Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ancient magic could coexist with runes, but it should have no place in colony-themed gameplay.
I'd argue that mages split happened long, long before the Barrier, around the time of Haran Ho's assasination. Even though they may share some authority in the eyes of common folks, I don't think they would be eager to cooperate as they have different, contradictory goals.
Your argument about two circles of mages being separate entities makes a lot of sense.
It's obvious that Fire and Water mages are two different Orders of mages, not one.
This is exacerbated due to the fact that magic is related to religion in Gothic. Fire and Water aren't just two elements, but are manifestations of two gods -- Innos and Adanos. Note that there are no mages of Earth or Air as would be classical for magic based purely on element. And mages aren't just mages as well, but also perform functions of priests of their respected gods. At least some of them. In Gothic 2 you can see how Vatras preaches to people on a square in Khorinis for example. Note that there are no priests who wouldn't be mages. There isn't a word about guilds of mages, but instead Fire mages dwell in a monastery both in Gothic 2 and 3. Which means that magic isn't purely instrumental, but has strong religious meaning.
This all clearly indicates that Circles of mages are religious orders and mages play similar role as Magi of Zoroastrianism in Kingdom of Myrtana. Fire mages would be direct analogue of Ancient Persian mages. Just in Gothic there are two such orders in one kingdom. Obviously there would be a strong division between them.
Well, perhaps for a future Gothic 2 remake if this is done properly :)
I strongly agree with your view point, but most dislike the conection between religion and magic (even tough its quite clear) and prefere a more liberal aproach. They rather prefere the more chill gods of G1 rather than the more crusade like athmosphere of G2. Thats why I went the neutral way in this regard... showing why even like this, mage groups should guard their secrets. :)
When also this rout due to it being a remake, not a remaster, so they might chance a lot of stuff, which is quite good in my opinion, as long as they keep the core elements there. The story imo, isn't one of those core elements. :) Eventually, we should still get to bring down the barier and banish the sleeper, but the jorney itself, I hope its quite changed.
Gothic 2 is much different. Less exclusive magic and more union between the circles.
I prefer the 'opposing guilds' system because it makes lore more interesting.
well, I guess you are right, tough the fact is that you still can buy and use spells from any mage order as being part of any of them. I rather think that a huge oversight that can be fixed in the Remake.