dreamed about since 2005.
It is what it is, at least we are getting functioning combat system, hopefully.
The swamp guys are a bit less strict organized, live in a swamp, smoke herbs, etc.
From my perspective it makes totally sense to get a bit confused in their camp and accidentally get into the deeper swamp where the harder mobs live is part of the fun.
I hope it doesn't change.