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I would appreciate a lot, if you put all your feedback here as well:
General feedback in this Google form – https://docs.google.com/forms/d/e/1FAIpQLSdy5zn-4D4_QYB3r3k9dUP288U5CdfzYfFFrm57GyNhIdfNRg/viewform?pli=1
Bug reports - https://bugreporting.thqnordic.com/#/projects/150/gothic-1-remake-community/add-issue
Review on the Steam Page - https://store.steampowered.com/app/3448280/Gothic_1_Remake__Demo_Nyras_Prologue/#app_reviews_hash
Will do, but link from the Google from was removed!
Dialogue & Interaction
The character says "Hey you" even though they've already interacted with the person. This lack of variation can break immersion.
Improve the visual distinction between character names and dialogues to enhance readability and memorization.
Sound & Sensory Feedback
Add a sound cue for the final hit before dying to make it feel more impactful.
When eating a fruit or any other item, adding a chewing or swallowing sound would improve the sensory feedback.
There's no sound when jumping or landing, making these actions feel less satisfying.
Button press sounds are too low and lack impact; they should be more noticeable.
Cooking sounds are too quiet; increasing their volume would enhance the atmosphere.
UI & Readability
On the death screen, most players will want to retry quickly. Moving Load Game to the first option and centering the menu would minimize unnecessary mouse movement.
Make the "Press any key" prompt more readable.
Add a background to text for better readability, similar to how it's done when the character speaks out loud.
Change the color of healing-related text to make it more visible and easier to find important information.
Gameplay & Ergonomics
The character takes a bit too long to start moving, which makes controls feel sluggish.
Being able to climb down ladders faster would improve fluidity.
The bow’s reticle should have a slightly transparent outline while keeping the center fully white for better visibility.
Atmosphere & Immersion
The visuals are very clean, but adding effects like humidity and a heavier atmosphere would greatly enhance immersion.
FSR, DLSS, etc..is not in the demo. Missed opportunity.
Could be that they give the actors emotional cues to sort of help them to play a certain character. And the english didn't follow. Or they hired the voiceactors from the teaser XD.
lol