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I see no reason not to believe them on that front. More and stronger feedback, and probably to send some signals to the publisher.
What remake/reboot(whatever you want to cal it) dropped a teaser before development properly started?
They made a ♥♥♥♥♥♥ teaser, everyone lost their minds, big youtubers made hour-long videos on the topic, analysing every tiny bit of content there was so Alkimia could point at all that and say to the publisher "Look at all the feedback we got, there's money to be made here!" and "People strongly feel they want it faithful, best you let us do our thing and don't interfere with development too much, we got this"
What this unusual method of collecting customer feedback shows is that Alkimia realized that their product was going in the wrong direction and desperately needed the guidance of the customers. Competent studios don't need pre-alpha public testing, especially not when making a remake. You don't need public testung to understand that the nameless hero fighting a horde of snappers in the first 5 minutes of the game is not a good thign because it completely destroys the "from zero to hero" power progression PB games are famous for.
It was actually THQ who asked them to release the teaser because they felt that the game was too faar removed from the original. I know this because I worked for THQ as a freelance sculptor and met a lot of their head honchos in their office in Vienna. What I still don't understand though is why they gave Alkimia a second chance after royally messing up the playable teaser.
So far I have seen nothing that has really impressed me. The world looks like standard high fantasy now instead of the original which used to be unique due to how grounded it felt. The creatures and characters barely resemble the original models. Combat looks janky af. Don't get me wrong, As a longtime gothic fan I willd efinitely give the game a try. but man I wished they had fired everyone from Alkimia and just given the project to the Archolos devs who have already shown us that they know exactly what Gothic is all about.
First of all playable teaser wasnt done with Alkimia. It was just 5 people where 4 also joined Alkimia. The initial goal of the playable teaser was to show how visuals and combat of a present day RPG in a medieval setting could look like and we quickly just went with trying to be as close as possible to Gothic. There were a few elements that we werent sure about what the community would prefer and so about 9 months before release the idea was born to release it to the public. The idea came from THQN but not because they felt that some things were off but because I personally voiced my concerns over certain elements we were at crossroads with and I flagged risks - none of it had to do with stuff that the playable teaser got criticized for as none of the actual gameplay and content was there - not even on paper. In order to not just release a graphic demo we decided to quickly put together a complete gameplay experience. With this we went to the extreme on purpose. It was never what we would have envisioned as Gothic but we wanted to go with it regardless in order to get strong and detailed reactions. Maybe it would have been better to show a range and therefore get different reactions but first of all we didnt have time for anything more than what we did (our goal was actually to get as quick as possible beyond that stage and start with working on the real Remake) and secondly it wouldnt have helped as it would have diluted reactions.
I agree that doing such a public playtest is unusual. Normally this is done via internal focus group tests. However this way we got very detailed and passionate responses that I doubt we would have gotten in any similar form (many thanks to everyone who filled out the survey back then).
I agree on that we have to proof that we understood Gothic. We try to convey with everything we talk and show that we understood whats core to the Gothic experience but the final verdict can only be done with the final game.
One thing I wanted to say about the original topic:
Yes, the idea was never just do a graphic update. The idea and vision was to do a full Gothic game with all the features it is known and loved for but as a modern game. Thats why we went with a modern and realistic art style and not tried to make HD version of the old graphic style. Places like the troll canyon are really the exception. The whole approach to the game world was to rebuild it, make it look great by todays standards and rather make natural extensions where the original felt incomplete or didnt live up to its expectations.
Can you be more specific about that? Because I'm having a hard time recalling which elements of the playable teaser, in the context of serving as a Gothic remake, were well received.
So you made a game you yourself didn't consider a proper Gothic only to find out that fans didn't consider it a proper gothic game either? Not as big surprise, isn't it`?
When I learned about the playable teaser I worked as a subconrtactor on Elex 2. Not sure iif you ever approached Björn Pankratz and his team but that may have been cheaper than polishing and entire vertical slice for public consumption. But then again Piranha Bytes went belly up last year so it's probably better you're doing your own thing.
I am much more at ease knowing your playable teaser wasn't created as a gtohic remake in the first place. It's much better not to try and fail than to try and fail, if that makes sense. Visually speaking you guys deviate too much from the original for my taste but as a visual artist that's what I'm lazer focussed on so I'm probably not representative of your average customer in that regard. But please, don't mess up the power progression, the immersive and believeable world and the "Ruhrpott Charme" of the original.
Thank you for your insight on the topic. Personally I disagree. I like remakes like Ninja Gaiden 2 Black or Destroy all Humans: Reprobed (which I also worked on under the THQ banner). In other words, remakes that stay clsoe to the orignal and only update mechanics and visuals that haven't aged well. But I am open to your interpretation of the game. I just thing "remake" is a misnomer that might unecessarily set the wrong expectations. Either way, thank you for your time and have a nice weekend.
Nobody said that the general conclusion of the Playable Teaser reaction was surprising. A lot of the detailed feedback was very helpful though and we got a clear answer that players would love to have a Remake and not just care for say a sequel.
Piranha Bytes had nothing to do with the playable teaser or the remake. They wanted to fully focus on ELEX. We all know how Gothic fans perceive ELEX2 especially.
Progression, immersion, believable world and ruhrpott charme are really some of the core elements that we want to preserve. We always said that and thats our mission.
If its only about visuals then look at Gothic 3. It had nothing to do with G1/G2 visuals. The G1/G2 visuals were a thing of its time and while they have their charme even back then they werent considered particularly good. We considered Gothic 1-3 as a whole and therefore set sail for a realistic look.
True but at then end of the day, there's more Gothic in Elex 2 than there was Gothic in your playable teaser.
Glad to hear that.
Nobody, and I mean nobody prefers Gothic 3's artdirection over the artdirection of part 1-2. That being said there is a balance between modernizing and completely doing your own thing. I can garuantee you if you did a poll asking fans wheter or not people prefer your scavenger or this one https://imgur.com/a/bE2F5Ym there would be a pretty clear winner. But who knows, maybe your bog-standard, high fantasy artdirection will make this game more approacheable to a larger audience.
I agree with the clear winner comment. The new is better than the old.
Edit:
There is one game that shares a part of the soul with real Gothic games and that is Risen 1.
THIS. IS. NOT. A. REMASTER. Period.:)
Can't wait for the behind the scenes shorts (Making of mini series) on YouTube, yay! :)