Gothic 1 Remake

Gothic 1 Remake

UE5, hell naw
Blurry picture because of TAA/TSR, auto exposure like in cheap phone camera, washed out colors (thanks to auto exposure? engine trying to show picture like its a camera, not human eye?). rtx 3070 usage almost always maxed out not even max settings at 1920x1080.
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Showing 1-6 of 6 comments
The issue is you're running at 1080p, and probably didn't bother to increase the resolution scale slider to 100% from the default 75%.

I play at 1440p, 100% res scale, no motion blur, and the demo is surprisingly crisp. Usually devs over-sharpen everything, but here they've found a good balance in my opinion.

I'm rather looking forward to how the final product will look with the new Transformer model of DLSS.
Rockstar Feb 24 @ 11:24am 
I play at 1440op without motion blur an i like the graphics a lot!
Lord Kloko Feb 24 @ 11:34am 
Looks good on RX 7800XT on Linux.
This is Gothic, it is about misery, bad luck and depression. Only game progress and beating up other characters should make you happy (making everyone else in the game miserable).
Terra Feb 24 @ 11:52am 
if you play at 1080p and your resoltution slider is lower than 100% you actually get 720p and 480p
EstetiG Feb 24 @ 12:42pm 
Originally posted by king_of_jamaica:
The issue is you're running at 1080p, and probably didn't bother to increase the resolution scale slider to 100% from the default 75%.

I play at 1440p, 100% res scale, no motion blur, and the demo is surprisingly crisp. Usually devs over-sharpen everything, but here they've found a good balance in my opinion.

I'm rather looking forward to how the final product will look with the new Transformer model of DLSS.
Nope, 100% scale. It become a "feature" of UE5 games: engine cannot produce proper picture without blurry antialiasing (hairs rendering, EVEN lighting) -> that anitaliasing makes graphics blurry in motion (imagine playing game, not just looking at static picture) -> game looks like youtube video (compare any game what you see playing yourself vs recorded video). Then something like DLAA added that works not as terrible as TAA or TSR, but still produces visual artifacts and tied to nvidia. At least I did not see any lighting/shadow flickering (another UE "feature")

In the result I see unimpressive graphics, even annoying (eye adaptation, weird contrast). I see no reason to have top end gpu, not with that graphics. Games that I consider with good "realistic" graphics: Crysis, Arma 3, Arma Reforger (bad eye adapation tho), Star Citizen - all of them are not Unreal Engine games, you can choose what AA tech to use in them - more blurry, or less blurry but more hardware demanding, and these games perform reasonably without that DLSS nonsense.
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Showing 1-6 of 6 comments
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Date Posted: Feb 24 @ 9:42am
Posts: 6